File information

Last updated

Original upload

Created by

Kozuke Hajime

Uploaded by

lordkoz

Virus scan

Safe to use

154 comments

  1. lordkoz
    lordkoz
    • supporter
    • 2,413 posts
    • 662 kudos
    Locked
    Sticky
    Deadly Wenches 1.2.5SE



    Added the MCM to tweak the difficulty a little.


    Remember you need 1.5.4 version (or later) of

    or you will CTD.



    This mod doesnt add any custom bodies or armors, it will use your own mods and their hairs depend on the version you downloaded.


    You can find the Bodyslide preset used in my screenshots here: Wench Body SSE -Bodyslide Preset-

  2. lordkoz
    lordkoz
    • supporter
    • 2,413 posts
    • 662 kudos
    Locked
    Sticky
    Check my Profile to find my other mods:


    My wenches mods

  3. lordkoz
    lordkoz
    • supporter
    • 2,413 posts
    • 662 kudos
    Locked
    Sticky
    If you find a bug or something odd please report it, if its because of my mod i will try to fix it.

    Thanks to those who:
    Left a positive comment, endorsed the mod and especially those who made a donation.





    I hope you enjoy it!!!
  4. underoath14
    underoath14
    • supporter
    • 14 posts
    • 0 kudos
    For some reason my fps got capped at 40 in Riften. If I disable Immersive/Deadly Wenches they get back to consistent 60.. If I get into the Riften's Inn sometimes my game goes crazy and fps go down to 15. Even if I disable ENB the fps are still the same.
  5. stackofbeef
    stackofbeef
    • member
    • 1,291 posts
    • 4 kudos
    Feedback.

    With the wyre bash, i also have wildcat+duel combat. Wildcat below duel makes enemies become very aggressive and defensive which i like. IT gives them some kind of player behaviour. On adept, the difficulty is fine or i'm even thinking about lowering it because it's quite hard.
    The effect it has on your wrenches is great and they are actually smarter. I actually wish that ai would apply on every other enemies too.

    Now, with deadly wrenches, it's crazy. Bandits that can perform random explosion is quite broken: i can't avoid that kind of free damage.
    Very very early, we got enemies from your mod that can cast very high level spells. Sometime, there's so many wrenches and it seems to be damn near impossible if your game is supposed to be balanced on adept; it's just not something you expect.

    In the end, i think there's a possibly of way too much deadly wrenches that can appear in one fort. With your mod alone, it's hard to balance game difficulty.
    .
    1. Liepsan
      Liepsan
      • member
      • 10 posts
      • 0 kudos
      Same problem here,

      I do immensely enjoy these mods, but with wildcat+duel combat it becomes impossible. I am running a hero with 350 hp, a 100 in amor and 2-handed. I walk in there with 2 followers and still get 2-shot. (Sometimes 1 shot by an assassin) Lowering the difficulty does not seem to have any effect?

      I am also running the apocalypse mod. While fighting a large group of wenches with followers and blasting them with wizard fire clears halve the room, the remaining wenches are still too touch to kill off.

      Its become quite the dilemma. Without the fighting mods the game becomes too easy and dull but with them the wenches in large groups become impossible to kill.
    2. AceEtherius
      AceEtherius
      • supporter
      • 8 posts
      • 0 kudos
      Did you find a fix for the problem or did give up?
  6. MightyN7
    MightyN7
    • member
    • 53 posts
    • 2 kudos
    they use the invisibility spells too much. can you remove that or give it to the wench mages only
  7. WaRi0
    WaRi0
    • supporter
    • 762 posts
    • 7 kudos
    So I got to the part where I found Ashra in the Riften hall of the dead and went to the tall drauger messager thing and it said i need human flesh and all kinds of crazy things. I'm unsure what to do after that. Any help?
  8. Lodakai
    Lodakai
    • member
    • 150 posts
    • 2 kudos
    Thanks so much for your amazing mods LordKoz.I'm sure you get a good number of people that want things changed in the mod. Of course it would be impossible to fine tune everything to fit everyone's needs.I'd like to tune my own version to suit my taste without you having to change it for everyone else.

    I just need to know the spell effect that does that huge AE explosion that knocks everything around.I need to disable it or reduce the explosion as it frequently knocks important quest items out of reach. I only want to do this for my own game as I am sure there are many people who enjoy that particular difficulty.If you have time, please let me know what magic effect or explosion... or whatever to look for. I think I can figure the rest out either in the CK or SSEEdit.

    Thanks again!
    1. lordkoz
      lordkoz
      • supporter
      • 2,413 posts
      • 662 kudos
      Its in immersive wenches esp, if I remember well its called "knockback something", you can add a condition to it that cant be completed to disable it, so you dont have to deal with errors if you delete it,
    2. Lodakai
      Lodakai
      • member
      • 150 posts
      • 2 kudos
      Thanks! I will try that =)I just added the captive wenches too for the first time. Can't believe I missed it before. All your mods are really well done. Thanks for sharing!
  9. phatbassanchor
    phatbassanchor
    • premium
    • 391 posts
    • 12 kudos
    Never mind. You already answered my question above. Thanks
  10. weira
    weira
    • supporter
    • 1 posts
    • 0 kudos
    Be careful this mod made a instant CTD when you entering in the Gallows rock for the quest "Silver hand" (Compagnon)
  11. sanosukex
    sanosukex
    • premium
    • 829 posts
    • 33 kudos
    I been trying to track down a spell sounds that i can't seem to find.. i was able to narrow it down to something being cast by necro mages added from this mod.. i know this mod doesn't add sounds but just trying to see if anyone had any idea what exact spell sound this is.. i have some animation overhauls so this probably isn't vanilla but when they cast the spell they lift into the air and a big circle of red energy bursts out from around them.. the sounds is similar to the re-animation sound.. i put a sound clip here

    https://www.reddit.com/r/skyrimmods/comments/9k0dtm/see_if_anyone_can_track_down_this_sound_from/

    any ideas id appreciate it


    EDIT : so seems to happen when they cast pretty much anything same sound.. ended up just removing the mages from the leveled list so all good now i suppose
  12. nod00
    nod00
    • member
    • 195 posts
    • 2 kudos
    I've used the LE version of the mod before so may ask is Its I'm just missing something or this is the only wench expansion that doesn't have a custom armor version?
    1. lordkoz
      lordkoz
      • supporter
      • 2,413 posts
      • 662 kudos
      It used Tera armors and some other authors made bikini patches for it too, I don't know if thats available for SSE though.
    2. nod00
      nod00
      • member
      • 195 posts
      • 2 kudos
      Were those TERA armors patch at least made by an another author? Because those armors are also available for SSE now.
  13. Dizzy_xc
    Dizzy_xc
    • premium
    • 1,149 posts
    • 14 kudos
    Thank you for this mod!!!
Top