The "East Empire Docks" start no longer correctly triggers the DBM_LALStart quest. This seems to be because the check in the trigger script is looking for the quest "AP_HelgenDialogue" when it's actually called "AP_DialogueHelgen". Maybe this was changed in a recent AP update?
Your script worked in my last playthrough but for some reason I can't trigger it again. By any chance is there a console command to trigger it manually?
Guys the mod wrks OK but shoudnt aurelion send you to helgen to start the Intro of Alternate Prespective ? I think that in Alternate Start mod he actually send you there but here he only breefly mantion helgen and some artifacts there but no quest log so i dont know now. Is there a way i will hear about Helgen somehow in a game for roleplay purposes or shoud i just directly go to Helgen on my behalf ?
Edited bc I said there were issues before, but alas, that was user error: For the 'Relic Hunter' start I just cleaned the masters for the original TCC patch in zEdit and it works perfectly as a patch for this mod, too :)
Using alternate perspective v3, Legacy v5.6.4 Whenever I select from overseas > East empire trading company, a message box pops up saying "You seem to be stuck, I'll put in the helgen inn" Whenever I select guildmaster of the explorer's guild, same thing Although when I used the fixed script from Blackread, below. I did get the quest from selecting the east empire option, but it just sent me back to the helgen inn shortly after a loading screen. Not too sure how to fix this.. I have alternate perspective, and this loaded pretty much end of my load order.. With this overwriting the guild master start in the left pane of MO2.
EDIT: The "you seem to be stuck" Is related to something else that's wrong in my game, testing without this or alternate perspective, tried just leaving solitude on a fresh save and black screen then put me back in solitude.. So this mod probably works just fine. Apologies.
Is this compatible with the latest version of legacy of dragonborn? