Skyrim Special Edition

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johnskyrim

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  1. johnskyrim
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    New release, something a bit different.

    As always, if something is broken, let me know. If you like it, show the love! and definitely feel free to upload your own screenshots!

    Version 1.34
    - Fixed incorrect formID for Werebears (SPID version)

    Version 1.33
    - Fixed Vampire Lord NPC's not getting Eye Glow (SPID version)


    Version 1.32
    - Fixed incorrect formID for Chaurus Hunters (SPID version)

    Version 1.31
    - Removed Vampire Lord, Werewolf & Werebear from plugin (SPID version)
    - Added Vampire Lord, Werewolf & Werebear lines to DISTR file
    - Fixed Dragon Priest SPID line


    Note: Only update this if you're using the SPID version. A re-write of the mod will be done in the near future which implements MCM Helper and updates the scripts & implementation. Thanks!


    LE: Click Here
    SE: Click Here


    To Do List:
    -
  2. wbell03
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    Getting duplicate MCM menus with the new update. Only one esp is showing in my install folder however.
    1. johnskyrim
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      It's because the plugin was updated and the forms changed when flagging as ESL. The game probably thinks that two of the same quest is running (one baked into your save already from the previous version)

      Google suggests to try "setstage ski_configmanagerinstance 1" in the console. Another is to wait 30 days in-game.

      https://gamefaqs.gamespot.com/boards/615805-the-elder-scrolls-v-skyrim/71054076
    2. wbell03
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      Thank you. I just uninstalled and cleaved my save with re-saver then re-installed.
  3. Alb1986
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    is this mod compatible with skeleton replacer hd ...when installing both..which one should load after and before... i just let  js emissive yes overwrite this mod...

    https://www.nexusmods.com/skyrimspecialedition/mods/52845?tab=posts&BH=0 -- Hd skeletons replacer
    1. johnskyrim
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      Can't remember, I think the eye socket height was different
    2. Alb1986
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      could that cause crashes CTD ingame?
    3. johnskyrim
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      No, but Skeleton's HD (Praedyths?) I think is known to cause crashes, there was some post about it recently
    4. Alb1986
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      thank you. and thanks for your mods.
  4. KroksWalansel
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    My mod is not displayed in the Installer, but it is in the installer folder and I cannot enable it.
    1. johnskyrim
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      Redownload
  5. juicccythiccc1
    juicccythiccc1
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    I just wanna know why this doesnt work for me lol

    im using spid version btw, but every other enb particle light mod i use, works.  this mod even removed the enb light for undead that i had installed.  any way u can update?  this is possibly incompat w these other mods.  

    update:  the standard version is working

    but spid doesnt, john it would be lovely for you to fix that
    1. johnskyrim
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      If the SPID formatting has changed, then I'd like to know. Otherwise of course it is incompatible with any other mod that edits the race records on the non-SPID version, that's just common sense. If you install a mod that changes something, expect incompatibility with something that also edits. You can't have two mods altering the exact same thing.
    2. juicccythiccc1
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      yes but to be fair - why wouldnt it work for the other creatures it only altered draugr.  and it works as standard version btw, just not spid so pls look into it this mod, is awesome and i enjoy it just want to use spid
    3. johnskyrim
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      I'm busy right now, so I can't make any changes, but I think I remember something about Po3 stopping support for certain versions of Skyrim? Could it be that you updated SPID but it isn't actually working with your version of Skyrim?

      Also, if it worked with Draugr, it would work with every other creature since my mod doesn't use the vanilla eyes. That's whatever other mod you are using affecting those.
    4. juicccythiccc1
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      well i hope u get to look into it soon but i am a huge fan of the mods u make.  ur retex's are superior in a lot of ways
  6. Bingus43754
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    Probably a silly question, but is this only for use with ENB?
    1. johnskyrim
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      Yes, it was made for ENB & its particle lights. It should also work with Community Shaders but I cannot guarantee consistency and won't support updates specifically for CS.
    2. Bingus43754
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      Ok, thanks.
  7. TheoriginalXyvik
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    no matter what I do, this mod refuses to work. Have all the requirements, enabled what was needed in the MCM, etc. Results? No glowing eyes at all on anything. Its like all this mod did was remove the glow entirely from all the listed NPCs that normally had glowing eyes in the base game. Uninstalled it, now its a permanent bug.
    1. johnskyrim
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      You have ENB, right? Do you have mods that add ENB light and they work?
    2. juicccythiccc1
      juicccythiccc1
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      yeah i do and this mod removed the light from their eyes to ur other mods r solid i went ahead w this but damn its not working at all fully installed btw i have particle patch for enb im using rudy enb for nat 3, but no glow at all for any eyes
    3. johnskyrim
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      Try redownloading the mod, it's possible the download was incomplete. If you've done that and it still doesn't work, then you have either a compatibility issue with another mod or your particle light settings are too low/disabled.

