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- E.S.L.A. - Elder Scrolls Levelling and Attributes
E.S.L.A. - Elder Scrolls Levelling and Attributes
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Version2.03-wpfix
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This page was last updated on 04 November 2024, 5:45AM
- Changelogs
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Version Vamp-1.02
- Tweaked - Scripts (6 Scripts were Tweaked in order to work with V.2)
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Version Races-1.00.1
- Fixed - Spelling issues
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Version MP-1.03
- Added - Mastery Perks to Perk menu (In the Perk menu, which would be empty anyway, you can now find the Mastery perks, so you are no longer forced to use the Google Docs file to know what you would get.)
- Tweaked - Scripts (One script was tweaked in order to work with V.2)
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Version MP-1.02
- Added - Mastery Perks Script systems from the main mod. Those were deleted from the Main mods Scripts.
- Changed - Legendary System can now be used again.
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Version Doom-1.03
- Tweaked - Scripts (Two scripts were Tweaked in order to work with V.2)
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Version Doom-1.02
- Added - Crown Script
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Version 2.03
- Added - Option to see how many Skill increments you have (By hovering over the Level Bar inside the Character Menu, you can now see how many points you would get on a level up, and how many times your skill already increased)
- Added - Agility Increases Jump Height (This uses the Actor Value "JumpingBonus" and requires the mod "powerofthree's Tweaks", if you do not have this, then everything is normal)
- Added - Patch: Helgen Express
- Added - Patch: Paradigm
- Added - Patch: Redux
- Added - Patch: Stealth Skills Rebalanced
- Changed - Update Spell (No longer uses Global Variables)
- Changed - Patch: Alternate Start (Removed the dependencies for the 4 free CCs, for people who still, for what ever reason, play on 1.5.97)
- Changed - FOMOD: Restructured
- Changed - FOMOD: Was not installing the Unbound patch correctly.
- Fixed - Skill Increases no longer Registered (There was a problem with the current version of the po3 Papyrus Extender, it is now fixed, and you can update to this version.)
- Fixed - Black Doors no longer talking to the player (This fix is a temporary one, until I found something better. With this fix, the Black Door Talking Activators will get replaced with a normal Activator which activates a Message Box Menu. Not the fanciest fix, but a working one for now.)
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Version 2.01.1-fix2
- Reupload - The wrong ESP was uploaded
- Fixed - ESP has records out of range for ESL
- Fixed - German Translation file (Had an error with the Translation of "Character Menu"
- Fixed - FOMOD not installing the English Skyrim Unbound patch
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Version 2.01.1-fix
- Fixed - ESP has records out of range for ESL
- Fixed - German Translation file (Had an error with the Translation of "Character Menu"
- Fixed - FOMOD not installing the English Skyrim Unbound patch
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Version 2.01.1
- Added - MCM Option for Character Menu Level UP (A new Level Up type, with which you can now create a button inside the Character menu, with which you can level up once.)
- Changed - Level Up Type Sleep (Now gives you a message after sleeping, asking if you want to level up. This was made, due to the Survival mode, but it could be helpful for other stuff too)
- Changed - Fatigue: Damage Rate (Now scales a bit with your Endurance)
- Changed - You will no longer be able to bypass the Initialization of my mod. (Every time you will leave the area with the Shrine, you will be forced to choose a Birthsign or/and class, if you had not chosen one)
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Version 2.01
- Added - Option to not replace the Tween Menu (This can be chosen, still, I do not recommend using this. I am not using it, nor test it further. This is just a quick edit, and nothing more)
- Added - Option to Remove XP Perks (Inside the MCM is a new option to disable the XP perks, which you get when selecting a Class. Disable them if you do not want them.)
- Added - Patch for Skyrim Unbound (There is a Shrine of Memory inside the start room, if you think to not use it, because for whatever reason why, you will be forced to take a Birthsign or Class, after you left the cell.)
- Added - Patch for Vokriinator (This is NOT for Black, Not Black! Black will not get a patch in the next time, since it has too many perks I would need to look through, But it is still on my list.)
- Added - Patch for Survival Modes Carry Weight. (Since my mod lowers the starting Carry Weight, this change inside Survival Mode is not needed.)
- Changed - Level Up Types (You will now choose between Vanilla, Block, and Sleep, with Block, and Sleep being the Recommended ones. What they do, can be read inside the MCM)
- Changed - XP Rates (The rate of the XP Perks for the Classes are now reduced Drastically. Spec: 10% -> 4%, and Major Skill 5% -> 2%. Lowered because of them levelling very fast, and with other mods giving XP bonuses, this ended up terrible)
- Fixed - Spiders, and Chaurus too much Spewing (Since their attacks use Magicka, and I gave them more Magicka as they should, they changed their attack behaviour. This fix is not for already Initialized Creatures.)
