About this mod
Random Jump Animation
- Requirements
- Permissions and credits
-
Translations
- Russian
- Changelogs
- Improved the quality of all animations.
- Removed the roll-on landing function while sprinting and the roll-on landing function when falling.
- Jumps are divided into standing jumps, forward jumps, and sprint jumps.
- The fall animation was made to take a landing pose at the beginning, and then switch to the falling animation when the falling time is long.
- 4 types of jumping in place, 4 types of jumping while moving, 4 types of jumping while sprinting, and 4 types of fall animations were randomly configured.
- Increased the game's gravity value from 1.35 to 3 to shorten the flight time after jumping.
- The fall damage has been nerfed by increasing the speed when falling due to the correction of gravity.
- The maximum fall height of NPCs has been modified to prevent falling damage from spiders coming down from the air.
- During the Meridia quest, a perk is given to prevent death from falling damage.
1.4 update
- Fixed intermittent landing bug
1.3 update
- Fixed the point where the camera viewpoint was changed in the fall animation.
- Fixed the point where the animation of falling in mid-air after landing intermittently was displayed.
- Added jump animation for each weapon type
- Remove SPID files that are no longer in use
Gravity values can be modified in SmoothJumpINISettings.ini
[HAVOK]
fInAirFallingCharGravityMult=3
(Vanilla default 1.35)