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Kezyma

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  1. Kezyma
    Kezyma
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    Support/Help

    For support and/or help, please check the dedicated Discord server for my mods and/or the Documentation website.
  2. dontshametheslut
    dontshametheslut
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    works like a charm with MO2 v2.5.2 on fallout 4 !
  3. 5TARNorth
    5TARNorth
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    how can i undo what this mod/plugin has done? thanks in advance 
    1. Kezyma
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      Copy files back into the game data folder from their individual mod folders in MO2. Or just re-download them from within the game.
  4. I know the page states this mod isn't working but on a fresh install of the most up-to-date version of Skyrim with all AE creations downloaded it worked as intended  for me. All my creations are now functioning as normal manageable Mods. I could not however get the creation organizer to work at all in any capacity that is referenced on the description page. I tried it first before using this mod. 
    1. Isilme830
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      Were you using the newest version (2.5.0) of Mod Organizer?
    2. Kezyma
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      Different games are on different versions of their creation system. It doesn't work for some games/versions but does for others. 
      Better to warn people off it than to have an inbox filled with complaints!
  5. DuplicitousDemiurge
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    Having some troubles after a crash required a fresh install. I reinstalled the plugin, it's structured correctly but it's giving me an error:

    [2024-03-31 04:30:33.615 E] Traceback (most recent call last):
    [2024-03-31 04:30:33.615 E]   File "F:\Modding/MO2-Skyrim/plugins\curationclub\curationclub\plugins\curationclub_tool_manage.py", line 62, in run
    [2024-03-31 04:30:33.615 E]     self.curationclub.sort()
    [2024-03-31 04:30:33.615 E]   File "F:\Modding/MO2-Skyrim/plugins\curationclub\curationclub\curationclub.py", line 58, in sort
    [2024-03-31 04:30:33.616 E]     self.generateCache()
    [2024-03-31 04:30:33.616 E]   File "F:\Modding/MO2-Skyrim/plugins\curationclub\curationclub\curationclub.py", line 34, in generateCache
    [2024-03-31 04:30:33.616 E]     with urllib.request.urlopen(self.query) as r:
    [2024-03-31 04:30:33.616 E]          ^^^^^^^^^^^^^^
    [2024-03-31 04:30:33.616 E] AttributeError: module 'urllib' has no attribute 'request'
  6. xenaroadwarrior
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    Am unable to post in the Discord server so I'm posting this here....

    I'm using a simple bugfixes-only WJ modlist which doesn't include the AE dlc, but obviously has the 4 free creations as part of the base game. The modlist used Curation Club so the 4 creations already appeared as individual mods.

    I added the remaining CC mods to my MO2 Game Root folder (made sure NOT to include the 4 already there) and specified the mod names to have [NoDelete] in front of the default naming used by Curation Club.

    The result was that this mod created individual mods for ALL creations including the 4 that existed already. Everything worked as expected except for those 4 free creations.

    As an example... I had a mod called "Creation Club - Fishing" after installing the modlist
    But after adding the rest and running Curation Club manually, I still had the mod "Creation Club - Fishing" but it was empty, and also had a mod called "[NoDelete] Creation Club - Fishing" which had the correct files, presumably moved from "Creation Club - Fishing"

    My confusion arises because I thought this mod would pull the Creation Club files from the Skyrim Data folder and put them in individual mods, but it seemed to pull them from the Mods folder in MO2 as well... 

    Asking because I reckon quite a few people might use a "base" modlist to save some time, but then want to add the additional CC content, plus other mods. Unless I'm just strange :-) (and yes, I'm long-winded too)
  7. HDMFanatic
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    Hmm, as of Skyrim version 1.6.1130 Curation Club doesn't work as intended, this is as a result of the new "Creations" update where Creation Club and Mods have been combined into one menu. It appears the manifest files are no longer present and the plugin can't actually locate my CC items, it even gives me an Error 500 http error.
    1. Kezyma
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      If it’s throwing an http error, it’s likely that the bethesda API has changed or is no longer available, so it can’t build the list of possible CC content in the first place.
    2. HDMFanatic
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      I'm guessing it's the former then.
    3. XanderVirtus
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      If you already have a working setup, can you just move the updated cc files like ccBGSSSE001-Fish.bsa and ccBGSSSE001-Fish.esm into the new mod folder that this mod created previously?
    4. popgoesme700
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      So I found a simple way to fix the urllib 500 HTTP error, edit the file in the plugin folder, `<plugin folder>\curationclub\curationclub.py`, specifically the __init__ method where it defines the query variable, edit the number_results url parameter from 99999 to something like 10000, it seems anything above 10k causes the 500 HTTP error.

      The manifests being removed is still somewhat an issue, just make sure there are no files in the `<game folder>\Creations` folder and itll work fine.
    5. XanderVirtus
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      What exactly are these manifest files used for?
    6. Evannee45
      Evannee45
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      @popgoesme700, Thank you for the fix
  8. raughboy188
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    Wow! I am realy going to have to implement plugins extensively. There are quite few that can help with skyrim's overall performance immesurably. 
  9. lazyelm
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    Hi - I am trying to get your plugin to work, but having an odd error.   the curation club folder is installed correctly in plugins folder so Init.py file is inside the first curationclub folder.  It loads up, but when I click the OK button to start, nothing happens.  Can click it over and over but it reacts like a dead button.

    running MO 2.4.4

    Thanks for your efforts on this tool
    1. xenaroadwarrior
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      Having the same problem. It just does nothing. No errors or warnings. It's most like user error, but I'm not sure what  to do to make it work as intended.
      Nope It was working and I was being an ass. Should have just waited longer before complaining. Apologies.
  10. yRaven
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    It would be nice if it had a reverse mod, literally take everything and put back at Data folder
  11. Furglitch
    Furglitch
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    Hello! Tried posting this on the discord, but haven't gotten a response, so here I am lol. 

    This is with a fresh MO2 install + RootBuilder & Curation Club newly downloaded from Nexus, and all CC content downloaded minutes ago. Issue occurs with Root Builder Support on and off.

    The plugin seems to be detecting CC content files, but not wanting to sort them...
    Here's a paste of the log file. CC plugin stuff starts at line 19, but the error starts at line 72.
    1. Kezyma
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      Bethesda have changed their API, not currently got a workaround yet since there's no longer a way to determine which files go with which bit of cc. Will figure something out.

      Edit: Actually seems like it's the manifest files that have changed, not the API! However, it should still work with the info that comes with the plugin, it seems to actually be (in this case), that there's hyphens in the path name. My string splitting isn't quite the right way around. Remove the hyphens and it'll work. It still needs an update to support future CC releases though.
    2. Furglitch
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      That works perfectly, after putting in the fix for the known 'urllib' error :D Thanks a ton!