Skyrim Special Edition
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subhuman0100

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subhuman0100

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About this mod

Requires Arthmoor's Oakwood village mod.
Adds a guard barracks and small guardpost to the NE of town. Guards work in shifts, with full AI packages including guarding, sleep and time off. Can be used with or without Manor Roads- no patch required.

Requirements
Permissions and credits
Changelogs
Adds a small guard barracks to Arthmoor's Oakwood village, and a small guard post to the NE of town.



 - Guards work in shifts, with each spending part of their day guarding, part sleeping and the rest relaxing at The Screaming Goblin Inn.
 - Guard outfit is the standard Falkreath Cuirass, shield and guard helmet.   Guard gauntlets, boots and weapons will get small but meaningful improvements as the player levels.
    Note: there is an optional file at the Common Guard Resources page that outfits guards with armor from Guard Armor Replacer
 - Guard CW allegiance will be the same as Falkreath's.   If Falkreath switches sides, so will the guards (same as in the original mod).

Not much to this one.   Nothing real flashy or fancy.  But, Oakwood's a quiet little town that doesn't need massive guard presence or fortifications.


Installation:
With a Mod Manager, or manually.  Whichever you prefer.  Same as most mods.

USSEP:
Is not required by this mod directly, however Oakwood does require USSEP so by extension, it is required.

Subhuman's Common Guard Resources:
At the time of writing this, the common guard resources was updated to v1.10 less than 24 hours ago.   Please ensure you have the up-to-date version.  This will not function and will probably CTD with the older version.

Merging Plugins:
If you want to or need to merge plugins, this is a good candidate.

Known Conflicts:
None.  As long as you have Oakwood installed and working, this should drop right in with no problems.