Skyrim Special Edition

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Schlitzohr

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Schlitzohr

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256 comments

  1. BradTheMetalMan
    BradTheMetalMan
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    I love that this little town was added and it works well with my new PC's lore. 

    I only have one question that maybe someone can help me with. Is there a patch for Nature of the wild lands and Folkvangr? I'm getting a lot of flora and floating ground pieces in and around this new town lol.

    Any insight is appreciated!
    1. ZetexOtm
      ZetexOtm
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      Have a look at this:

      https://www.nexusmods.com/skyrimspecialedition/mods/66862
  2. cmkostrom
    cmkostrom
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    Hi Schlitzohr,

    Would you be willing to grant permission for someone to port this to Xbox?

    Appreciate any consideration!
    1. Schlitzohr
      Schlitzohr
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      Sure, go ahead.
    2. cmkostrom
      cmkostrom
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      Thank you! I may ask on a few others too :) Love your mods!
  3. doubleclick
    doubleclick
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    Hello,
    is your Mod an Esp-ESL?
    Thx DC
    1. Salvinha
      Salvinha
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      • 69 kudos
      Flagging as light(ESL) any mod that adds new cells, is a no go. It's bound to break your game any time in the future.
    2. tyg3rtyg3r
      tyg3rtyg3r
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      To clarify, the problem in flagging an ESP as ESL ONLY arises if you later add a mod that CHANGES those new cells. It is important to know which mods COULD cause problems, but it's not de facto a problem. If you're changing your mod list then keeping track of changes and potential problems is wise (which is what I do via spreadsheet / documentation). 

      In the case of Oakwood, it has 4031 records (below the new 4096 record maximum for the new ESL range) so if you're using the newest Skyrim version then it seems possible you could ESL-ify this mod with the caveat around new cells. More info on Skyrim v1.6.113 update .

      BUT I think the mod would need to be made in the updated Creation Kit to take advantage of the new ESP limit. Either way, having an AIO at some point will be welcome. For now I've ESL'd smaller mods to make room for multiple of these beautiful additions to the Skyrim world. 
    3. Blackread
      Blackread
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      You only need to change the header version to 1.71 to use the extended ESL range. Or you can resave the plugin in the newest CK which does it automatically.
      This bug happens in all interior cells added in ESL flagged plugins regardless of whether they are modified by something else or not:
  4. blockminster
    blockminster
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    Hi I'm really loving this mod! I also have Pinewatch and Lakeview Manor As It Should Be, and this area has really come to life!
  5. Drakonir
    Drakonir
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    As a part of immersion, I'd recommend that the altmer with imperial armor, be changed if the Stormcloaks rule Skyrim or the province
  6. bbeenexus
    bbeenexus
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    great mod!
    but could make the hole not totally black? the skyrim underground mod has this black holes too. 


    btw, the outsides are so good, creative. i like them.
    but inside, there is not much to see .
    and there is a totally empty nordic ruin....
  7. Lothgarth
    Lothgarth
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    Hi, i don't mean to bother nor i feel entitled to something just would like to share with you some things you could do to improve your mods page if i can.
    The mod looks great in the pics, although i didnt even been able to try it ingame yet, cause your files section is a mess, nothing explained what we should download instead of what, i had to browse the comments section to learn we should only instal the main file or the optional one.
    Try take some time or ask someone who can do it to just write on the home page of the mod the differences between the files you are adding and all the new stuff you are planning to do, it's compatibilities\incompatibilities with other mods, etc...that way you make your mod much more "user friendly", cause the way it is now you're just gonna have a bugs section full of reports, anyway thanks for creating this mod.
  8. zsopota
    zsopota
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    This doesn't conflict with Moon and Star does it? Going from memory I think Oakwood and Little Vivec are in the same area, or maybe just close to each other. 
    1. Schlitzohr
      Schlitzohr
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      It's just close. I tested Moon and Star and it worked without problems.
    2. Xaliber13
      Xaliber13
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      I need to test if this works well with Tel Nalta. If it does, Lake Ilinalta would be an interestingly populated sprawl for me.
    3. PrincessRosaria
      PrincessRosaria
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      • 4 kudos
      a bit bloody crowded
  9. nlmiller0064
    nlmiller0064
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    Hope you revisit this mod and add some quest. Did some testing and I'm loving what I see only issue is I saw a floating wood cutting stump which was a tad too high of the ground. Just to also let people know if your using Mandragorasprouts Daedric Shrines AIO or Jyggalag standalone there a conflict since one of the houses are basically on top of the shrine so a patch will be needed
  10. abc1050170061
    abc1050170061
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    in this town, my grass on the sky......... how to fix this problem ?