Please use this topic to pick mods you want me to patch.
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Could you please update this to work with the updated Souls Quick Menu RE? The new version has assignment key option and smart potions, and if I install your file along with the newer version of SQM, those features go missing. Thanks!
MCM Helper SE (1.5) - [Version1.3.0] Skyrim Special Edition - 1.5.97 (pre-AE)
i dont know if i can explain it correctly and simply, here i go :)
so i start a new game, the default x: 0, and the default y: 300. i wanna relocate the souls quick menu so i change those values to, lets say, x: 85 and y: 500. save the game, exit.
after i create a new game, it loads my MCM settings as if the default x is 85 and default y is 500 (where the defaults must be x:0, y:300), but the quick souls menu widget in the game stays at the beginning default position where x is 0 and y is 300. (MCM menu values and souls quick menu position is not associated)
which means the default values have changed in MCM, but the widget position didn't. thus it creates a progressive incorrect data.
(whenever i create a new game the default x,y values in MCM remain as the last edit i did, but the widget doesnt update itself to that values; it remains the same position as if x is 0 and y is 300, which is the default position of the widget in game when you start the game)
i really do hope you understand what im trying to explain. maybe this is a common problem with souls quick menu mod. and i think i can live with this bug. thank you again <3
btw i use Less Intrusive HUD alongside Customizable UI Replacer.
16 comments
If you appreciate my work please give me Kudos and Endorse my mods. For me, they are a source of motivation to work.
Paypal or Ko-fi donation is also a good way to say thank you. You can be my Patron on Patreon.
Skyrim Special Edition - 1.5.97 (pre-AE)
i dont know if i can explain it correctly and simply, here i go :)
so i start a new game, the default x: 0, and the default y: 300. i wanna relocate the souls quick menu so i change those values to, lets say, x: 85 and y: 500. save the game, exit.
after i create a new game, it loads my MCM settings as if the default x is 85 and default y is 500 (where the defaults must be x:0, y:300), but the quick souls menu widget in the game stays at the beginning default position where x is 0 and y is 300. (MCM menu values and souls quick menu position is not associated)
which means the default values have changed in MCM, but the widget position didn't. thus it creates a progressive incorrect data.
(whenever i create a new game the default x,y values in MCM remain as the last edit i did, but the widget doesnt update itself to that values; it remains the same position as if x is 0 and y is 300, which is the default position of the widget in game when you start the game)
i really do hope you understand what im trying to explain. maybe this is a common problem with souls quick menu mod. and i think i can live with this bug. thank you again <3
btw i use Less Intrusive HUD alongside Customizable UI Replacer.