Skyrim Special Edition

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Schlitzohr

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Schlitzohr

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60 comments

  1. ryuszm
    ryuszm
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    anyone know where the key in dunpar crypt is? 
    1. bigvadrouille549
      bigvadrouille549
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      It's at the last floor of the tower on the table, near to the letter
  2. Mendorina
    Mendorina
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    Hi Schlitzohr! I really admire your work. If you allow, I would like to add new dialogues and small backstories to NPCs in Dunpar Wall and some other settlement mods you have created. Additionally, I would love to enrich the small backstory you added for Crypt as much as possible. Could I have your permission regarding this?
    1. Schlitzohr
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      Sure, go ahead. But I have plans for adding dialogue and quests myself to most settlements, so later versions may become incompatible.
    2. Mendorina
      Mendorina
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      If you have plans in this regard, I don't want to disrupt the flow. Since the vision behind the work belongs to you, it didn't feel right for me to make my own additions to it. Thanks anyways! I'll be looking forward to new mods and updates of yours!
  3. Kyuukei
    Kyuukei
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    It appears that both this mod and New Weynon lack proper LOD billboards, so DynDOLOD can't generate anything for them - not sure if this issue applies to any of your other towns.
  4. cmkostrom
    cmkostrom
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    Hi Schlitzohr! Would you be willing to grant permission for a patch between Dunpar Wall and BUVARP to be ported to Xbox? The patch is by Cecell who states all perms lie with the mod authors. BUVARP is open perms so I just need your blessing.
    Thanks! Love your mods, really nice work!
    1. Schlitzohr
      Schlitzohr
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      Sure, go ahead.
    2. cmkostrom
      cmkostrom
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      Thanks so much!
  5. pseudofunk
    pseudofunk
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    Hi, great work on the mod! The wall looks awesome and I love the way you integrated buildings into it. As far as immersion goes, why did you decide to make the town neutral instead of using banners and guards from the Pale? Is there some lore that informed your decision? Thanks for your time and the mod :)
  6. Amilovescake
    Amilovescake
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    [Edit] nevermind I found the key. 

    I like your mod a lot! Thanks!
  7. Grdzneuli
    Grdzneuli
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    This is a beautiful mod, but I have a slight issue about lamppost textures. They're black. 
    name : "DPWlamppost01"  It's only this mesh duplicated. 
    Ref IDs
    4D01E1CD
    4D00F536
    4D009681

    Is there a way to fix this somehow?
    I would appreciate if anyone suggests anything. 
  8. dragonrykr
    dragonrykr
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    I absolutely love your town mods! But I have to report on a few bugs and issues, as well as incompatibilities (albeit this is more so related to anyone who wants to make a patch between mods) that I've encountered.
    As for Dunpar Wall:
    - The NPCs are often attacked by wolves. Thankfully only one guard died, but still, they ought to be protected somehow.
    - One of the NPCs was... sitting mid-air? Photo - https://ibb.co/sCH9RNW

    This is by no means criticism! Just pointing out some things I've encountered while playtesting. Looking forward to seeing what more you have in store :)
    1. nicedude01
      nicedude01
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      The guards can respawn. The question is "are named NPCs protected?"
  9. jfjb2005
    jfjb2005
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    Love the series populating desolated areas  - all endorsed, of course.
    Anyone knows of a (maybe self-made) patch for Inns and Taverns ? Its adjacent Khajiit Kivi's tent appears half hidden by the terrain from this mod -- not covered by Inns and Taverns - Landscape Patches.
  10. NewVegasJoker
    NewVegasJoker
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    Is this town imagination or it's in the lore?
    1. kezardinjnr
      kezardinjnr
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      Lore - it appeared in the first Elder Scrolls game, Arena :

      https://en.uesp.net/wiki/Arena:Dunpar_Wall