      And of course, if you install mods and immediately save your game, those changes are going to get saved into your game. You should always check first before saving. Use Resaver to clean your save as a last resort to remove any potential broken mod installs.
    4. juicccythiccc1
      juicccythiccc1
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      the mod dl was complete , im using enb lights for particle light for undead and everything else im using enb lights for is working except this

      also, what setting are u referring to.  enb particle lights are in my game

      is this incompat w lux? or lux via? or evlas or rudy enb for nat 3, im for sure not understanding the issue unless the SPID is the issue.  spid isnt easy.  i have the latest vers
    5. johnskyrim
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      No, it's not incompatible with anything, you just need ENB or CS for particle light.
  8. Atroxion
    Atroxion
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    Is it normal for everything to be turned off by default in the MCM? And if it is, does anyone have a default configuration to recommend? The number of options are pretty overwhelming, I must say.
    1. johnskyrim
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      Yes, but there is a bat you can load some settings. I will update to MCM helper in the future
  9. Neutrall9
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    eyes are glowing too much. Did I do something wrong?
    1. johnskyrim
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      Mixture of ENB settings & SE/AE displaying them differently than LE (which is where most of the screenshots were taken back then)
    2. Neutrall9
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      So what's in my screenshot is normal?
    3. johnskyrim
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      For the most part in SE, yeah. To get it to look exactly like the LE version would mean a lot of tweaking, finding a middle ground with ENB settings and change all the eye meshes (because SE has a different range, even though it's pretty much the same code)
    4. darkaoz
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      For me, this started to happen after the recent updates for Community Shaders, and its related add-ons.
    5. johnskyrim
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      This was made long before Community Shaders, it was only ever for ENB. Not to say you can't use this with that though if the implementation is consistent
    6. MockLogic
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      Same issue for me. New community shaders update with new lighting features and now wolves have glowing yellow faces.
    7. johnskyrim
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      If that's true, then it's a Community Shaders issue. If they want to copy ENB features and keep the same format, then they need to keep size consistency and intensity too.
    8. MockLogic
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      Hello JohnSkryim,

      Thank you for the reply.

      I was originally posting just to confirm that it was Community Shaders for me too. Sorry if I implied it was a bug with this mod. (I would have have opened a bug report if I thought that was the case.)  And of course you're right, it is Community Shaders, and they fixed it within hours of my last post.

      The core Community Shaders 0.8.5 fixes the giant glowing eyes. Patch notes say "Reverted LLF particle light radius to 0.7 method"

  10. KroksWalansel
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    I don’t understand the reason, but this mod doesn’t want to work for me in any way. Not only does it not change my eyes, but I don’t even have an MCM menu.
    1. johnskyrim
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      Check its requirements
    2. KroksWalansel
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      I have installed all the latest versions of mods specified in the requirements.
    3. johnskyrim
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      If there's not even an MCM menu, then something isn't installed correctly. Try redownloading this too since Nexus can sometimes have a corrupt download.
  11. Pablo09
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    Hello, I'm having a bit of trouble with this mod. The Vampire Lord eyes are working with Harkon in his vampire lord form, but not for my character. Is there anyway to fix this? I'm using the SPID Version. I really love this mod and I would love to get it to work. PS: It works for other creatures, it's just the vampire lord player

    EDIT: I got it to work. It was the SPID Version. I changed it to Standard version and it works for my player too.
    1. johnskyrim
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      It might be something with the way that SPID works and only distributes to references that are already of that race, I don't know for sure though
  12. clioshand
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    Great mod, thanks!
    Just want to note that the SPID log shoots an error for the Werebears - it's 0301E17B in the .ini but the Dragonborn record is 0401E17B
    1. johnskyrim
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      Well spotted, I'll get that sorted sometime
    2. Minadorae
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      +1 was just looking into this same error from my SPID log.