Skyrim Special Edition

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323 comments

  1. wSkeever
    wSkeever
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    powerofthree's Papyrus Extender 4.5.5 has a bug that prevents the registration of hit events on the training dummies and archery targets. Please update to powerofthree's Papyrus Extender 4.5.6
  2. Guizoca
    Guizoca
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    • 1 kudos
    does it work with vr?
  3. iKn0x
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    It would be cool if the player could be able to harvest the spider web in dungeons and turn it into thread for arrow crafting.
  4. redbear762
    redbear762
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    I've noticed that using a lighting mod or a torch mod removes the ability to put them out. May I assume it's because they are swapping out the vanilla torch and the interactive ability as a result? Is there a workaround I can use?
    1. wSkeever
      wSkeever
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      • 4,138 kudos
      Got nothing to do with this mod
    2. Kyguy89
      Kyguy89
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      • 2 kudos
      Torches arent touched by this mod according to the description. 90% of in game torches are already lootable. Makes no sense to make more lootable. Problem is on your end. Should read next time
  5. Aklief
    Aklief
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    Will the looted objects be lootable again after a certain amount of time or will they stay in their harvested state for the rest of my game?
  6. cincydba
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    I'm getting floating wood piles and kettles in riverwood with this installed, anyone know what the conflict might be? The objects skip along the ground and float across the main road.
    1. wSkeever
      wSkeever
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      • 4,138 kudos
      Got nothing to do with this mod
    2. cincydba
      cincydba
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      I'm sure it's a conflict with something else in my list, but it goes away when I remove this one. Perhaps JK's Riverwood or T'Skyrim - Riverwood? I also have quite a few tree mods that mess with Riverwood which is where this happens. Either way, if i find the conflict I'll update. Thanks. Also, I believe it's more to do with BOS than this mod. 
  7. Darkaxt
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    Not sure what might exactly be the cause of this CTD just after loading into the inn in Solitude. The dump shows that this mod is almost at the top of the REGISTERS/STACK. For what I can tell, the culprit should be "Clutter\Meadery\MeadBarrel01.nif" (SMIM Barrel Expansion - Mead Barrel - Oil Barrel - Butter Churn) which is from another of your mods.

    Any recommendation?
    Spoiler:  
    Show
    Skyrim SSE v1.6.1170
    CrashLoggerSSE v1-12-1-0 Dec 22 2023 02:20:56

    Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6083C92E2 SkyrimSE.exe+14E92E2    mov rcx, [rax+0x28]

    SYSTEM SPECS:
        OS: Microsoft Windows 11 Pro v10.0.22631
        CPU: GenuineIntel 13th Gen Intel(R) Core(TM) i9-13900HX
        GPU #1: Nvidia GN21-X11
        GPU #2: Microsoft Basic Render Driver
        PHYSICAL MEMORY: 35.29 GB/63.81 GB
        GPU MEMORY: 4.81/14.92 GB

    PROBABLE CALL STACK:
        [ 0] 0x7FF6083C92E2 SkyrimSE.exe+14E92E2 -> 107497+0x42    mov rcx, [rax+0x28]
        [ 1] 0x7FF60835B985 SkyrimSE.exe+147B985 -> 105528+0xB5    mov rdi, rax
        [ 2] 0x7FF60838F55C SkyrimSE.exe+14AF55C -> 106517+0x52C    mov rcx, rax
        [ 3] 0x7FF608392AE9 SkyrimSE.exe+14B2AE9 -> 106576+0x89    mov ecx, [0x00007FF60A16CC6C]
        [ 4] 0x7FF6083921E7 SkyrimSE.exe+14B21E7 -> 106567+0xA7    mov r8d, [rsi+0x160]
        [ 5] 0x7FF607D08BC8 SkyrimSE.exe+0E28BC8 -> 76558+0xD8    inc edi
        [ 6] 0x7FF60839F7F3 SkyrimSE.exe+14BF7F3 -> 106927+0x53    inc ebx
        [ 7] 0x7FF607BD7888 SkyrimSE.exe+0CF7888 -> 69378+0xD8    mov ecx, [rbx+0x0C]
        [ 8] 0x7FF607BD7E51 SkyrimSE.exe+0CF7E51 -> 69380+0x361    mov r15d, eax
        [ 9] 0x7FF607BD61DA SkyrimSE.exe+0CF61DA -> 69344+0x8A    movzx eax, byte ptr [rbx+0xA74]
        [10] 0x7FF607BB0DBD SkyrimSE.exe+0CD0DBD -> 68445+0x3D    mov rcx, [0x00007FF60A0AC318]
        [11] 0x7FFAAE41257D KERNEL32.DLL+001257D
        [12] 0x7FFAAFE0AA58    ntdll.dll+005AA58