- Fixed - Character Creation not finishing correctly (The trigger inside Helgen Keep, did not correctly finish the Character Creation, now it should)
- Fixed - NPCs initialized with Skill Level 5 (NPCs were initialized as the min Skill level would be level 5, since it is actually 15, they now initialize correctly.)
- Fixed - Adamant Hand to Hand Patch (The Character Menu did not show the correct names for the "New" skills)
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Version 2.00-fix1
- Fixed - Class menu not opening (The Class menu was not opened after the init trigger in Helgen Keep. This could be a problem outside of Helgen Keep too)
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Version 2.00
- Added - Dependency "Actor Value Generator" (This mod lets me create custom Actor Values, my tests looked pretty good.)
- Added - Custom Menus (I created 5 custom Menus for all functions for my mod including: Birthsign Selection Menu, Class Selection Menu, Class Creation Menu, Level Up Menu, and a Character Menu (Replacing the Tween Menu)
- Added - MCM Option "Sleep to Level Up" (With this option you need to Sleep in order to level up, this is on by default. If it is deactivated, then it is like normal Skyrim.)
- Changed - Mod Renamed. (I am renaming the mod to "Elder Scrolls Attributes and Levelling", as I am no longer just using stuff from Oblivion. The mod is now a recreation of the systems from the previous Elder Scroll games, and a balancing touch for Skyrim. The ESP still has the old name.)
- Changed - Main file ESL. (The Main file is now flagged as an ESL)
- Changed - Race Config (The Race config layout was changed, as well as the naming. Now the name of the Config needs to be the same as the Races EditorIDs)
- Changed - Level Rebalance (As soon as the player reaches level 50, every level will require one extra Major Skill increment. This is done, due to the Legendary System, So no one would really get any problems. People who want to play without this system, can play until around Level 52 as always, and people who want to use it, just needs longer to level up every level. This feature may change in the future)
- Tweaked - Class and Birthsign system. (The system is now centralised into one script, and moved to INI files inside the Interface folder, this was done because of the custom SWF Menus)
- Tweaked - Scripts (Scripts were tweaked at some points)
- Removed - Dependency "Extended Vanilla Menus" (As I now know how to create SWF Interface files for Skyrim, I am no longer in need of such a mod.)
- Removed - Content from Additions. (All stuff that directly belong to any Addition is now removed from the Main mod, and was moved to the correct ESP.)
- Removed - Race changes. (Race Changes are removed, and moved into its own ESP, So if someone does not want these, then now it is possible to do so)
- Removed - Unspent Points option. (The option to keep unspent points for the next level is now gone. This was made due to the fact I am now writing this mod with the Legendary Skill feature in mind)
- Removed - Option to export the custom class. (Not really important for me)
- Fixed - Atronach Birthsign (It is no longer possible to counter the magicka regeneration debuff of this Birthsign, you will no longer regenerate magicka, forever, even with enough magicka regeneration enchantments.)
- Fixed - Update Character Spell (This spells will now work like it should, updating your attribute outcome every 2 seconds. This is the same as always, the if statement I included last update, was a bit problematic. Until I find a way to create SKSE DLL's and recreate the Update spell in a DLL, this will not change any more.)
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Version 1.33-fix
- Changed - Magicka Calculation (Now Int * 3.5) <- I will see how this works out, and then i think about it.
- Fixed - Actor Values not updating correctly.
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Version 1.33
- Changed - Unarmed is now controlled by Strength. Luck now only supports it like it supports other skills.
- Fixed - Luck Perk got out of Control. Luck Perk is now doing what it should.
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Version 1.32
- Added - MCM Option "Allow Perfection". With this option enabled, you will use the Perfection system from Oblivion, where you can no longer level up, once all Attributes are 100. If disabled, you will use the System from Morrowind, where you will only stop levelling when all Major Skills are 100, with the Legendary System from Skyrim, it is possible to still level as you want. Default: Disabled
- Changed - Unarmed Damage to Perk.
- Changed - Skills will now start at 15 again, this was made because of Gameplay reasons.
- Changed - Classes Bonus Values. Classes now give +5 for their Major Skills, the rest is unchanged.
- Changed - Ebony Warrior, now appears at 80 again, since the Player could reach this level now, no need to change this.
- Changed - Sinderion's Serendipity. It is now detached from my perks, but also changed due to the reason, that it would multiply the outcome of alchemy. It now only adds 1 to the outcome.
- Changed - Damage Health regeneration. This will no longer get controlled within a script. It is now controlled inside the Spell itself.
- Removed - Doomstone Crown Stuff. It now has its own place inside the Doomstone Add-On.
- Removed - Mastery Perks script systems from Main mod. Can now be found inside the Mastery Perk Add-On
- Fixed - Translation
- Fixed - On Level up, attribute shows higher number than allowed. A value that would go over 100 with the increment value, was possible, but only visual. This is now fixed.
