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Kidhedera

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kidhedera

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21 comments

  1. saberTech2171
    saberTech2171
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    Does anyone know if this mod is still working?
  2. Glanzer
    Glanzer
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    fyi, if the NPC records in the plugin aren't the last in your load order, you'll need to add the Factions bash tag to the plugin, otherwise the factions will be overwritten preventing the NPCs from selling ore.
    1. sky432132
      sky432132
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      is the mod still workin? i'm eager to try it but it won't work...
      i tried to put mod on last order, wait 72 hours, resurrect, add merchant faction with sseedit 
      and even tried to disable all the mod and start with fresh (downloaded) but still won't show any dialogue 'what have you got for sale?'
    2. Glanzer
      Glanzer
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      You shouldn't have to add a merchant faction in sseedit. If you're doing that, then you're talking to the wrong npc! Look in sseedit at the SPECIFIC npc you're trying to talk to, and make sure that npc is in the npc records in "Mine Foreman Sell Ore SE.esp". There are only 11 npcs there! Then click on that npc record and make sure no other plugin is changing it after "Mine Foreman Sell Ore SE.esp".

      Also, did you see this note on the description page?

      Will the Mine Foremen Sell Ore even if their Mine is infested with Draugr/Mercenaries/Spiders?

      No.
    3. sky432132
      sky432132
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      yep, i spent the whole day tried to figure whats the problem lol
      seems like i can't change faction with sseedit in mid-game, idk why cuz i'm using requiem? anyway, tried to use addfac console and it works now.
      adding merchantfaction and containerfaction(?) both solved the problem.
      btw, that 11 npcs, none of them has jobmerchantfaction. verner, skaggi, perth... on Mine Foreman Sell Ore SE.esp
    4. Glanzer
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      You're looking at the wrong faction. The faction they need to be in is "KID_ServicesMineForeman_<NPCNAME>". There are 10 Factions and 10 placed Merchant chests. Filnjar is the exception, not sure why that NPC is referenced. In any case, look at the 10 Factions and notice that they have the "vendor" flag. And five of them have conditions that need to be met before you can buy from them! Basically you're just making them into vendors and removing the conditions on them.

      Kjeld is one of the 5 that doesn't have conditions on him. So as a test I found him in the inn in Kynesgrove and he had the option to sell me ore, but refused to. So I sold him some of the ore I had which made him become my friend, then I was able to buy ore from him. That kind of interaction is what I think you're bypassing by just turning them into simple vendors.
    5. Kolaris
      Kolaris
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      I second needing to add JobMerchantFaction via console, then exiting and reentering the area before any foreman would have the dialogue option "What do you have for sale?".

      They are then willing to sell anything in their inventory, which I'm not sure was the case with the "proper" working of the mod, but the ore is there too so it works for me.

      Just forwarding the KID_ServicesMineForeman_ faction in SSEEdit, or adding it via console, didn't seem to have any effect for me.
  3. MolbergIndustries
    MolbergIndustries
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    Finishing the Mine quest in Ravens Rock results in the closed ebony mine starting full production again. How would I add the foreman of the mine as a vendor?
    1. kidhedera
      kidhedera
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      Give me the name of the foreman and I'll do it for you and update the mod if you like. :) There's a mine in an Orc Stronghold I missed that I want to add too.
    2. afq69
      afq69
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      i believe it was this guy Crescius Caerellius
  4. marbey23
    marbey23
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    This mod is sucha godsend.

    Btw will there be a version where foremen sell a reasonable amount of ore based on how many veins are in the mine? 50-100 does seem like a lot.
  5. Glanzer
    Glanzer
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    Thanks for the new update. Yeah I was wondering about Filnjar, I thought you had done that on purpose so I had left it that way in my Diversity patch. LOL
    1. kidhedera
      kidhedera
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      No, it was just a mistake. Poor filnjar!
  6. HidaSobu
    HidaSobu
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    Thanks for your mod!

    Both the CCOR version and the regular version have "ccor" in their file name. Are they different?
    1. kidhedera
      kidhedera
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      Oops! That should be fixed now. I just uplodaded the wrong .zip file.

      Thanks for pointing it out!
  7. diskdevl
    diskdevl
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    Be aware that this will overwrite changes to the NPCs made by several other popular mods (i.e. AI Overhaul, Cutting Room Floor, etc.), so plan on making a conflict resolution patch for whatever your setup is. But on the bright side, at least you'll be able to find enough ore finally ! =)
    1. Glanzer
      Glanzer
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      I'm testing the CCOR version of this mod, and I saw that and was going to post the same thing. That's not a criticism of this mod, every mod that touches NPC records has the same issues. I use Diversity, so I'll have to patch the NPC records for that. Regarding the AIO conflict, the Synthesis AI patcher will resolve those conflicts--you shouldn't have to create any manual patches for AI Overhaul.

      There are conflicts with Keep it Clean for a couple of the Container records, so anyone using that mod will have to patch those records. I also notice that the Container record "MerchantNarzulburBlacksmithChest" doesn't forward a USSEP value. Intentional? Also it misses some of the USSEP values in the NPC records. And there are some unnecessary masters.

      Finally, I'm planning to compact the formids to turn this into an ESL. It should be safe because there aren't too many records and there are no scripts or facegen files, and no cell records.

      EDIT: I hope this post doesn't come across critical! I've endorsed this mod. So glad to have it. I had hoped to use the old version of the mod ("Miners and Farmers sell supplies") but decided against it due to the problems. Thanks for this new version!
    2. kidhedera
      kidhedera
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      @diskdevl Its such a small mod I figure most people can make patches for their own set ups themselves, but if there's enough requests for a specific patch I'll make one.

      @Glanzer Thanks for the headsup about the USSEP stuff I forgot to forward. This time I forgot to ESL flag the mod, so I guess I'll upload a 1.2 when I get around to that! Glad you like the mod! I am considering making a 'Farmers Sell Food' mod, but there's more farms than mines so that'll take a bit longer. It would be useful with survival mode though, I don't like robbing the people of Skyrim.
    3. Glanzer
      Glanzer
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      Thanks for the new version! btw, why is WACCF listed as a master of the CCOR plugin? Is that needed?
    4. kidhedera
      kidhedera
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      Hi!

      WACCF is a requirement for CCOR, so I assume that when I was forwarding changes from either USSEP or adding the gems from CCOR it added itself as a requirement.

      I suppose you could try to 'clean masters' to get rid of it, but I wouldn't recommend it. If you are using the CCOR version you need WACCF installed anyway so it doesn't matter that its a master.
    5. Glanzer
      Glanzer
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      Ah got it, makes perfect sense. Thanks.