    REGISTERS:
        RAX 0x0                (size_t) [0]
        RCX 0x9F4              (size_t) [2548]
        RDX 0x24C434E9A80      (BSLightingShaderProperty*)
            Flags: 0x802182400301
            RTTIName: "BSLightingShaderProperty"
            NiPropertyType: kShade (01)
        RBX 0x245F5227744      (void*)
        RSP 0x75235FF9D8       (void*)
        RBP 0x0                (size_t) [0]
        RSI 0x7FF60A26CC60     (void* -> SkyrimSE.exe+338CC60    add byte ptr [rdx+rdi*1], 0xA4)
        RDI 0x0                (size_t) [0]
        R8  0x24C434E9C00      (BSTriShape*)
            Name: "Support02"
            RTTIName: "BSTriShape"
            Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
            Full Name: "Mead Barrel"
            File: "Clutter\Meadery\MeadBarrel01.nif"
            Checking Owner: -----
                File: "Skyrim.esm"
                Flags: 0x00000009 kDestructible | kInitialized
                FormID: 0x000C1403
                FormType: Faction (11)
            Checking User Data: -----
                Object Reference:
                File: "Dynamic Things Alternative.esp"
                Flags: 0x00000008 kInitialized
                Name: "Mead Barrel"
                FormID: 0xFE2B082A
                FormType: Flora (39)
            Checking TESObjectREFR: {}
                Object Reference:
                File: "Dynamic Things Alternative.esp"
                Flags: 0x00000008 kInitialized
                Name: "Mead Barrel"
                FormID: 0xFE2B082A
                FormType: Flora (39)
            Checking Parent: 1
                Name: "MeadBarrel01"
                RTTIName: "BSFadeNode"
                ExtraData[0] Name: "INV"
                ExtraData[1] Name: "BSX"
                Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
                Full Name: "Mead Barrel"
                File: "Clutter\Meadery\MeadBarrel01.nif"
                Checking Owner: -----
                    File: "Skyrim.esm"
                    Flags: 0x00000009 kDestructible | kInitialized
                    FormID: 0x000C1403
                    FormType: Faction (11)
                Checking User Data: -----
                    Object Reference:
                    File: "Dynamic Things Alternative.esp"
                    Flags: 0x00000008 kInitialized
                    Name: "Mead Barrel"
                    FormID: 0xFE2B082A
                    FormType: Flora (39)
                Checking TESObjectREFR: {}
                    Object Reference:
                    File: "Dynamic Things Alternative.esp"
                    Flags: 0x00000008 kInitialized
                    Name: "Mead Barrel"
                    FormID: 0xFE2B082A
                    FormType: Flora (39)
                Checking Parent: 744
                    RTTIName: "BSMultiBoundRoom"
                    Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
                    Checking Parent: 1
                        RTTIName: "NiNode"
                        Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
                        Checking Parent: 7
                            RTTIName: "BSMultiBoundNode"
                            Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
                            Checking Parent: 2
                                Name: "ObjectLODRoot"
                                RTTIName: "NiNode"
                                Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
                                Checking Parent: 3
                                    Name: "shadow scene node"
                                    RTTIName: "ShadowSceneNode"
                                    Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
                                    Checking Parent: 1
                                        Name: "WorldRoot Node"
                                        RTTIName: "SceneGraph"
                                        Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
            Name: "Support02"
        R9  0x2046             (size_t) [8262]
        R10 0x0                (size_t) [0]
        R11 0x245BB63BBA0      (BSUtilityShader*)
            fxpFilename: "Utility"
        R12 0x245EE01B280      (BSShaderAccumulator*)
        R13 0xC                (size_t) [12]
        R14 0x24C434E9B08      (void*)
        R15 0x245F52274B8      (void*)

