Hello, thank you for your work to make these mods compatible, it's really good. I made sure to endorse both the original mod and this one.
I would like to take on the opportunity to drop here a more detailed set of instructions on how to instal it, I had a bit of trouble to make it work and would like to save you all the headache if you're not so versed with these things like me. I'm asuming you're using Mod Organizer 2:
1. Download Hunterborn and the patches you might need, install them on MO2. 2. Download this mod (Hunting in Skyrim Skinned Models for Hunterborn) and install it on MO2. 3. Download Hunting in Skyrim - A Hunting Guild SE, but save it in your downloads folder - don't install it. 4. Download Bethesda Archive Extractor (BSA and BA2) (Available here), it's a tool to extract .bsa files to gain access to their folders and files. 5. Unzip Hunting in Skyrim - A Hunting Guild SE, then, within the extracted folder you will find "Hunting in Skyrim.bsa" and "Hunting in Skyrim - Textures.bsa". 6. Open bae.exe tool and open or drag "Hunting in Skyrim.bsa", then extract it somewhere easy to find - it will create several folders. 7. Navigate through the new folders following this path:
\meshes\huntinginskyrim\animals\skinned animals\
You will find several other folders and files, you can delete everything except the path folders all the way to skinned animals contents.
8. Repeat the steps 6 and 7 for "Hunting in Skyrim - Textures.bsa" and navigate through the extracted folder following this path:
\textures\huntinginskyrim\animals\skinnedanimals\
Again, delete everything except the path folders all the way to the skinnedanimals one and its contents.
By now you should have "meshes" and "texture" folders and its contents isolated.
9. Go to MO2, right click somewhere on your mods then All Mods -> Create Empty Mod Above. Name it "Skinned Animal Textures" or whatever. 10. Right click on your empty mod and then "Open In Explorer", then just drop your meshes and texture folders there, and activate the mod.
Load order is: Hunterborn -> Hunterborn Patches -> Hunting in Skyrim Skinned Models for Hunterborn -> Skinned Animal Textures
So far I tested it with a wolf, after cleaning the carcass and skinning it it turned into a pink fleshy piece of bloody meat. It was gross xD
Thanks to xGasilx for these detailed instructions--I'm sorry I wasn't clearer. I've stickied this post, but also let me add that installing Hunterborn SE MCM after Hunterborn and before this patch (i.e., with step 1) is pretty much a hard requirement. I forgot to include that requirement originally.
for anyone who still cant get it to work and you have done all the steps in the pinned comment. go into hunterbornmcm and stop hunterborn. get out, let it shut down then turn it back on. it worked for me after that and all the times i tested it on previous saves.
Thank you very much, between your advice and that of lucabarbierisosa I have managed to make it work, I add some additional information for people who haven't gotten it work yet, if you use a sorting tool like LOOT, make sure that this plugin is below any patch related to Hunterborn, LOOT by default will put patches like the CACO one below, you will have to move this every time you use the sorting tool or it will stop working, the order is very important.
Followed the instructions and added the huntinginskyrim folders and their respective contents (just the skinned animal stuff) to the textures and meshes folders in my Skyrim’s Data folder…nothing.
I’ll try the suggested Vortex approach and put the files in a zip and drop it into Vortex to see if that does anything and will double check to make sure this mod’s file is loaded after all Hunterborn files/patches.
Fingers crossed, because this would be a cool addition to playing with Hunterborn.
I didn’t try the Vortex zip route, and instead checked to see if this mod was being loaded last among Hunterborn mods - it wasn’t, Hunterborn Animations was being loaded after it.
I put this after Hunterborn Animations which created conflict with the .pex file between the two. I told this to overwrite Hunterborn Animations’ .pex file.
In game, the skinned textures appear as they should now but I’ve lost all Hunterborn Animations animations - it now just uses the vanilla feeding animation you get when using the Ring of Namira.
Can someone advise please?
How do I keep the skinned animal textures AND the Hunterborn Animations animations?
