Skyrim Special Edition
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Alveno ddmlink

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alvevic4672

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About this mod

This mod simulates a vamp outbreak within Skyrim. Rather than creating a single questline, the mod offers a variety of scenarios, each with different settings and can be customized at any time with the 28 Days: Game Settings spell. Start with a small outbreak and watch as the vampire plague wipes out everyone! keep distance they are powerful

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This mod simulates a Strigoi vampire outbreak within Skyrim. Rather than creating a single questline, the mod offers a variety of scenarios, each with different settings and can be customized at any time with the 28 Days: Game Settings spell. Start with a small outbreak and watch as the Strigoi plague wipes out everyone! With the ability to barricade doors and customize almost everything with the Game Settings spell, the player is given a sandbox environment to play with. Have a pleasant Apocalypse! ^_~  The original mod is 28 days and a bit i got permission to replace the zombies with  Strigoi Vampires for those who have always wanted to hunt down vampires. They are very powerful and can be made more powerful and higher health with the 28days power that allows you to change the settings. I recommend activating every monster to spawn to have more vampire varieties and challenges. added an upgraded silver sword and silver crossbow with silvered bolts. you can add with -"silvered" or look for them by the camp fire at the entrance of riverwood. will continue to work on as i learn more things for now just enjoy as is. You can be turned to a vampire or other monsters. if you dont want to turn to a zombie turn off in the 28 day settings power. you will than just be infected with vampirism while fighting the vampires.

I also recommend 
True death mod -staking vampires
Strigoi mod- changes to weaknesses and strenths of vampires
Throwable weapons- grenades and boomerangs
van helsing crossbow- fast and great for keeping your distance
bring your silver weapons- great to kill vampires
sun affects npc vampires- in the name
the strain hunters- adds higher level strigoi and the master to hunt you down

from original mod
Starting the Mod:
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Upon starting the game, you will be given the "28 Days: Game Settings" spell. From here, you will be able to control all of the mod's settings. Control where zombies spawn from, how powerful they are, and more! Or you can select a scenario. Scenarios are pre-built configurations to get the mod started very quickly.

Currently the pre-built scenarios are:

The Hive
A random city has become a hive for a horde ofzombiei. If left undisturbed, the zombiei will spread and infect other cities.

Patient Zero
Somewhere in Skyrim there is a lone infectee, who is likely to infect others, and they in turn will spread the infection to new cities. However, since there aren't many infectees at first it is likely to go unnoticed and thus infest more cities before a response can be formed.

Dawn of the Dead
All of Tamriel has been overrun with the dead as the graveyards and recently deceased rise up in unholy life forming an instant and horrific army.

Last Stand
All of Skyrim, with the exception of a single Hold, has been taken over by the undead. Can the living survive its last stand?

Safe Walls
Zombies are rising all throughout Tamriel and are attempting to breach the walls of the cities. Perhaps those inside the walls can simply wait out the Apocalypse?

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Spells
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Game Settings:
This controls the menus that you customize the Apocalypse with.

Barricade Door:
You are also given the Barricade Door power. Use it to barricade doors to prevent zombies from getting through! No barricade is perfect, however, and zombies have a chance to break through. By default, how well the door is barricaded depends on the mean average of your lockpicking and smithing skills ((lockpicking + smithing)/2). With the Game Settings spell, this can be overridden, so for role-playing purposes a mage can "lock" the door with magic.

Cure Sickness (Other):
With this, you can cure other NPCs using store-bought potions and ingredients with the "Cure Disease" effect.

Claim Door (Player):
Zombies will not spawn from any doors that are owned by the PlayerFaction. What this spell does is toggle whether a door is owned by the player or not. You can use this to control which doors zombies spawn from.

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NPC Topic: Orders
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You can also issue orders to NPCs to help evacuate refugees. This is still experimental, however, and may not be perfect.

Lastly, you can find couriers in inns and ask for the latest rumors. Just remember that they tend to travel a lot and could possibly be carriers...

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Common Questions (or could have been common)
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Q. How do I become a zombie?
A. Make sure that Player Infection is enabled (it is by default) and become infected with Touch of the Worm King. Once that is done, simply die. Keep in mind that this will not work if you are already Undead.

Q: A zombie broke came through the door I just barricaded...
A: Zombies have a chance to break a seal on a barricaded door based on the strength of the lock.

Q: When I arrived in a town, lots of zombies came out the houses, but nobody seems to have died before I got here
A: The increase in zombie population while you're absent is simulated mathematically rather than by actually killing NPCs.

Q: Where's all the zombies?
A: Go check one of the couriers at an inn to find a place that is infested. If you're
certain that the zombies should be in this town try moving to another
town and coming back again.

Q: Can I simply wait out the zombies like in the movies?
A: The zombies will never die of old age, however, their tendency to
migrate, and the rate at which their ranks swell will decrease over
time making it easier to cleanse Tamriel of zombies later rather
than sooner.

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Known Incompatibilities:
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+None as of right now.

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Known bugs:
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  • Zombies may get stuck behind doors.
  • Zombies spawn from doors that they aren't supposed to spawn from
  • If the screen limit value is extremely low, more zombies may spawn than there are supposed to be.
  • Sigrid teleports back to her home (usually naked) after becoming a zombie.
  • If an infected actor becomes a zombie at around the same time that the Player does, the zombie may not recognize the player as an ally and attack them.
=========Uninstall:=========
MANUAL:
Remove all files packaged with this mod.
It is best to fully uninstall this mod even if you plan on playing it again later instead of un-checking the .esm in your manager/load order as this will ensure that the scripts from this mod won't be running and consuming resources.

Nexus Mod Manager:
Just deactivate the mod in the mods tab to remove all of the files.