    STACK:
        [RSP+0  ] 0x7FF60835B985     (void* -> SkyrimSE.exe+147B985    mov rdi, rax)
        [RSP+8  ] 0x1E               (size_t) [30]
        [RSP+10 ] 0x245BB63BBA0      (BSUtilityShader*)
            fxpFilename: "Utility"
        [RSP+18 ] 0x24C434E9A80      (BSLightingShaderProperty*)
            Flags: 0x802182400301
            RTTIName: "BSLightingShaderProperty"
            NiPropertyType: kShade (01)
        [RSP+20 ] 0x7FF6083D4825     (void* -> SkyrimSE.exe+14F4825    test al, al)
        [RSP+28 ] 0x2495EBB8400      (BSBatchRenderer*)
        [RSP+30 ] 0x75235FFA18       (void*)
        [RSP+38 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
        [RSP+40 ] 0x0                (size_t) [0]
        [RSP+48 ] 0x0                (size_t) [0]
        [RSP+50 ] 0x0                (size_t) [0]
        [RSP+58 ] 0x0                (size_t) [0]
        [RSP+60 ] 0x0                (size_t) [0]
        [RSP+68 ] 0x0                (size_t) [0]
        [RSP+70 ] 0x0                (size_t) [0]
        [RSP+78 ] 0x24C434E9B08      (void*)
        [RSP+80 ] 0x7FF60838F55C     (void* -> SkyrimSE.exe+14AF55C    mov rcx, rax)
        [RSP+88 ] 0x1E               (size_t) [30]
        [RSP+90 ] 0x2                (size_t) [2]
        [RSP+98 ] 0x24C434E9A80      (BSLightingShaderProperty*)
            Flags: 0x802182400301
            RTTIName: "BSLightingShaderProperty"
            NiPropertyType: kShade (01)
        [RSP+A0 ] 0x245EE01B280      (BSShaderAccumulator*)
        [RSP+A8 ] 0x24900002046      (void*)
        [RSP+B0 ] 0x245A4762500      (void*)
        [RSP+B8 ] 0x0                (size_t) [0]
        [RSP+C0 ] 0x0                (size_t) [0]
        [RSP+C8 ] 0x0                (size_t) [0]
        [RSP+D0 ] 0x0                (size_t) [0]
        [RSP+D8 ] 0x7FF60A1380C4     (void* -> SkyrimSE.exe+32580C4    add [rax], al)
        [RSP+E0 ] 0x245F52274B8      (void*)
        [RSP+E8 ] 0x245B58E23C0      (BSGeometryListCullingProcess*)
        [RSP+F0 ] 0x24500000002      (size_t) [2495375998978]
        [RSP+F8 ] 0x245EDFDA0C0      (BSBatchRenderer*)
        [RSP+100] 0x245A4529300      (void*)
        [RSP+108] 0x0                (size_t) [0]
        [RSP+110] 0x7FF6083D2A8B     (void* -> SkyrimSE.exe+14F2A8B    mov eax, [rsp+0x60])
        [RSP+118] 0x24500000002      (size_t) [2495375998978]
        [RSP+120] 0x2                (size_t) [2]
        [RSP+128] 0x245F5226D50      (void*)
        [RSP+130] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
        [RSP+138] 0x7FF60A1380C4     (void* -> SkyrimSE.exe+32580C4    add [rax], al)
        [RSP+140] 0x0                (size_t) [0]
        [RSP+148] 0x245B58E23C0      (BSGeometryListCullingProcess*)
        [RSP+150] 0x245EE01B280      (BSShaderAccumulator*)
        [RSP+158] 0x245EE01B280      (BSShaderAccumulator*)
        [RSP+160] 0x245EE01B280      (BSShaderAccumulator*)
        [RSP+168] 0x0                (size_t) [0]
        [RSP+170] 0x7FF608392AE9     (void* -> SkyrimSE.exe+14B2AE9    mov ecx, [0x00007FF60A16CC6C])
        [RSP+178] 0xFFFFFFFF00000003 (size_t) [uint: 18446744069414584323 int: -4294967293]
        [RSP+180] 0x24C434E9C00      (BSTriShape*)
            Name: "Support02"
            RTTIName: "BSTriShape"
            Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
            Full Name: "Mead Barrel"
            File: "Clutter\Meadery\MeadBarrel01.nif"
            Checking Owner: -----
                File: "Skyrim.esm"
                Flags: 0x00000009 kDestructible | kInitialized
                FormID: 0x000C1403
                FormType: Faction (11)
            Checking User Data: -----
                Object Reference:
                File: "Dynamic Things Alternative.esp"
                Flags: 0x00000008 kInitialized
                Name: "Mead Barrel"
                FormID: 0xFE2B082A
                FormType: Flora (39)
            Checking TESObjectREFR: {}
                Object Reference:
                File: "Dynamic Things Alternative.esp"
                Flags: 0x00000008 kInitialized
                Name: "Mead Barrel"
                FormID: 0xFE2B082A
                FormType: Flora (39)
            Checking Parent: 1
                Name: "MeadBarrel01"
                RTTIName: "BSFadeNode"
                ExtraData[0] Name: "INV"
                ExtraData[1] Name: "BSX"
                Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
                Full Name: "Mead Barrel"
                File: "Clutter\Meadery\MeadBarrel01.nif"
                Checking Owner: -----
                    File: "Skyrim.esm"
                    Flags: 0x00000009 kDestructible | kInitialized
                    FormID: 0x000C1403
                    FormType: Faction (11)
                Checking User Data: -----
                    Object Reference:
                    File: "Dynamic Things Alternative.esp"
                    Flags: 0x00000008 kInitialized
                    Name: "Mead Barrel"
                    FormID: 0xFE2B082A
                    FormType: Flora (39)
                Checking TESObjectREFR: {}
                    Object Reference:
                    File: "Dynamic Things Alternative.esp"
                    Flags: 0x00000008 kInitialized
                    Name: "Mead Barrel"
                    FormID: 0xFE2B082A
                    FormType: Flora (39)
                Checking Parent: 744
                    RTTIName: "BSMultiBoundRoom"
                    Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
                    Checking Parent: 1
                        RTTIName: "NiNode"
                        Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
                        Checking Parent: 7
                            RTTIName: "BSMultiBoundNode"
                            Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
                            Checking Parent: 2
                                Name: "ObjectLODRoot"
                                RTTIName: "NiNode"
                                Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
                                Checking Parent: 3
                                    Name: "shadow scene node"
                                    RTTIName: "ShadowSceneNode"
                                    Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
                                    Checking Parent: 1
                                        Name: "WorldRoot Node"
                                        RTTIName: "SceneGraph"
                                        Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
    ....
    1. wSkeever
      wSkeever
      • premium
      • 4,138 kudos
      Can't reproduce.

