Skyrim Special Edition
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Tag727

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Tag727

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Makes 3 perks in the conjuration tree for the Adamant perk overhaul let you summon/reanimate an additional minion for a total of 5 controlled summons/undead at level 100 in conjuration.

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Version 3.0: I decided to change how much experience you get from summoning and reanimation spells. Mysticism and Adamant already balance it more than vanilla had but when summoning/reanimating 2-4 summons/undead you get so much experience your conjuration level shoots up extremely quickly. With Adamant/Mysticism they all gave around 1.5-2 x magicka cost in experience. I changed the multiplier to .75 across the board so now having multiple creatures under your control will give you a more natural progression in conjuration instead of leveling it extremely quickly. If you don't like the slower experience gain use 2.0.

I love playing a summoner in Skyrim and love the Adamant perk overhaul. Unfortunately mastering the conjuration tree only lets you summon 2 total minions and I find that very underwhelming for being a master of conjuration. Most mods that increase how many minions you can summon edit the vanilla perks, which make them incompatible with Adamant, or make it so you can summon many things immediately.

This is a simple ESL flagged patch that adds the ability to summon an aditional minion to three Adamant conjuration perks. Including Doors of Oblivion, the Adamant name for Twin Souls, this will let you to summon 5 total minions through mastering the Conjuration tree. I chose the perks based on the skill level you unlock them at. I tried to make it so you become a more powerful summoner in a way that feels gradual but you also don't have to wait until the skill is maxed out to be a powerful summoner.

The perks are:
Dark Oath rank 1 (conjuration level 20)
Summoner rank 2 (conjuration level 50)
Daedric Pact (conjuration level 70)

I chose Dark Oath rank 1 so you have to level up more than just once for enough perk points to get a second summon but it also won't take long. I felt 50 was a good skill level for the third summon and Daedric Pact felt like a good one for the last one before Doors of Oblivion. I didn't put any in the undead branch of the skill tree but reanimated minions benefit from the perks on the summoner side anyway so you may as well get those perks as well. If anyone wants a version with more summons I'd be open to making a version that makes the total minion count 10 I just didn't feel like making two versions to start.

Anything that edits the same perks will conflict obviously.

Requirements:
Obviously you need Adamant - A Perk Overhaul by SimonMagus616 for this to work as this is just a simple edit to his fantastic mod.