I published the list of bugs here, on the bugs tab.
This is to say that I take my test phases very seriously and report on corrections completed and ideas found. Thanks to the players who make their savegames freely available on the Nexus. Perfect for testing with a clean save.
I have two issues with medium priority. The 2.0.1b version (beta) will correct the roombound issue and integrates a bsa file for easy upgrades. It will be partially translated into English. The 2.1 (gold version) will fix the last bug (Dragon priest masks), will be full translated in English and published on the Nexus SSE + for Oldrim + for XBox One. Then, intermediate updates (2.2, 2.3, etc ...) will add content. (Display for Dragon claws & artifacts, enlarging Catacombs with addition of enemies, building of the Hermaeus Mora's library ...)
The hardest thing has been done, and I can proudly announce that version 2.0.1 beta will allow easy Mod updates, without uninstall required or clean backup requested. You can therefore install the 2.0.1b with your eyes closed. It will just be enough to replace the esp and the BSA file to make the update.
Edit: 2.1 is available! This is not totally translated, but all the bugs have been corrected!
I really like the mod! However i must point out that "Deus mons" translates to "The god the mountain". "The Mountain of (a) God" would be "Mons dei". "deorum" would be "...of the gods". "Deus montis" would mean the God of the Mountain, also a quite nice phrasing.
In Latin the order of words doesnt really matter so it could be either way. Only the endings are important.
I remember using this mod as my home in Oldrim all the way back when it got released... in 2017 apparently, I thought it was even older. Lot of nostalgia, I'm gonna download it again for old time's sake.
Edit: My memory didn't betray me, the original mod is from... 2012. I was sixteen at the time, now 27 and boy did life get darker. Many thanks for the original modder and those who ported/updated it later on, this was the first home mod I downloaded.
I recall when Cam&Seb first made a video about it... back when GameSpot was still a credible gaming news outlet that employed actual journalists passionate about games.
That version was one of the OG player home mods, made even before Crection Kit was released.
i have problem with that dragon. he circles the top of mountain. and cant kill him because he keeps running without even landing attempt. m commandline kill and killall does not work. arrows does little damage and would take few hours to kill dragon that way
If anyone has any problems with the dragon leaving, they go to the throat of the world; If you left Paarthurnax alive and finished the main questline then him and Odahviing will fight the dragon as well so you don't have to worry about it's health resetting. If you have Paarthurnax's dilemma then Paarthurnax, Odahviing, Gaafkrokulaan, Toormaarfeyn, and Hevnofokriid will most likely kill the dragon before you get to the Throat of the world unless you manage to fast travel.
Another note: If Deussosdovah does die at the Throat, he'll sometimes fly off and die mid air, all you have to do is pay attention to which direction he falls, he will appear to despawn but his body actually just ports to the closest flat surface; for me he died east of the Throat of the World but he disappeared mid air and I had to climb down almost to the bottom of the mountain to find his body.
Love the castle player home but forced to share the home with npc's is no good I just hope I am able to click and disable all seven unwanted npc's permanently (edit, Found and killed the dragon but there are no displays for the daedric artifacts and a few doors that are fake dhave no interiors. )
I am not saying to live alone but have a no npc version as a optional file so people who download this can share the castle with whoever he/she wants like followers.
This is probably a stupid question, but is this version on Deus Mons compatible with Oldrim? Or do I still have to use the original version for Oldrim?
97 comments
This is to say that I take my test phases very seriously and report on corrections completed and ideas found.
Thanks to the players who make their savegames freely available on the Nexus. Perfect for testing with a clean save.
I have two issues with medium priority.
The 2.0.1b version (beta) will correct the roombound issue and integrates a bsa file for easy upgrades. It will be partially translated into English.
The 2.1 (gold version) will fix the last bug (Dragon priest masks), will be full translated in English and published on the Nexus SSE + for Oldrim + for XBox One.
Then, intermediate updates (2.2, 2.3, etc ...) will add content. (Display for Dragon claws & artifacts, enlarging Catacombs with addition of enemies, building of the Hermaeus Mora's library ...)
The hardest thing has been done, and I can proudly announce that version 2.0.1 beta will allow easy Mod updates, without uninstall required or clean backup requested.
You can therefore install the 2.0.1b with your eyes closed. It will just be enough to replace the esp and the BSA file to make the update.
Edit: 2.1 is available! This is not totally translated, but all the bugs have been corrected!
However i must point out that "Deus mons" translates to "The god the mountain".
"The Mountain of (a) God" would be "Mons dei". "deorum" would be "...of the gods".
"Deus montis" would mean the God of the Mountain, also a quite nice phrasing.
In Latin the order of words doesnt really matter so it could be either way. Only the endings are important.
Edit: My memory didn't betray me, the original mod is from... 2012. I was sixteen at the time, now 27 and boy did life get darker. Many thanks for the original modder and those who ported/updated it later on, this was the first home mod I downloaded.
That version was one of the OG player home mods, made even before Crection Kit was released.
This mod can fix that.
Another note: If Deussosdovah does die at the Throat, he'll sometimes fly off and die mid air, all you have to do is pay attention to which direction he falls, he will appear to despawn but his body actually just ports to the closest flat surface; for me he died east of the Throat of the World but he disappeared mid air and I had to climb down almost to the bottom of the mountain to find his body.
I would rather not live alone on a mountain top.