Skyrim Special Edition

About this mod

Changes to Skyrim races. Lorewise friendly. Esl included

Requirements
Permissions and credits
Donations
Realistic Racials
    
Argonian

"This reptilian race, well-suited for the treacherous swamps of their homeland, has developed natural immunities to diseases and poisons. They can breathe water and are good at picking locks."

Male:

Health: 
80
Magicka: 100
Stamina: 100
Carry Weight: 300 // 
Feather Spells and Scrolls I Alter Carry Weight I
Health Regen: 0.7%
Magicka Regen: 2.9%
Stamina Regen: 5.1%
Speed: 105 + Athletics
Unarmed: 10 + 10 ( Claws )
Personality: -5% exp towards Speech skill.

Female:

Health: 80
Magicka: 120
Stamina: 100
Carry Weight: 300 
Health Regen: 0.7%
Magicka Regen: 3.0%
Stamina Regen: 5.0%
Speed: 100 + Athletics
Unarmed: 10 + 10 ( Claws )
Personality: -5% exp towards Speech skill.


Abilities/Skills (M/F) :

  • 50% disease resistance
  • Waterbreathing
  • Histskin
  • Claws - Argonian claws do 10 points of dmg
  • +75% poison resistance
  • Athletics - Argonian Athletics makes you sprint 5% and swim 30% faster
  • +5 Alchemy
  • +5 Illusion
  • -5 Restoration

Khajiit

"Hailing from the province of Elsweyr, they are intelligent, quick, and agile. They make excellent thieves due to their natural agility and unmatched acrobatics skill. All Khajiit can see in the dark."


Male:

Health: 80
Magicka: 100
Stamina: 100
Carry Weight: 300 
Health Regen: 0.7%
Magicka Regen: 2.9%
Stamina Regen: 5.1%
Speed: 100 + Athletics
Unarmed: 10 + 15 ( Claws )
Personality: Default exp towards Speech skill.

Female:

Health: 100
Magicka: 100
Stamina: 100
Carry Weight: 250
Health Regen: 0.6%
Magicka Regen: 2.9%
Stamina Regen: 5.1%
Speed: 100 + Athletics
Unarmed: 10 + 15 ( Claws )
Personality: Default exp towards Speech skill.

Abilities/Skills (M/F) :

  • Night Eye
  • Eye of Fear - Targets flee for 30 sec. 
  • Claw ability now does 15 dmg as in-game description says.
  • Acrobatics - Khajiit Acrobatics give 30% higher jumps and reduces fall damage by 30%.
  • Athletics - Khajiit Athletics gives you 5% faster sprints.
  • +5 Light Armor

Orc

"The people of the Wrothgarian and Dragontail Mountains, Orcish armorers are prized for their craftsmanship. Orc troops in heavy armor are among the finest in the Empire, and are fearsome when using their Berserker Rage."

Male:

Health: 
120
Magicka: 80
Stamina: 120
Carry Weight: 325 
Health Regen: 0.75%
Magicka Regen: 3.0%
Stamina Regen: 4.8%
Speed: 95
Unarmed: 10 + 10 ( Malacath's Gift )
Personality: -5% exp towards Speech skill.

Female:

Health: 120
Magicka: 100
Stamina: 115
Carry Weight: 325 
Health Regen: 0.75%
Magicka Regen: 3.0%
Stamina Regen: 4.8%
Speed: 95
Unarmed: 10 + 10 (  Malacath's Gift )
Personality: -7% exp towards Speech skill.

Abilities/Skills (M/F) :

  • Berserker Rage
  • 10% magic resistance
  • +6 buff to unarmed combat 
  • Malacath's Gift - Your fists do 10 more dmg.
  • +5 Smithing skill
  • +5 Block skill
  • -5 Enchanting skill

Nord

"Citizens of Skyrim, they are a tall and fair-haired people. Strong and hardy, Nords are famous for their resistance to cold. They are highly talented warriors."

Male:

Health: 
120
Magicka: 80
Stamina: 110
Carry Weight: 350
Health Regen: 0.8%
Magicka Regen: 2.9%
Stamina Regen: 5.0%
Speed: 100
Unarmed: 12
Personality: -5% exp towards Speech skill.

