Could we get a patch to make the relic hunter ASLAL mod compatible with this? Doesn't necessarily need to let you choose that start, just make it so that relic hunter doesn't need ASLAL as a master so you can use Realm of Lorkhan and get the dungeon/relic/quest from relic hunter.
Thanks - how did you manage to do that? I gave it a go initially, thinking it might be a good candidate, but because Realm of Lorkhan is an ESP not an ESM, I had to jump through a few hoops to make sure it was recognised as a master anyway and the load order woudl work out. SSEEdit warned that an ESP flagged as a master wouldn't work with an ESL, and Vortex kept putting it before Realm of Lorkhan and then it didn't work.
This is my very first mod, so I'm probably missing something!
When you are in the CK you select compact Form IDS from the "File" menu. With xEdit, you can right click on the file, compact the IDs, then add ESL to the header.
May want to add Cloaks of Skyrim as a requirement, or you won't be able to really access it. Or a better spot to park it that's not dependent on optional plugins (somewhere on the patio, perhaps?).
Huh, good call. Does that room not show at all, or is it locked, if you don't have Cloaks? I didn't realise — while I do run with that, when I loaded it up to edit it, I didn't have the integration patches enabled, just the base LoTD ESM, so things like the cheese-aging room for Cheesemod didn't appear but the closet was still present, so I'd thought (probably wrongly) that it was there by default.
I'd preferred to put in the actual safehouse cell rather than outside, just as a personal preference thing. I guess it could go on the patio (and that would remove the 'sequence-breaking' — not that it matters because you can sequence-break in there with the hidden door already!), but if I was going to put it outside, the Bards College one of Solitude is right across the road.
Another location, perhaps — somewhere out of the way in the front room? (There's a very fancy house mod that connects to the flowerpot by the couch, I remember that...)
The room exists, but it's walled off if you don't have the compatibility patch for Cloaks installed.
As for another spot in the main cell.... yeah, the main room would be the best place, likely. It has the most empty space, and the area near the front/side windows is never really used (In my experience, followers tend to sandbox near the sitting area/desk/stairs but not over there very often. Should be fine with a navcut). Otherwise the only location that makes sense would be in one of the follower/children rooms on the second floor, but trying to find a spot that's compatible with all of options in Safehouse+ would be a massive pain.
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This is my very first mod, so I'm probably missing something!
I'd preferred to put in the actual safehouse cell rather than outside, just as a personal preference thing. I guess it could go on the patio (and that would remove the 'sequence-breaking' — not that it matters because you can sequence-break in there with the hidden door already!), but if I was going to put it outside, the Bards College one of Solitude is right across the road.
Another location, perhaps — somewhere out of the way in the front room? (There's a very fancy house mod that connects to the flowerpot by the couch, I remember that...)
As for another spot in the main cell.... yeah, the main room would be the best place, likely. It has the most empty space, and the area near the front/side windows is never really used (In my experience, followers tend to sandbox near the sitting area/desk/stairs but not over there very often. Should be fine with a navcut). Otherwise the only location that makes sense would be in one of the follower/children rooms on the second floor, but trying to find a spot that's compatible with all of options in Safehouse+ would be a massive pain.