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wankingSkeever

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wSkeever

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  1. wSkeever
    wSkeever
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    powerofthree's Papyrus Extender 4.5.5 has a bug that prevents the registration of hit events on the training dummies and archery targets. Please update to powerofthree's Papyrus Extender 4.5.6
  2. Dovahzard
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    Is there anyway to have the barrels, crates, etc. that have stuff in them to be set to stealing, to make things more immersive?  
    1. wSkeever
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      Read mod description
    2. Dovahzard
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      Is there anyway to easily set all interactable barrels, crates, etc. that are not flagged as player owned as stealing? 
  3. fibrewire47
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    possible to add in the FOMOD to only have experience gains from dummy and archery targets?
  4. Sammy1204
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    Hello,

    How can I make this mod compatible with mod "HFs - Barrels All-in-One"?

    Your mod changes barrels & casks to switch them from static to containers.
    HFs mod changes meshes and textures of these statics.

    I have errors in the po3_BaseObjectSwapper log file saying "SWAP formID not found". And the game won't load (CTD).
    Should I just change names in .ini? If yes, of which mod? Or that won't help?

    Thank you for advice.
    1. wSkeever
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      I have errors in the po3_BaseObjectSwapper log file saying "SWAP formID not found". And the game won't load (CTD).
      these aren't related at all. this mod isn't the cause of your crashes.
    2. Sammy1204
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      But if the other mod can't load meshes correctly, could that be the cause?
    3. Sammy1204
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      Never mind. Thanks to mod 138791 by Luridum I have created a patch - my own .ini file. This links these two mods together and after initial testing I do not have CTD.
  5. Runescribe
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    Apothecary - Various Patches has a patch for this mod (Made for version 1.15.5, only compatible with Base Object Swapper Version) do you endorse/recommend it or is it no longer needed? 
  6. RebirthEternal
    RebirthEternal
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    hello. if i use this mod (DTA) and another mod changes the mesh ( like the look of it for example) and that mod wins the conflict over this one, will this one still work and just revert the mesh to it's "original" look when it swaps? or will it prevent DTA from working at all? 
  7. dnmt3
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    xEdit reporting errors. Not sure if it matters or if this is an actual error:

    [01:20] Checking for Errors in [FE 269] Dynamic Things Alternative.esp
    [01:20] dtaHagravenHangingBall01 "Taproot" [FLOR:FE269807]
    [01:20]     FLOR \ Record Header \ Record Flags -> <Unknown: 16 $10>
    [01:20] dtaHagravenHangingBall02 "Taproot" [FLOR:FE269808]
    [01:20]     FLOR \ Record Header \ Record Flags -> <Unknown: 16 $10>
    1. wSkeever
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      Doesn't matter
  8. robbybaby1962
    robbybaby1962
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    Doesn't work with High Poly Tusks. This mod either reverts tusks to low poly or you can't harvest tusks. Depends on load order. There should be a patch made 
    1. wSkeever
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      high poly project is bad. its mammoth skulls have bad topology.

      you should use static mesh improvement mod improvement mod instead:


      There will be no patch for hpp
    2. mrmaynard13
      mrmaynard13
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      ? I really like that mod :(
  9. robbybaby1962
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    How do I fix this?? Winterhold Restored
    1. wSkeever
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      Base defined in: winterhold restored
      Base changed in: winterhold restored
      Ref last defined in: winterhold restored
      Ref last changed in: windshield restored

      Not sure why you're asking here
    2. robbybaby1962
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      I have warped textures on the firewood and I think it's due to this mod. I added this mod: Dynamic Things Alt BOS - All Woodpiles and Barrels Patch.
      But, it only reverted back the the Mammoth skulls. I also think, that it may be something with the snow textures. I'm using SOS and I know Winterhold Restored is the base but, I never had warped firewood before. Thought you may have seen this before or someone else can tell me how to isolate the problem or fix it. Thanks
    3. wSkeever
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      I'm not sure what you're referring to exactly. Nothing in your screenshot has anything to do with this mod.
    4. robbybaby1962
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      Been Talking with someone else and it's probably the Shaders. Not sure how to fix it though
  10. zeddbeats
    zeddbeats
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    Disregard
    1. wSkeever
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      This may not have anything to do with this mod
      I think you're right
    2. zeddbeats
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      Yeah I found the culprit. Should have done more digging before posting. Thanks anyways, and awesome mod!
  11. DawnsMist
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    I noticed mammoth skulls in Windhelm and Dawnstar don't have the snow shader applied? Is this a bug or mod conflict on my end?
    1. wSkeever
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      Don't got anything to do with this mod
    2. DawnsMist
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      It is indeed this mod. And it happens to ALL mammoth skulls that are in cold regions.

      Without DTA

      With DTA
    3. wSkeever
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      This mod only replace non snow variants with harvestable objects, as stated clearly in the mod description. You can also examine the mod in xedit and the swap. You got something else going on, which you need to figure out yourself. That's all the help that can be provided. Good luck.
      This is dawnstar:
    4. DawnsMist
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      This is curious because I can indeed harvest the snow variants that have their snow removed. I'll have to check 3rd party patches.
    5. DawnsMist
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      To follow up in case anyone runs into this issue, it turns out the culprit was this patch: Dynamic Things Alt BOS - All Woodpiles and Barrels Patch. Despite saying it only affects woodpiles and barrels, it also changed the skulls.