Skyrim Special Edition
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Yuril

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Yuril

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  1. Yuril
    Yuril
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    Patch for the ESL version of Windhelm Gate Fix added !
    - Compatible Windhelmgatefix_esl

    Patch for Capital Windhelm Expension + Windhelm Exterior Altered added !
    - Patch for the gate

    Patch for ELFX + LoS II + RLO + Windhelm Gate Fix added !
    - Patch for the source light ELFX, LOS, RLO
    - Patch for the gate of "Windhelm Gate Fix"

    Version 1.0.1
    - Fixes the placement of the statue heads on the outer wall.
  2. robbybaby1962
    robbybaby1962
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    This fix is not working for me anymore. Does it conflict with Windhelm Bridge Reforged??
    1. Yuril
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      This FYX does not touch the bridge.
      Maybe you have a conflicting mod? Try to load it low enough in your LO
    2. robbybaby1962
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      I figured it: Lux-Orbis has a patch that does the same thing. 
  3. mrnexu
    mrnexu
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    Note, this mod does not play well with 98207 (Windhelm Entrance Offset Fix - Base Object Swapper)

    You can have one, or the other, but not both.

    If you use both, the bridge is off center in the opposite direction
  4. lilebonymace
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    What about a patch for Tamriel Master Lights? :D
  5. elvinjoker
    elvinjoker
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    what is fyx? Is it short for sth?
    1. Yuril
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      Fix by Yuril :p
  6. BKDeath2012
    BKDeath2012
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    Does this mod work with Open Cities Skyrim?
    1. Yuril
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      I do not try with it
    2. BKDeath2012
      BKDeath2012
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      Hmmm...okay, I just tried it and yeah, it's not compatible... XD. It leaves an opening at one side of the gate.
    3. Yuril
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      :'D
  7. mmest
    mmest
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    If using Capital Windhelm Expansion together with Windhelm Gate Fixes (with the patch provided on the CWE page), which of these patch files should we use? 
    1. Yuril
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      I'm not trying but in order I would say:
      - CWE
      - WGF
      - CWE patch WGF
      - FYX - WE
      - FYX - WE patch WGF
      It would be necessary to try on a new part to see if everything behaves well.
  8. MisterBanana17
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    Great work Yuril !
    This mod is now featured on my True Graphics and Immersion List
    1. Yuril
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      Thx again :)
  9. And0riel
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    Hi Yuril, 

    can you please look into presenting this mod as a .esm? Since it edits a Vanilla Large Reference, this mod's .esp will cause Large Reference Bugs (irregardless of using DynDoLod). Meaning this mod will cause LOD flickering. 

    I think it would be a very small tweak with no sideeffects for anyone, so I kindly ask you to make your mod .esm. :)
    1. Yuril
      Yuril
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      I note !I first fix my FYX then I see what I can do. ;)
  10. Daemonjax
    Daemonjax
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    Problem with this mod and DynDoLod:

    Warning: Overwritten large reference in Windhelm Entrance Fix.esp [REFR:0009A36A] (places Whouterwall3 [STAT:0009BCB6] in GRUP Cell Temporary Children of WindhelmExterior02 [CELL:0000B4BA] (in Tamriel "Skyrim" [WRLD:0000003C] at 33,8))
    Warning: Overwritten large reference in Windhelm Entrance Fix.esp [REFR:0009A3DC] (places WHmaingate [STAT:0009A53E] in GRUP Cell Temporary Children of WindhelmExterior01 [CELL:0000B4BB] (in Tamriel "Skyrim" [WRLD:0000003C] at 32,8))
    Warning: Overwritten large reference in Windhelm Entrance Fix.esp [REFR:0009A419] (places Whouterwall1 [STAT:0008718C] in GRUP Cell Temporary Children of WindhelmExterior01 [CELL:0000B4BB] (in Tamriel "Skyrim" [WRLD:0000003C] at 32,8))
    Warning: Overwritten large reference in Windhelm Entrance Fix.esp [REFR:0009A41A] (places WHouterwallC1 [STAT:0009513F] in GRUP Cell Temporary Children of [CELL:000090AC] (in Tamriel "Skyrim" [WRLD:0000003C] at 31,8))
    Warning: Overwritten large reference in Windhelm Entrance Fix.esp [REFR:0009F27E] (places WHmaingatesteps [STAT:0009F27D] in GRUP Cell Temporary Children of WindhelmExterior01 [CELL:0000B4BB] (in Tamriel "Skyrim" [WRLD:0000003C] at 32,8))

    The only ways to resolve the above is to flag this mod as an ESM, or move those record changes to its own ESM.
    1. Yuril
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      Seriously !?
      If we flag the esp as an esm for Dynlod, then switching back to esl after would work??
    2. CloudAndProud13
      CloudAndProud13
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      I'm pretty sure you can flag something as esl and esm at the same time
  11. IllusiveMan196
    IllusiveMan196
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    Is it compatible with Glorious Doors of Skyrim? It's mostly just mesh replacers, but never hurts to ask when single esp can break game (kinda and yes, in my case it's nearly there).
    1. Yuril
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      Apparently it works.
      I looked at the conflicts, there are none.
      I feel like this gate is only a retexture, even though the mesh is in the folder.
      GDOS' esp is for sound, mine doesn't touch sound. ;)