Didn't work for me either. Would be nice if the author of Hunterborn Animations would ask for permissions from Hunting in SKyrim to use the meshes and textures and include them in their mod.
It works fine, you're just not installing it correctly. See screenshot below for what you should end up with. I added the Hunting in Skyrim files directly to this mod.
Here are some easier directions: 1. Download this file: Hunting in Skyrim Skinned Models for Hunterborn 2. Install the download as a regular mod. 3. AFTER INSTALL: Download Hunting in Skyrim, but only extract the following 2 directories. Downloading more than these will bring in unused files or they will overwrite other files that should not be overwritten: \meshes\huntinginskyrim\animals\skinned animals\ (from the main BSA) \textures\huntinginskyrim\animals\skinnedanimals\ (from the textures BSA)
Perhaps this is a vortex issue somehow? Is everyone having the issue using vortex because I use it and cannot get it to work. While your instructions are clear, unfortunately I've tried installing this several times (I think more than three on new saves) because I was sure it was a user installation error.
I've done it by installing this first via mod manager, then Hunting in skyrim manually to extract the necessary files and zip up into a separate mod before importing it. I've also tried downloading Hunting in Skyrim with the mod manager, extracting and deleting the unnecessary files before deploying. One thing we seem to have in common is certainly the Hunterborn Animations mod which has a compatibility patch in the fomod and should therefore probably load after this one. Issue is, if the animations are saved, the swap from non-skinned to skinned animal is consistently broken in my experience.
I'm sure there's probably still a chance that the installations we were doing were wrong, I'm not ruling it out, but it seems that maybe the issue is something else.
Edit: I just checked Hunterborn Animations post made by the Author that confirmed with @Fear2288 that there's a bug in the Hunterborn Animation fomod
I also use fluffworks and carry your carcasses. Everything works until the last step or so of working an animal. The skinned mesh/model goes back to the original wolf almost every time (not skinned, not even Fluffworks). The animal I'm testing on has been taxonimized.
I was wondering if anybody knew how to correct this in xEdit or if it's just a load order issue.
I can't seem to get this to work. I followed the sticky instructions (I use vortex if that matters) but skinned animals remain looking the same as unskinned animals. I thought maybe it might be a Fluffsworks problem since I read a post that mentioned they had issues with a combo of mods involving Fluffsworks so I tried skinning an animal with it and all relevant patches uninstalled but that didn't fix anything.
I use SkyTest so maybe that's the issue? Does anyone have a similar problem? It's a shame I can't get it to work yet since it looks so cool and immersive especially when combined with Hunterborn Animations.
Anyone know how to get this to work with Dynamic Animal Variants SPID? You need to select "use custom textures" in the Hunterborn MCM to use Dynamic Animal Variants SPID but unfortunately this now breaks HIS Skinned Models for Hunterborn :(
edit: I went ahead and fixed the script (_ds_hb_actions.pex) to work with "use custom textures" . This allows this to be used with Dynamic Animal Variants (or any other custom animal textures). You have to remove the custom texture (armor) when skinning before adding the skinned armor otherwise it will not show up.
Either I'm doing something wrong, or this doesn't work with Carry your Carcasses. When I go to skin an animal the animal appears back on my character and goes into my inventory again...which then causes an infinite amount of times I can drop and harvest ingredients and meat from it.
83 comments
I would like to take on the opportunity to drop here a more detailed set of instructions on how to instal it, I had a bit of trouble to make it work and would like to save you all the headache if you're not so versed with these things like me. I'm asuming you're using Mod Organizer 2:
1. Download Hunterborn and the patches you might need, install them on MO2.
2. Download this mod (Hunting in Skyrim Skinned Models for Hunterborn) and install it on MO2.
3. Download Hunting in Skyrim - A Hunting Guild SE, but save it in your downloads folder - don't install it.
4. Download Bethesda Archive Extractor (BSA and BA2) (Available here), it's a tool to extract .bsa files to gain access to their folders and files.
