As always, if something is broken, let me know. If you like it, show the love! and definitely feel free to upload your own screenshots!
Version 1.34 - Fixed incorrect formID for Werebears (SPID version)
Version 1.33 - Fixed Vampire Lord NPC's not getting Eye Glow (SPID version)
Version 1.32 - Fixed incorrect formID for Chaurus Hunters (SPID version)
Version 1.31 - Removed Vampire Lord, Werewolf & Werebear from plugin (SPID version) - Added Vampire Lord, Werewolf & Werebear lines to DISTR file - Fixed Dragon Priest SPID line
Note: Only update this if you're using the SPID version. A re-write of the mod will be done in the near future which implements MCM Helper and updates the scripts & implementation. Thanks!
It's because the plugin was updated and the forms changed when flagging as ESL. The game probably thinks that two of the same quest is running (one baked into your save already from the previous version)
Google suggests to try "setstage ski_configmanagerinstance 1" in the console. Another is to wait 30 days in-game.
is this mod compatible with skeleton replacer hd ...when installing both..which one should load after and before... i just let js emissive yes overwrite this mod...
https://www.nexusmods.com/skyrimspecialedition/mods/52845?tab=posts&BH=0 -- Hd skeletons replacer
im using spid version btw, but every other enb particle light mod i use, works. this mod even removed the enb light for undead that i had installed. any way u can update? this is possibly incompat w these other mods.
update: the standard version is working
but spid doesnt, john it would be lovely for you to fix that
If the SPID formatting has changed, then I'd like to know. Otherwise of course it is incompatible with any other mod that edits the race records on the non-SPID version, that's just common sense. If you install a mod that changes something, expect incompatibility with something that also edits. You can't have two mods altering the exact same thing.
yes but to be fair - why wouldnt it work for the other creatures it only altered draugr. and it works as standard version btw, just not spid so pls look into it this mod, is awesome and i enjoy it just want to use spid
I'm busy right now, so I can't make any changes, but I think I remember something about Po3 stopping support for certain versions of Skyrim? Could it be that you updated SPID but it isn't actually working with your version of Skyrim?
Also, if it worked with Draugr, it would work with every other creature since my mod doesn't use the vanilla eyes. That's whatever other mod you are using affecting those.
Yes, it was made for ENB & its particle lights. It should also work with Community Shaders but I cannot guarantee consistency and won't support updates specifically for CS.
no matter what I do, this mod refuses to work. Have all the requirements, enabled what was needed in the MCM, etc. Results? No glowing eyes at all on anything. Its like all this mod did was remove the glow entirely from all the listed NPCs that normally had glowing eyes in the base game. Uninstalled it, now its a permanent bug.
yeah i do and this mod removed the light from their eyes to ur other mods r solid i went ahead w this but damn its not working at all fully installed btw i have particle patch for enb im using rudy enb for nat 3, but no glow at all for any eyes
Try redownloading the mod, it's possible the download was incomplete. If you've done that and it still doesn't work, then you have either a compatibility issue with another mod or your particle light settings are too low/disabled.
And of course, if you install mods and immediately save your game, those changes are going to get saved into your game. You should always check first before saving. Use Resaver to clean your save as a last resort to remove any potential broken mod installs.
the mod dl was complete , im using enb lights for particle light for undead and everything else im using enb lights for is working except this
also, what setting are u referring to. enb particle lights are in my game
is this incompat w lux? or lux via? or evlas or rudy enb for nat 3, im for sure not understanding the issue unless the SPID is the issue. spid isnt easy. i have the latest vers
Is it normal for everything to be turned off by default in the MCM? And if it is, does anyone have a default configuration to recommend? The number of options are pretty overwhelming, I must say.
For the most part in SE, yeah. To get it to look exactly like the LE version would mean a lot of tweaking, finding a middle ground with ENB settings and change all the eye meshes (because SE has a different range, even though it's pretty much the same code)
This was made long before Community Shaders, it was only ever for ENB. Not to say you can't use this with that though if the implementation is consistent
If that's true, then it's a Community Shaders issue. If they want to copy ENB features and keep the same format, then they need to keep size consistency and intensity too.
