Skyrim Special Edition

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Trainwiz - DarthVitrial - themayor897

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themayor897

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About this mod

A complete overhaul of the final boss of Skyrim, with new locations, enemies, and attacks, all to make Alduin worthy of the title "World Eater."

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  • Portuguese
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We are thrilled to bring back World Eater Beater!

Fully tested, optimized, converted, and ready for AE/SE, this overhaul of Skyrim's anti-climatic final boss will become a staple of your load order. Initially, we will be uploading a version of the mod that is simply the original but updated so all the mechanics work correctly and you can properly play through the entire mod. In the future, we'll release our own alternate take on it with new effects, mechanics, level design, and more, all with the intention of making it suit as many play styles as possible.

From the original author:


Let's face the facts, Alduin as a boss fight was an anticlimax to the max. By the time we faced down the foul wyrm, we were not only a walking tank, but flanked by three legendary glowy heroes. All he did was shout some meteors at us, and then we punched him, and then he exploded.

Alduin was, in short, disappointing. Let's fix that.

World Eater Beater is a boss fight overhaul similar in style to my Morrowind mod "Versus Vivec". It takes an existing boss, and actually makes them  not suck.

"But trainwiz" you drool at me, "Don't ther be already mod what make the Alduin strong". Well the thing is, they usually just beef up his health and make his attacks ridiculously overpowered. That's not my goal. My goal is to completely re-script and redo Alduin into something worthy of the title of "World Eater". So, the fight is now divided into five stages, each stage different in style from the last, with a host of new attacks, locations, and general world screwing-up.


The Fight Re-Imagined

The final boss is now split into five stages:

  • Stage 1: Similar to vanilla, except Alduin's melee attacks break holes in reality, there's a lot more meteors raining down on you, and his shouts split into smaller shouts (and so on).
  • Stage 2: Alduin grows enormous, blasts away the other Dragonborns, and devours you. Now in his stomach, dodge stomach worms, half-digested enemies, and acid as you trudge through the previous kalpas he's eaten. To succeed, hit the glowing red bits scattered around the map.
  • Stage 3: Alduin spits you out onto a now-eaten Sovngarde. Leap from broken island to broke island, as you shout incoming comets back into Alduin's face, and dodge his ice, fire, and force shouts that modify the very landscape you fight on.
  • Stage 4: Beaten back, jump on Alduin and ride him as he re-enters the atmosphere, whacking away sensitive glowing parts as they appear, all while watching your footing and the incoming debris.
  • Stage 5: Reality re-assembles itself, and Alduin is mad. With extra damage, but low health, finish off the World Eater once and for all!

Installation

Like all other mods, we recommend you install this before starting a new game. However, it should still work fine if you install it mid-save before reaching the Hall of Valor, and you do not sort your load order after adding this mod to the end. It's bad practice to do that in general, WEB is fine to be anywhere in your load order with a few exceptions noted below. Do not uninstall this mod or any mods mid-save.

Light Plugin Status: This plugin was below the threshold of records that allows for it to be flagged as light, but we opted not to do that in case we need to add more to it in the future. We did, however, compact the forms, so flagging it as light in its current state is as easy as clicking a button.

Compatibility

The mod is compatible with most dragon enhancement mods provided you load World Eater Beater after them (such as "Deadly Dragons.")
This mod is incompatible with "Dragon Combat Overhaul UPGRADED YEAH BABY" without a patch, and no patch currently exists.
Other than that, we aren't aware of any conflicts.
We made every effort to avoid editing the base game, but some things had to be edited no matter what. Be careful with anything that edits anything to do with Sovngarde.

Fight Tips From Trainwiz
Spoiler:  
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Alduin damage does not scale but his most basic attack does about 100 damage.
Stage 1 behaves similar to the normal fight, but is MUCH harder. Bring potions and healing spells galore.
In Stage 1 and 5, Alduin's melee attacks do no damage, instead, you have five seconds to get clear after each one, or they will cause a damaging explosion.
In Stage 2, there are parts of his stomach with non-stomach bits. Here, glowing bits appear, and every sixty seconds they cycle between all four of these parts. Hit them, and they will do damage.
Also in Stage 2, the enemies cannot be damaged, focus instead on hitting Alduin's parts. Navigation can be made easier by swimming in his stomach acid, but you run the risk of taking damage from it.
In Stage 3, walking on bridges between areas causes Alduin to either ice them over, set them on fire, or destroy the bridges entirely. You can melt ice bridges with flames or fire breath, put out fires with ice breath, clear skies, or unrelenting force, and cross destroyed bridges with Whirlwind sprint.
In Stage 3, Unrelenting Force breaks the barriers that hold the other Dragonborns, and frees comet debris. Shouting again at comet debris when it is orbiting Alduin causes it to careen back into him, doing damage.
In general, during Stage 3, when in doubt, use Unrelenting Force at something!
In Stage 4, damage done to Alduin's sensitive bits determines his total health during Stage 5. The more bits you hit, the less health he has later on!