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Version 1.30
- Added - Mastery Perk Add-on. With this add-on, perks will be removed, and will behave the same as they were in Oblivion
- Added - Update Method. With this method a save can update to newer version, it is automatically applied on Loading a save file or if this fails, there is a fail-safe in the MCM
- Added - Attribute values inside the Character menu will now show different colours depending on if they are damaged or raised.
- Changed - The main mod now supports Perk mod which are patched, since the split of the Mastery Perks into an Add-on.
- Changed - Legendary System, this is now enabled again, but disabled when using the Mastery Perk add-on.
- Changed - Golden Touch and Treasure hunter will now scale with the luck level. This makes perk mods incompatible, but a patch can easily be made by removing them from the perk mods. But patches are available and I will support them.
- Changed - Luck control perk. With luck there is a chance to double the potion outcome by 2, this was changed, luck will no longer double it, it will only have a chance to make 1 extra potion or poison, this was made for compatibility for Perk mods.
- Tweaked - Attack Fatigue, with the Fatigue system activated, the calculation is now different, and more reliable.
- Removed - Option to disable Perk points. You will now always gain perk points, because of the removal of the Mastery Perk system in the main mod.
- Removed - Gauntlet damage and option, because of the removal of the Mastery Perk system.
- Fixed - Attribute Info menu always opened the character menu after using one option, and then closing it.
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Version 1.25
- Added - Birthsigns, Classes, and Races now defined in JSON files
- Added - Integrated Patch for Realm of Lorkhan
- Added - New Perk Rewards for Skill Levels
- Added - Integrated Patch for "Alternate Start, Live another Life"
- Added - Option to disable Health Regeneration in the MCM (Default: On)
- Added - More Info into the Character Menu
- Added - Option to enable Unspent Attribute Increments to Transfer to the next level. (Default: Off)
- Added - Luck now has influence on Skills (Small, but it is there)
- Added - Extended Vanilla Menus (This replaces all of my Custom Menus.)
- Changed - NPC Support (Actors are now managed by SPID
- Changed - Restoring the Heal Rate
- Changed - Atronach Birthsign (The Atronach Birthsign no longer completely blocks off the Magicka rate, you can now improve your rate by using potions or enchantments)
- Changed - Block Damage Decreases (Forgot to implement, Block damage now decreases when increasing your Block Skill)
- Changed - Perk System (No more Mass Perks, for more control)
- Changed - MCM (MCM is now build upon the MCM Helper Framework)
- Changed - My Open Spell script (This is only important for the Tower Doomstone or Birthsign)
- Tweaked - Custom Class Export Function (Can be named and shows if file already exists)
- Tweaked - Scripts (Most, if not all, Scripts are now rewritten from scratch)
- Removed - Removing dependency "fta_TES5Core" (This is a project file I am using for a lot of other mods of mine)
- Removed - Cloak Effect (Like stated before, Actor support now works through SPID)
- Removed - zEdit Patcher
- Removed - Synthesis Patcher
- Fixed Critical - Attributes could start to "reset" (Well, not directly reset. A Spell will get reevaluated at Multiple points in the game, even for the player. I never knew that, I am not doing any big script stuff through spells from this point again)
- Fixed - MCM Perfection Option changes with the Update Option (Well due to the change to MCM Helper, and the fact I am now managing Updates differently, this is gone)
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- Author's activity
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December 2024
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01 Dec 2024, 11:24AM | Action by: Fallen01135
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Author changed their file credits.'
November 2024
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04 Nov 2024, 5:44AM | Action by: Fallen01135
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March 2024
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07 Mar 2024, 2:04PM | Action by: Fallen01135
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07 Mar 2024, 2:02PM | Action by: Fallen01135
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January 2024
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17 Jan 2024, 2:55AM | Action by: Fallen01135
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'Willpower Fix [version 2.03-wpfix]'
October 2023
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09 Oct 2023, 4:54AM | Action by: Fallen01135
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09 Oct 2023, 4:54AM | Action by: Fallen01135
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August 2023
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31 Aug 2023, 12:36PM | Action by: Fallen01135
Mod edited
'Custom Races - Birthsigns - Classes'
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31 Aug 2023, 12:21PM | Action by: Fallen01135
File added
'Elder Scrolls Levelling and Attributes [version 2.03]'
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31 Aug 2023, 12:19PM | Action by: Fallen01135
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'Addon - Races [version Races-1.00.1]'
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31 Aug 2023, 12:18PM | Action by: Fallen01135
Changelog added
'Change log added for version Races-1.00.1'
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31 Aug 2023, 12:13PM | Action by: Fallen01135
Changelog added
'Change log added for version 2.03'
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17 Aug 2023, 6:55AM | Action by: Fallen01135
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13 Jun 2023, 3:41PM | Action by: Fallen01135
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