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  1. VanCardboardbox
    VanCardboardbox
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    Happy to see this appear. I am playing AE with some, but not all, of the CC content loaded. Will this mod require all the CC content to be loaded in order to work correctly? 

    EDIT: Answering my own question after trying to load it. Yes, it appears that all the CC content is required as masters. 
    1. criminaltango44
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      if you can do basic conflict resolution with xEdit and really don't want the CC content early:
      you right-click on my mod -> apply script -> report masters -> select the plugin you don't want(like goldbrand) -> in the "messages" tab you'll see which records from said plugin my mod uses -> remove those records -> after you're done, right click back on my mod and select "remove unused masters". save and you're done. i do this with sunder&wraithguard since I play with Tok. you can do this for every plugin.

      if you don't have the plugin at all, google how to remove masters with Wrye Bash and a dummy plugin. it's very similar but you check for errors instead of using the "report masters" script.
    2. VanCardboardbox
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      A very helpful reply, thank-you. I will give the xEdit solution a try. Or I may very well just load all the CC content. This is not the only useful AE related mod that expects all the CC stuff loaded. 

      Cheers and thank-you for this mod! Timing is Everything has a permanent place in my load order and having something like it for the new AE-CC content is very good news. 
    3. nolgroth
      nolgroth
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      Thanks for this. Grey Cowl Returns and Bittercup both conflict with one of my long-term mods. Followed your instructions and was able to remove those masters and their references from your mod.
  2. ruffymcscruffy
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    Does this conflict with On A Crimson Trail? It would be sweet if these two mods can work simultaneously 
  3. Prim919
    Prim919
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    Does this work with Skyrim Extended Cut - Saints and Seducers?
    1. criminaltango44
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      they conflict. you'd have to do quite a bit of conflict resolution in SSEdit for them to both work together.
    2. ValentineHellsing
      ValentineHellsing
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      https://www.nexusmods.com/skyrimspecialedition/mods/86008
    3. WhereDeadAngelsLie
      WhereDeadAngelsLie
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      Oh thank you good sir
    4. Bergwein
      Bergwein
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      This should be stickied, if not included in the description.
  4. Andarus2
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    So I lowered Saints and Seducers to 20, I'm 21 now but the Camps dont spawn. How do I fix it?

    €dit: Apparently Saints and Seducers Extended changes how you start the Quests.
    1. Bergwein
      Bergwein
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      Did it start normally, the ECSS version, I mean?
  5. anaonns
    anaonns
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    SSEEdit shows a conflict with CC Armor Integration for FE02C855 ccBGSSSE063_MiscQuest. Should I let CC Armor Integration overwrite this mod?
    1. Bergwein
      Bergwein
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      Good question. Been wondering the same thing and can't even figure out what that quest is. :D
  6. Bergwein
    Bergwein
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    FYI: kryptopyr's patch for "The Choice is Yours" was overwriting RAE's changes to Hendraheim quest, causing it to start at level 10 anyway.
    The plugin is called CC-Hendraheim_TCIY_Patch.esp and it works by presenting you with a message box when opening the letter from the courier, which let's you choose to "Ignore" or "Investigate Further".

    Disabling kryptopyr's plugin solved the problem. It's not like you really need both anyway.

    I haven't tried for all of them, but I'm assuming all of the CC-TCIY patches from that patch hub will have the same effect. Maybe this could somewhere in the compatibility info of this mod's description. :)

    Edit: xEdit also shows conflicts with Guests for Dinner & The Rising Dead and their respective TCIY patches.
    As well as for ccBGSSSE063_MiscQuest.esp with the CC Integration mod.

    Edit: Apparently the latest update of kryptopyr's patch hub added a combined patch, resolving this issue.
  7. holdstronger
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    I see several other comments about this, and a couple of bug reports... but I too am not seeing the MCM Menu. MCM Helper is in my load order. All other mods with MCM menus are ok.

    Any ideas to resolve?

    Edit 1: This is true on a new game (from the cart ride in), a prisoner save just before character creation, and on old saves. Completing Helgen doesn't seem to trigger it either. I have no other overhaul or CC mods installed.

    Edit 2: Solved it for my install. The problem is that not all CC content had been downloaded and installed. I've apparently been playing all this time with one missing component. The Elven armor, ccbgssse064-ba_elven. Even though the Creation Club kept telling me that all Creation Content was downloaded and up to date. I've always found that Creation Club to be janky and not reliable, so I should have guessed. This single component, and its two files, were missing. Once I manually downloaded them, RAE's MCM appeared.

    You can determine if this might be the case for in MOD2 by going to the Plugin tab and hovering over the RAEQuestRequirements.esp. It told me exactly what was missing and why it couldn't load.
  8. ForsakenNomad
    ForsakenNomad
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    Looks like a patch may be needed for the Creation Club portion of Legacy of the Dragonborn, specifically DBM_CC_DivineCrusaderHOWPatch.esp since that seems to make the divine crusader body show up when it should be disabled. Not a big deal since I just ignored it when I came across it, but just a heads up.
    1. swervinboy
      swervinboy
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      hi what do you mean by show up? 

      I use lotd and i want todownlad this mod but afraid it will break
  9. Khagiit
    Khagiit
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    Would it be possible to make a mod that disables the Saints & Seducers quest until level 20-30? I have Skyrim SE on Steam, so it doesn't come with the rest of the CC content. Thanks!
  10. Lurtz963
    Lurtz963
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    Hi, great work, any chance you include the staff of hasedoki quest ? It always starts too early and the orc mage is too powerful for early lvls, so it's kind of ridiculous because the orc will stand there until you go kill him
  11. Would love a version that allows us to pick which CC content we include.
    I really dont like the idea of having Bow of Shadows, Tools of Kagrenac and the Grey Cowl as their are much much better mods out there for them than the CC content.