Skyrim Special Edition
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MaskedRPGFan

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MaskedRPGFan

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16 comments

  1. MaskedRPGFan
    MaskedRPGFan
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    Please use this topic to pick mods you want me to patch.

    If you appreciate my work please give me Kudos and Endorse my mods. For me, they are a source of motivation to work.
    Paypal or Ko-fi donation is also a good way to say thank you. You can be my Patron on Patreon.
  2. godersche
    godersche
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    Still no updated for Souls Quick Menu RE?
    1. MaskedRPGFan
      MaskedRPGFan
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      Souls Quick Menu RE is a different mod. I'll make a loader for it, but I need to finish the mods I'm making now first.
    2. godersche
      godersche
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      @MaskedRPGFan man that's a relief, we'll be waiting, thank you, youre a hero
    3. JcpaR2341
      JcpaR2341
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      is it still in your plans to make a loader for Souls Quick Menu RE?, by the way you do a great job I have almost all your configuration mods.
    4. KingstonPrince7
      KingstonPrince7
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      I'm still waiting for a Souls Quick Menu RE Settings Loader :D
  3. phonix420
    phonix420
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    Could you please update this to work with the updated Souls Quick Menu RE? The new version has assignment key option and smart potions, and if I install your file along with the newer version of SQM, those features go missing. Thanks!
    1. TotalTryhardTime
      TotalTryhardTime
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      I will +1 to that, brother!
    2. deleted144582208
      deleted144582208
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      +2
  4. hunlucansu
    hunlucansu
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    i failed to make this work i dont know why, im pretty sure its something i did. thank you for this mod ^^
    1. MaskedRPGFan
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      Give me the version of the game and the version of MCM Helper.
    2. hunlucansu
      hunlucansu
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      MCM Helper SE (1.5) - [Version1.3.0]
      Skyrim Special Edition - 1.5.97 (pre-AE)

      i dont know if i can explain it correctly and simply, here i go :)

      so i start a new game, the default x: 0, and the default y: 300. i wanna relocate the souls quick menu so i change those values to, lets say, x: 85 and y: 500. save the game, exit. 

      after i create a new game, it loads my MCM settings as if the default x is 85 and default y is 500 (where the defaults must be x:0, y:300), but the quick souls menu widget in the game stays at the beginning default position where x is 0 and y is 300. (MCM menu values and souls quick menu position is not associated)

      which means the default values have changed in MCM, but the widget position didn't. thus it creates a progressive incorrect data.

      (whenever i create a new game the default x,y values in MCM remain as the last edit i did, but the widget doesnt update itself to that values; it remains the same position as if x is 0 and y is 300, which is the default position of the widget in game when you start the game)

      i really do hope you understand what im trying to explain. maybe this is a common problem with souls quick menu mod. and i think i can live with this bug. thank you again <3

      btw i use Less Intrusive HUD alongside Customizable UI Replacer.
  5. XenoShard
    XenoShard
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    Hell yesssss :D no more having to reset UI X and Y values every game. <3
  6. mariusbogdanrujoiu
    mariusbogdanrujoiu
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    S.P.E.R.G.?
  7. Seems like the fade out option doesn't work anymore with this.
    1. MaskedRPGFan
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      Thank you for info, I will check it.