      Does this always happen or just that one time.

      Please edit your post to use spoiler tags or pastebin
    2. Darkaxt
      Darkaxt
      • premium
      • 4 kudos
      I think I have had a couple of similar crashes to date, I will report back if it triggers the next time I try to go to the inn.
    3. wSkeever
      wSkeever
      • premium
      • 4,138 kudos
      Probably more related to your interiors and lighting setup
  8. demni
    demni
    • supporter
    • 17 kudos
    Can anybody confirm, with update 1170, the mod appears not to be working, woodpiles and mammoth tusks are not harvestable? I saw a similar post for 1130 below but I did not play extensively during that time so I don't remember if that was an issue then. So, as below, this could be an issue with the required dependencies, just looking for confirmation that I'm not the only one experiencing this.

    edit: I'm seeing that the Papyrus Extender is not updated for 1170, or possibly the problem is with Base Object Swapper.
    1. wSkeever
      wSkeever
      • premium
      • 4,138 kudos
      Works fine. Issue on your end
    2. demni
      demni
      • supporter
      • 17 kudos
      Well, gosh, I'm running latest versions of all of the required files (SKSE, Address Library, Base Object Swapper, Papyrus Extender) and I can't see what other issue there could be... but you say you've got it running fine in 1170.

      edit: You're correct, its fine in a new game. My 1130 save is borked though, guess I'll have to start fresh again.
    3. demni
      demni
      • supporter
      • 17 kudos
      Started a new game, played for a while and after a while it stopped working (again?). Something in my setup seems to be knocking it out. If anyone has ideas, let me know.
    4. Tyadorma
      Tyadorma
      • premium
      • 0 kudos
      I seem to have the exact same problem, and I don't know why. I checked that no other mods are overwriting any of the files, and didn't change any mods/files after starting the save. It worked when I started the game (exept for the target dummies), and now, after about 15h of gameplay, it stopped working. I play in VR so I also didn't update the game as VR version doesn't receive any updates. I'd appreciate any help with what it might be - I don't know what exactly triggers the swapping of the objects ingame, but knowing this would maybe help finding what might interfere with it.
    5. wSkeever
      wSkeever
      • premium
      • 4,138 kudos
      I don't know what exactly triggers the swapping of the objects ingame
      nothing. It's all just BOS. If it's broken for you, it's out of the hands of this mod.
    6. demni
      demni
      • supporter
      • 17 kudos
      I figured out the problem on my end. I was encountering the problem in Stonehills (changed by CRF?). The mammoth skull and woodpiles have snow on them and are not included/swapped out by DTA, so it appeared that nothing was working there.
    7. Tyadorma
      Tyadorma
      • premium
      • 0 kudos
      I could solve it too - seems like some texture mod had a conflict on some files which apparently caused DTA/BOS to not work properly. Made DTA the higher priority, now it works. Sadly said texture mod doesn't work for the DTA stuff, but I prefer dynamic things over looks :)
      Thanks for this mod btw, don't wanna play without it!
  9. deleted199823207
    deleted199823207
    • account closed
    • 1 kudos
    Good mod 10/10
  10. IamPrettyUgly
    IamPrettyUgly
    • member
    • 1 kudos
    How about replacing static campfires with one a dynamic one you can use a fie spell to light it?
  11. Geralt889
    Geralt889
    • member
    • 1 kudos
    Hey great Mod!!

    Can anyone make a tutorial how to add items to the lootpool of the crates? im totally lost

    Thx! <3
    1. MisakaToffee
      MisakaToffee
      • member
      • 0 kudos
      I want know that too(cry),I have been try to do that for three days!!!