Hey there, so I was considering adding the Northern Cardinal mod. Now, I see that it also adds a boat location to Wyrmstooth which would be neat. However, now there is a concern that the two would conflict since the other mod doesn't actually specify 'where' the boat docks in Wrymstooth. Therefore, not sure if the two would work together so was just curious if anyone knows about that. If it doesn't I have no problems leaving NC out of my load order, but, if the two do work then I'd be interested in having both. Just asking if anyone knows this since I don't have a save far enough ahead to check it out. Plus, the fact that I work a lot so therefore I don't exactly have a ton of time to experiment with it personally so any help with this would be appreciated. Thanks to any who might know.
I'm having a weird issue where this mod is causing infinite loading on the main menu. I have not eslified wares of tamriel, so I'm not sure what might be causing that.
Hi, I have an issue with Loot, when I tried to load WareOfWyrmstooth.esp before Falskaar.esp to avoid any issues with the Boat's location in Dawnstar, I wasn't allowed to do so because Falskaar is marked as Master and apparently I cannot load a non-master plugin before a master one. if I let this mod load after Falskaar, will it erase the boat that takes me to Falskaar?
DELETE:Just downloaded it and found it disabled with newest version causing endless loading into mainscreen.So I suppose this patch needs a update. UPDATE:nope that's a mistake.I forgot that I'd had the main mod eslified,making all patches crashed.
I''m not sure why you think it wouldn't be, this mod was uploaded a month later than Wares' latest update. It was entirely made on the most up to date version.
[00:00] [REFR:0F000D7A] (places RiftenDoorLoad01 "Door" [DOOR:0004D6ED] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 6,26) [00:00] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:00102F4F] (in GRUP Cell Temporary Children of DawnstarExterior07 [CELL:00008E97] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,26))"> [00:00] Done: Checking for Errors, Processed Records: 350, Errors found: 1, Elapsed Time: 00:00
Any idea? Could it be some AE content removes this triangle? The same error is receive when checking Wares main mod/esp.
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and if your like me and have town/city mods like JKs skyrim your gonna run into problems lol
if I let this mod load after Falskaar, will it erase the boat that takes me to Falskaar?
UPDATE:nope that's a mistake.I forgot that I'd had the main mod eslified,making all patches crashed.
[00:00] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:00102F4F] (in GRUP Cell Temporary Children of DawnstarExterior07 [CELL:00008E97] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,26))">
[00:00] Done: Checking for Errors, Processed Records: 350, Errors found: 1, Elapsed Time: 00:00
Any idea? Could it be some AE content removes this triangle? The same error is receive when checking Wares main mod/esp.