If using Capital Windhelm Expansion together with Windhelm Gate Fixes (with the patch provided on the CWE page), which of these patch files should we use?
I'm not trying but in order I would say: - CWE - WGF - CWE patch WGF - FYX - WE - FYX - WE patch WGF It would be necessary to try on a new part to see if everything behaves well.
can you please look into presenting this mod as a .esm? Since it edits a Vanilla Large Reference, this mod's .esp will cause Large Reference Bugs (irregardless of using DynDoLod). Meaning this mod will cause LOD flickering.
I think it would be a very small tweak with no sideeffects for anyone, so I kindly ask you to make your mod .esm. :)
Warning: Overwritten large reference in Windhelm Entrance Fix.esp [REFR:0009A36A] (places Whouterwall3 [STAT:0009BCB6] in GRUP Cell Temporary Children of WindhelmExterior02 [CELL:0000B4BA] (in Tamriel "Skyrim" [WRLD:0000003C] at 33,8)) Warning: Overwritten large reference in Windhelm Entrance Fix.esp [REFR:0009A3DC] (places WHmaingate [STAT:0009A53E] in GRUP Cell Temporary Children of WindhelmExterior01 [CELL:0000B4BB] (in Tamriel "Skyrim" [WRLD:0000003C] at 32,8)) Warning: Overwritten large reference in Windhelm Entrance Fix.esp [REFR:0009A419] (places Whouterwall1 [STAT:0008718C] in GRUP Cell Temporary Children of WindhelmExterior01 [CELL:0000B4BB] (in Tamriel "Skyrim" [WRLD:0000003C] at 32,8)) Warning: Overwritten large reference in Windhelm Entrance Fix.esp [REFR:0009A41A] (places WHouterwallC1 [STAT:0009513F] in GRUP Cell Temporary Children of [CELL:000090AC] (in Tamriel "Skyrim" [WRLD:0000003C] at 31,8)) Warning: Overwritten large reference in Windhelm Entrance Fix.esp [REFR:0009F27E] (places WHmaingatesteps [STAT:0009F27D] in GRUP Cell Temporary Children of WindhelmExterior01 [CELL:0000B4BB] (in Tamriel "Skyrim" [WRLD:0000003C] at 32,8))
The only ways to resolve the above is to flag this mod as an ESM, or move those record changes to its own ESM.
Is it compatible with Glorious Doors of Skyrim? It's mostly just mesh replacers, but never hurts to ask when single esp can break game (kinda and yes, in my case it's nearly there).
Apparently it works. I looked at the conflicts, there are none. I feel like this gate is only a retexture, even though the mesh is in the folder. GDOS' esp is for sound, mine doesn't touch sound. ;)
49 comments
- Compatible Windhelmgatefix_esl
Patch for Capital Windhelm Expension + Windhelm Exterior Altered added !
- Patch for the gate
Patch for ELFX + LoS II + RLO + Windhelm Gate Fix added !
- Patch for the source light ELFX, LOS, RLO
- Patch for the gate of "Windhelm Gate Fix"
Version 1.0.1
- Fixes the placement of the statue heads on the outer wall.
Maybe you have a conflicting mod? Try to load it low enough in your LO
You can have one, or the other, but not both.
If you use both, the bridge is off center in the opposite direction
- CWE
- WGF
- CWE patch WGF
- FYX - WE
- FYX - WE patch WGF
It would be necessary to try on a new part to see if everything behaves well.
This mod is now featured on my True Graphics and Immersion List
can you please look into presenting this mod as a .esm? Since it edits a Vanilla Large Reference, this mod's .esp will cause Large Reference Bugs (irregardless of using DynDoLod). Meaning this mod will cause LOD flickering.
I think it would be a very small tweak with no sideeffects for anyone, so I kindly ask you to make your mod .esm. :)
Warning: Overwritten large reference in Windhelm Entrance Fix.esp [REFR:0009A36A] (places Whouterwall3 [STAT:0009BCB6] in GRUP Cell Temporary Children of WindhelmExterior02 [CELL:0000B4BA] (in Tamriel "Skyrim" [WRLD:0000003C] at 33,8))
Warning: Overwritten large reference in Windhelm Entrance Fix.esp [REFR:0009A3DC] (places WHmaingate [STAT:0009A53E] in GRUP Cell Temporary Children of WindhelmExterior01 [CELL:0000B4BB] (in Tamriel "Skyrim" [WRLD:0000003C] at 32,8))
Warning: Overwritten large reference in Windhelm Entrance Fix.esp [REFR:0009A419] (places Whouterwall1 [STAT:0008718C] in GRUP Cell Temporary Children of WindhelmExterior01 [CELL:0000B4BB] (in Tamriel "Skyrim" [WRLD:0000003C] at 32,8))
Warning: Overwritten large reference in Windhelm Entrance Fix.esp [REFR:0009A41A] (places WHouterwallC1 [STAT:0009513F] in GRUP Cell Temporary Children of [CELL:000090AC] (in Tamriel "Skyrim" [WRLD:0000003C] at 31,8))
Warning: Overwritten large reference in Windhelm Entrance Fix.esp [REFR:0009F27E] (places WHmaingatesteps [STAT:0009F27D] in GRUP Cell Temporary Children of WindhelmExterior01 [CELL:0000B4BB] (in Tamriel "Skyrim" [WRLD:0000003C] at 32,8))
The only ways to resolve the above is to flag this mod as an ESM, or move those record changes to its own ESM.
If we flag the esp as an esm for Dynlod, then switching back to esl after would work??
I looked at the conflicts, there are none.
I feel like this gate is only a retexture, even though the mesh is in the folder.
GDOS' esp is for sound, mine doesn't touch sound. ;)