I was originally posting just to confirm that it was Community Shaders for me too. Sorry if I implied it was a bug with this mod. (I would have have opened a bug report if I thought that was the case.) And of course you're right, it is Community Shaders, and they fixed it within hours of my last post.
The core Community Shaders 0.8.5 fixes the giant glowing eyes. Patch notes say "Reverted LLF particle light radius to 0.7 method"
I don’t understand the reason, but this mod doesn’t want to work for me in any way. Not only does it not change my eyes, but I don’t even have an MCM menu.
If there's not even an MCM menu, then something isn't installed correctly. Try redownloading this too since Nexus can sometimes have a corrupt download.
Hello, I'm having a bit of trouble with this mod. The Vampire Lord eyes are working with Harkon in his vampire lord form, but not for my character. Is there anyway to fix this? I'm using the SPID Version. I really love this mod and I would love to get it to work. PS: It works for other creatures, it's just the vampire lord player
EDIT: I got it to work. It was the SPID Version. I changed it to Standard version and it works for my player too.
Great mod, thanks! Just want to note that the SPID log shoots an error for the Werebears - it's 0301E17B in the .ini but the Dragonborn record is 0401E17B
576 comments
As always, if something is broken, let me know. If you like it, show the love! and definitely feel free to upload your own screenshots!
Version 1.34
- Fixed incorrect formID for Werebears (SPID version)
Version 1.33
- Fixed Vampire Lord NPC's not getting Eye Glow (SPID version)
Version 1.32
- Fixed incorrect formID for Chaurus Hunters (SPID version)
Version 1.31
- Removed Vampire Lord, Werewolf & Werebear from plugin (SPID version)
- Added Vampire Lord, Werewolf & Werebear lines to DISTR file
- Fixed Dragon Priest SPID line
Note: Only update this if you're using the SPID version. A re-write of the mod will be done in the near future which implements MCM Helper and updates the scripts & implementation. Thanks!
LE: Click Here
SE: Click Here
To Do List:
-
Google suggests to try "setstage ski_configmanagerinstance 1" in the console. Another is to wait 30 days in-game.
https://gamefaqs.gamespot.com/boards/615805-the-elder-scrolls-v-skyrim/71054076
https://www.nexusmods.com/skyrimspecialedition/mods/52845?tab=posts&BH=0 -- Hd skeletons replacer
im using spid version btw, but every other enb particle light mod i use, works. this mod even removed the enb light for undead that i had installed. any way u can update? this is possibly incompat w these other mods.
update: the standard version is working
but spid doesnt, john it would be lovely for you to fix that
Also, if it worked with Draugr, it would work with every other creature since my mod doesn't use the vanilla eyes. That's whatever other mod you are using affecting those.
And of course, if you install mods and immediately save your game, those changes are going to get saved into your game. You should always check first before saving. Use Resaver to clean your save as a last resort to remove any potential broken mod installs.
also, what setting are u referring to. enb particle lights are in my game
is this incompat w lux? or lux via? or evlas or rudy enb for nat 3, im for sure not understanding the issue unless the SPID is the issue. spid isnt easy. i have the latest vers
Thank you for the reply.
I was originally posting just to confirm that it was Community Shaders for me too. Sorry if I implied it was a bug with this mod. (I would have have opened a bug report if I thought that was the case.) And of course you're right, it is Community Shaders, and they fixed it within hours of my last post.
The core Community Shaders 0.8.5 fixes the giant glowing eyes. Patch notes say "Reverted LLF particle light radius to 0.7 method"
I have installed all the latest versions of mods specified in the requirements.
EDIT: I got it to work. It was the SPID Version. I changed it to Standard version and it works for my player too.
Just want to note that the SPID log shoots an error for the Werebears - it's 0301E17B in the .ini but the Dragonborn record is 0401E17B