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Jelidity

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Jelidity

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22 comments

  1. Johnnyawesome06
    Johnnyawesome06
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    thats smart, and makes more since then a giant ship just sqeezing into a small dock in skyrim lol 

    and if your like me and have town/city mods like JKs skyrim your gonna run into problems lol
    1. ruffymcscruffy
      ruffymcscruffy
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      Does this mod work for you? Even with all the updates since this patch.
  2. Atroxion
    Atroxion
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    Does this function with the Lux patch for the original Wares of Tamriel? Considering it edits the interior cell itself, I d hope it does!
    1. urbon
      urbon
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      it should if the cell keeps the same id
  3. Bigice5150
    Bigice5150
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    Hey there, so I was considering adding the Northern Cardinal mod.  Now, I see that it also adds a boat location to Wyrmstooth which would be neat.  However, now there is a concern that the two would conflict since the other mod doesn't actually specify 'where' the boat docks in Wrymstooth.  Therefore, not sure if the two would work together so was just curious if anyone knows about that.  If it doesn't I have no problems leaving NC out of my load order, but, if the two do work then I'd be interested in having both.  Just asking if anyone knows this since I don't have a save far enough ahead to check it out.  Plus, the fact that I work a lot so therefore I don't exactly have a ton of time to experiment with it personally so any help with this would be appreciated.  Thanks to any who might know.
  4. toosober
    toosober
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    I'm having a weird issue where this mod is causing infinite loading on the main menu. I have not eslified wares of tamriel, so I'm not sure what might be causing that.
  5. satityr
    satityr
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    Hi, I have an issue with Loot, when I tried to load WareOfWyrmstooth.esp before Falskaar.esp to avoid any issues with the Boat's location in Dawnstar, I wasn't allowed to do so because Falskaar is marked as Master and apparently I cannot load a non-master plugin before a master one.
    if I let this mod load after Falskaar, will it erase the boat that takes me to Falskaar?
  6. Citachi0
    Citachi0
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    DELETE:Just downloaded it and found it disabled with newest version causing endless loading into mainscreen.So I suppose this patch needs a update.
    UPDATE:nope that's a mistake.I forgot that I'd had the main mod eslified,making all patches crashed.
  7. ItalianSupreme
    ItalianSupreme
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    • 4 kudos
    Absolutely f*#@ing essential. Thank you!
  8. Gardion
    Gardion
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    Could someone confirm this mod is compatible with the latest update of Wares of Tamriel?
    1. Jelidity
      Jelidity
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      I''m not sure why you think it wouldn't be, this mod was uploaded a month later than Wares' latest update. It was entirely made on the most up to date version.
    2. Gardion
      Gardion
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      Sorry, my fault. I didn't watch the release date of each mod. Thanks for your attention.
  9. Maldaraan92
    Maldaraan92
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    No more "Hey can you move your boat? Its parked right behind me" log jam in dawnstar docks AND adds a bit of an incentive to rebuild Stonehollow
  10. bientje
    bientje
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    [00:00] [REFR:0F000D7A] (places RiftenDoorLoad01 "Door" [DOOR:0004D6ED] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 6,26)
    [00:00]     REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:00102F4F] (in GRUP Cell Temporary Children of DawnstarExterior07 [CELL:00008E97] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,26))">
    [00:00] Done: Checking for Errors, Processed Records: 350, Errors found: 1, Elapsed Time: 00:00

    Any idea? Could it be some AE content removes this triangle? The same error is receive when checking Wares main mod/esp.