0 of 0

File information

Last updated

Original upload

Created by

Aerodai

Uploaded by

Aerodai

Virus scan

Safe to use

About this mod

A batch file allows us to store console commands in a simple .txt file and run them with a single command input from the console. My batch is painfully extensive and should cover any crafting need your mods would require. On top of other things, like alchemy ingredients - even Rare Curios!

Permissions and credits
Installation
Drop the .txt files of the folder of the .zip into Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition or SteamLibrary\steamapps\common\Skyrim Special Edition if you've installed them on a non-primary drive. Don't add them to a folder, sometimes dropping them into the data folder still works but don't put them in their own or in any other folder in the directory. Just the main game folder where SkyrimSE.exe resides or in the Skyrim Special Edition\Data folder, if you wish. It's a bit messy but that's how Skyrim reads it. This is how it should look.

In order to use these batch files in game type:
bat GiveIngredients
bat GiveEnchants
bat GiveFood
...and so on.

Take off your headset before typing these in.
it is kinda loud :c

Contents
GiveEnchants: Gives you gear with every learnable* enchantment in the game, you have to disenchant them so use this in front of an Arcane Enchanter. You can click on yourself and type "removeallitems" in the console if you mess it up. Just make sure you're not deleting stuff you still need. *I have a mod that lets me disenchant everything so I may have kept extras, apologies.

GiveSpells: Adds every vanilla spell in the game. Creation Club content is not included. Note that these are the direct spells, not books.

GiveFood: Gives almost all vanilla food. Some things are left out because they're unused in recipes. Some things that aren't used in recipes are left in. As an example to this, you'll get Ale since it's used in a cooking recipe but you won't be getting any Black-Briar Mead.

GiveHearth: Adds Hearthfire related building items. It adds sawn logs so you should use this after claiming your land, not as soon as you start your game. I think so anyway, I've never tried in all honesty.

GiveCurios: Gives you all ingredients from the RareCurios creation. IMPORTANT: Use Notepad++ or any text editor that lets you replace all. Take the value of the mod index for curios.esl and replace the text "REPLACEME" with the mod index unique to your installation. For example, my curios.esl currently has a mod index of "FE (016)" which means that "REPLACEME" is replaced by "fe016" in the text file. You can find your mod index using Vortex in your Plugins tab. I imagine MO2 has something very similar.

GiveIngredients: Gives all vanilla ingredients except the two jerks below.

GiveBriarpods: Gives you 20 each of Briar Hearts and Albino Spider Pods. If I gave you too many and put them in GiveItems it would cause severe lag when opening containers. This is because each individual item is supposed to 'attach' to an entity, like Albino Spiders or Forsworn Briarhearts. Damaged spider pods don't have this dependency though for some reason, so I've just included them in GiveIngredients.

SkipAA: Skips the Alternative Armor quests, preventing some from ever starting. Better yet, they don't seem to even show up in completed quests. It's like they're not in the game at all! They will be available for crafting after running the command as well. Recommended to use as soon as you can before the courier gets a chance to slip a note in your pocket. Some quests will thwart this and find a way to give you the quest despite this. Just run the bat through the console again. I've noticed that sometimes, somehow, a note will appear in your inventory and completing the quest using the command will make you unable to remove the note from your inventory. To resolve this issue use 'help "item name here"' and type 'player.drop InsertItemIDHere 1' you can then click on it with your console window open and type 'disable' followed by 'markfordelete'

GiveSafeShouts: Only adds all shouts from Word Walls, excluding the technicality of the Paarthurnax encounter, just to be safe.

GiveCrafting: Gives crafting items. Even unusually stuff you see in some mods like inkwells. Hearthfire related stuff excluded.

GiveHearth: Gives Hearthfire building items, stuff like straw and glass if you're feeling extra hungry. Or bored.



GiveBuffs: Adds a ton of buffs in the game to your character. Intended to be configurable, remove or add semicolons to disable/enable some of the stuff in there.

GiveXP: Ranks up every skill to 100. Doesn't add every vanilla perk. Uses advskill and not setav so you will level up. Easy way to Legendary all skills multiple times if that's your thing.

GiveAllShouts: Teaches EVERY shout, no limitations. Use with caution. It will very likely make learning words form the Greybeards break, especially the Whirlwind Sprint objective.



Changelog
1.1: GiveItems - Added Jarrin Root. GiveFood - Added Boar meat.

1.1.1: GiveItems - Passive quest ability rewards were mislabeled as perks instead of spells.

1.2: Added GiveShouts. Added GiveXP.
GiveItems - Added the first two shouts in Whirlwind Sprint. Added Gift of the Gab. Added a command that removes shout cooldowns. Originally intended this in 1.0 but totally forgot to put it in. Added in an option to change player movement speed to 1.25x, disabled by default because this can break some of your current rebalances added by mods.
If updating from 1.x it's recommended to start a new character or remove all of your previous items.

1.2.1: Added SkipAA.

1.2.2: GiveItems - Added inkwells and quills. Many crafting mods use them, annoyingly. This also happens to be a Christmas 2021 update, happy holidays everyone!

(No version change) The repository has been renamed from "Tons of Items" to: "Tons of Commands"

1.3: Scrapped GiveItems, segregated into their own categories to specialize playthroughs. I originally combined them to simplify command input but now disagree with this direction.
GiveEnchants - Removed equipment with redundant enchantments such as the Notched Pickaxe.
Resorted a "Cheats and Config" part of the mod. This part of the mod is riskier or has the potential to massively "de-fun" the game. This doesn't mean you shouldn't use it but more that you must know what you're doing before you do it. I personally use the config/GiveBuffs but not the other two.
Added Give Items to the mod name, trying to help discoverability for such a multi-purposed repo. Also paying respects to the old file.

2.0: i forgor

3.0: Removed unnecessary enchanted items from GiveEnchants. GiveBuffs: Positive racial and beast effects added, and fire weakness from vampirism removed. All resting bonuses added. Archmage's Authority - finally added. Mod name changed. Header image updated. Probably more. Simplified the editing required for curios, did my best to explain in text format.