Female:

Health: 100
Magicka: 80
Stamina: 110
Carry Weight: 350 

Health Regen: 0.8%
Magicka Regen: 3.0%
Stamina Regen: 5.0%
Speed: 100
Unarmed: 12 
Personality: -5% exp towards Speech skill.

Abilities/Skills (M/F) :

  • Resist Frost 50%
  • Nords Tempest - For 60 seconds, opponents that get too close take 8 points per second of frost damage.
  • Woad - Improves the caster's armor rating by 80 points for 60 seconds.
  • Resist Shock 10%
  • +5 Heavy Armor 
  • +5 Resoration 
  • Battle Cry - removed
  • -5 Speech


High Elf

"Also known as "Altmer" in their homeland of Summerset Isle, the High Elves are the most strongly gifted in the arcane arts of all the races. However, they are also somewhat vulnerable to fire, frost and shock."

Male:

Health: 100
Magicka: 
120 + Highborn
Stamina: 90
Carry Weight: 250 
Health Regen: 0.6%
Magicka Regen: 3.0%
Stamina Regen: 4.9%
Speed: 95
Unarmed: 8
Personality: Default exp towards Speech skill.

Female:

Health: 80
Magicka: 120 + Highborn
Stamina: 80
Carry Weight: 250
Health Regen: 0.6%
Magicka Regen: 3.0%
Stamina Regen: 5.0%
Speed: 100
Unarmed: 8
Personality: Default exp towards Speech skill.

Abilities/Skills (M/F) :

  • Highborn
  • Fortify Magicka now grants 80 magicka ( was 50 )
  • 50% disease resistance
  • Elemental Weakness - High Elves are 10% weaker to Fire, Frost and Shock spells.
  • +5 Destruction
  • +5 Enchanting
  • +5 Alchemy
  • -5 Illusion
  • -5 Restoration


Imperial

"Natives of the civilized, cosmopolitan province of Cyrodiil, they have proved to be shrewd diplomats and traders. They are skilled with heavy armor and in the social skills and tend to favor the warrior classes."

Male:

Health: 100
Magicka: 100
Stamina: 80
Carry Weight: 300
Health Regen: 0.7%
Magicka Regen: 2.9%
Stamina Regen: 4.9%
Speed: 100
Unarmed: 10 + 10 ( Imperial Legacy )
Personality: +5% exp towards Speech skill.

Female:

Health: 100
Magicka: 100
Stamina: 90
Carry Weight: 300 
Health Regen: 0.7%
Magicka Regen: 3.0%
Stamina Regen: 4.9%
Speed: 95
Unarmed: 10 + 10 ( Imperial Legacy )
Personality: +5% exp towards Speech skill.

Abilities/Skills (M/F) :

  • Voice of the Emperor
  • Imperial Luck
  • Star of the West - AOE absorb stamina for 50 points from each nearby hostile target
  • +6 buff to unarmed combat
  • Imperial Legacy - Your fists do 10 more dmg
  • Mercantile - You haggle 5% better prices
  • +10 Speech
  • +5 Heavy Armor
  • +5 Two Handed
  • +5 Light Armor
  • -10 Restoration
  • -5 Destruction
  • -5 Enchanting


Redguard

"The most naturally talented warriors in Tamriel. In addition to their cultural affinities for many weapon and armor styles, they also have a hardy constitution and a natural resistance to disease and poison."


Male:


Health: 
120
Magicka: 80
Stamina: 110
Carry Weight: 350
Health Regen: 0.8%
Magicka Regen: 2.9%
Stamina Regen: 5.0%
Speed: 100 + Athletics
Unarmed: 12
Personality: -5% exp towards Speech skill.

Female:

Health: 120
Magicka: 80
Stamina: 100
Carry Weight: 300 
Health Regen: 0.7%
Magicka Regen: 2.9%
Stamina Regen: 5.0%
Speed: 100 + Athletics
Unarmed: 12
Personality: Default exp towards Speech skill.