5. Unzip Hunting in Skyrim - A Hunting Guild SE, then, within the extracted folder you will find "Hunting in Skyrim.bsa" and "Hunting in Skyrim - Textures.bsa".
6. Open bae.exe tool and open or drag "Hunting in Skyrim.bsa", then extract it somewhere easy to find - it will create several folders.
7. Navigate through the new folders following this path:
You will find several other folders and files, you can delete everything except the path folders all the way to skinned animals contents.\meshes\huntinginskyrim\animals\skinned animals\
8. Repeat the steps 6 and 7 for "Hunting in Skyrim - Textures.bsa" and navigate through the extracted folder following this path:
\textures\huntinginskyrim\animals\skinnedanimals\
Again, delete everything except the path folders all the way to the skinnedanimals one and its contents.
By now you should have "meshes" and "texture" folders and its contents isolated.
9. Go to MO2, right click somewhere on your mods then All Mods -> Create Empty Mod Above. Name it "Skinned Animal Textures" or whatever.
10. Right click on your empty mod and then "Open In Explorer", then just drop your meshes and texture folders there, and activate the mod.
Load order is: Hunterborn -> Hunterborn Patches -> Hunting in Skyrim Skinned Models for Hunterborn -> Skinned Animal Textures
So far I tested it with a wolf, after cleaning the carcass and skinning it it turned into a pink fleshy piece of bloody meat. It was gross xD
I’ll try the suggested Vortex approach and put the files in a zip and drop it into Vortex to see if that does anything and will double check to make sure this mod’s file is loaded after all Hunterborn files/patches.
Fingers crossed, because this would be a cool addition to playing with Hunterborn.
I didn’t try the Vortex zip route, and instead checked to see if this mod was being loaded last among Hunterborn mods - it wasn’t, Hunterborn Animations was being loaded after it.
I put this after Hunterborn Animations which created conflict with the .pex file between the two. I told this to overwrite Hunterborn Animations’ .pex file.
In game, the skinned textures appear as they should now but I’ve lost all Hunterborn Animations animations - it now just uses the vanilla feeding animation you get when using the Ring of Namira.
Can someone advise please?
How do I keep the skinned animal textures AND the Hunterborn Animations animations?
Here are some easier directions:
1. Download this file: Hunting in Skyrim Skinned Models for Hunterborn
2. Install the download as a regular mod.
3. AFTER INSTALL: Download Hunting in Skyrim, but only extract the following 2 directories. Downloading more than these will bring in unused files or they will overwrite other files that should not be overwritten:
\meshes\huntinginskyrim\animals\skinned animals\ (from the main BSA)
\textures\huntinginskyrim\animals\skinnedanimals\ (from the textures BSA)
I've done it by installing this first via mod manager, then Hunting in skyrim manually to extract the necessary files and zip up into a separate mod before importing it. I've also tried downloading Hunting in Skyrim with the mod manager, extracting and deleting the unnecessary files before deploying.
One thing we seem to have in common is certainly the Hunterborn Animations mod which has a compatibility patch in the fomod and should therefore probably load after this one. Issue is, if the animations are saved, the swap from non-skinned to skinned animal is consistently broken in my experience.
I'm sure there's probably still a chance that the installations we were doing were wrong, I'm not ruling it out, but it seems that maybe the issue is something else.
Edit: I just checked Hunterborn Animations post made by the Author that confirmed with @Fear2288 that there's a bug in the Hunterborn Animation fomod
the mod folder looks exactly like your screenshot but still wont work for me
I was wondering if anybody knew how to correct this in xEdit or if it's just a load order issue.
I use SkyTest so maybe that's the issue? Does anyone have a similar problem? It's a shame I can't get it to work yet since it looks so cool and immersive especially when combined with Hunterborn Animations.
edit: I went ahead and fixed the script (_ds_hb_actions.pex) to work with "use custom textures" . This allows this to be used with Dynamic Animal Variants (or any other custom animal textures). You have to remove the custom texture (armor) when skinning before adding the skinned armor otherwise it will not show up.