This page was last updated on 14 March 2025, 5:34AM
Changelogs
Version 1.13.0
Fixes [No Death Dispel]: Add some checks to prevent crashes caused by broken mods
General optimization.
Tweaks [Faction Stealing] : Optimized code, skip factions that aren't flagged as CanBeOwner
Tweaks [Faction Stealing] : Cache faction NPCs to mitigate performance issues on heavily modded games
Fixes: Add MagicItemFindKeywordFunctor crash fix
Fixes [Screenshot Validation]: Fixed issue where validator would treat screenshot prefix as a directory
Tweaks [Faction Stealing]: Now checks if ALL (unique or persistent) actors are friendly with the player, instead of just the actors currently present in the area.
Version 1.11.0
Fixes: Add WornRestrictionsForWeapons (based on Parapet's Ammo Enchanting )
Minor performance improvements
Version 1.10.1
Fixes [FirstPersonSetAlpha Fix] : reverted since some users had purple textures for unknown reasons
Fixes: Add FirstPersonSetAlpha Fix (thanks to ForestJ316 )
Fixes [Map Marker Placement Fix] : Fix is disabled if Disable Fast Travel SKSE is installed
Tweaks [Dynamic Snow Material] : Reworked tweak, fixed bug where snow decals would appear on non snowy surfaces, add support for seasonal snow
Tweaks [Dynamic Snow Material] : Reworked tweak, fixed bug where snow decals would appear on non snowy surfaces, add support for seasonal snow
Removed broken tweaks [GetEquipped Fix, Load Door Fade Out Tweak] from config
Version 1.5.0
Fix bug where objects could not be deselected by crosshair
Version 1.4.0.3
Fix Game.GetCurrentCrosshairRef
Add RememberLockAngle tweak
Version 1.4.0.2
Add fix for CrosshairRefEvent in VR. In VR, this will only fire if gamepad is enabled. The fix fires the event with hand selection. Thanks to adamhynek for figuring out the fix.
Add detection for DisableFastTravel dll. This fixes a CTD due to both dlls modifying the mapMarker function.
Add experimental RemoveSuspendedStackFlushTimeout This disabled the 30 second timer for frozen stacks. This may allow the flush to finish but also may lock the game. Use this for testing. May need to redesign to allow increasing the timeout instead of removing.