Abilities/Skills (M/F) :

  • 50% Resist Poison
  • Adrenalin Rush - You do 30% more damage, gain 125 health, 20% boost in speed and 5x stamina regen for 60 sec.
  • 50% Resist Disease
  • Athletics - As a Redguard you sprint 5% faster.
  • Mercantile - You haggle 5% better prices.
  • +10 Two-Handed 
  • +5 Heavy Armor   
  • +5 Light Armor  
  • -5 Alteration 
  • -5 Archery 
  • -5 Destruction


Dark Elf

"Also known as "Dunmer" in their homeland of Morrowind, the Dark Elves are noted for their skilled and balanced integration of the sword, the bow and destruction magic. They are resistant to fire and can summon an ancestral ghost for aid."

Male:

Health: 100
Magicka: 100
Stamina: 
90
Carry Weight: 300

Health Regen: 0.7%
Magicka Regen: 2.9%
Stamina Regen: 5.1%
Speed: 105 + Athletics
Unarmed: 10
Personality: -5% exp towards Speech skill.

Female:

Health: 80
Magicka: 100
Stamina: 90
Carry Weight: 300
Health Regen: 0.7%
Magicka Regen: 2.9%
Stamina Regen: 5.1%
Speed: 105 + Athletics
Unarmed: 10
Personality: Default exp towards Speech skill.

Abilities/Skills (M/F) :

  • 50% Resist Fire
  • Athletics - As a Dunmer you sprint 5% faster
  • Ancestor Guardian - Summons Ancestor Guardian to fight for you for 60 sec. ( lvls up with you, every 5 lvl gets new upgraded weapon until lvl 30 )
  • +10 One-handed 
  • +5 Archery   
  • Ancestor's Wrath - removed
  • -5 Illusion 
  • -5 Alchemy 


Wood Elf

"The clanfolk of the Western Valenwood forests, also known as "Bosmer." Wood Elves are nimble and quick, making them good scouts and thieves, and there are no finer archers in all of Tamriel. Their ability to command creatures is well-known."

Male:

Health: 100
Magicka: 100
Stamina: 100
Carry Weight: 250

Health Regen: 0.6%
Magicka Regen: 2.9%
Stamina Regen: 5.1%
Speed: 105
Unarmed: 8
Personality: -5% exp towards Speech skill.

Female:

Health: 80
Magicka: 100
Stamina: 90
Carry Weight: 250 
Health Regen: 0.6%
Magicka Regen: 2.9%
Stamina Regen: 5.1%
Speed: 105
Unarmed: 8
Personality: Default exp towards Speech skill.

Abilities/Skills (M/F) :

  • 50% Resist Disease
  • Acrobatics - Bosmer acrobatics gives you 15% higher jumps and reduce fall damage by 15%.
  • Animal Alliance - renamed Command Animal ( default Bosmer power )
  • Command Animal ( lesser power ) - Make an animal follow and fight for you granting it fortified health, armor, magic resist and damage. Every fifth Bosmer level, up to the thirty-fifth level these effects multiplies. ( Animals above 30 lvl can be commanded at 40 lvl and they don't get additional effects )
  • Summon Animal - Summons commanded animal. Made this spell because animals doesn't follow you into caves..etc. You will also need another mod to make it happen :   ---------> Enemies Follow Me <--------- 
  • +5 Sneak
  • Resist Poison - removed


Breton

"In addition to their quick and perceptive grasp of spellcraft, even the humblest of Bretons can boast a resistance to magical energies. They are particularly skilled at summoning and healing magic."

Male:

Health: 80
Magicka: 120 + Enhanced Magicka
Stamina: 90
Carry Weight: 300
Health Regen: 0.7%
Magicka Regen: 3.1%
Stamina Regen: 4.9%
Speed: 95
Unarmed: 10
Personality: Default exp towards Speech skill.

Female:

Health: 80
Magicka: 120 + Enhanced Magicka
Stamina: 80
Carry Weight: 250 
Health Regen: 0.6%
Magicka Regen: 3.1%
Stamina Regen: 5.0%
Speed: 100
Unarmed: 10
Personality: Default exp towards Speech skill.

Abilities/Skills (M/F) :

  • Dragonskin
  • 25% Resist Magic
  • Enhanced Magicka - Bretons are born with 30 extra magicka.
  • +5 Restoration
  • +5 Alteration 
  • -5 Speech 

Standalone files :

Realistic Racials -


Magic - Spells: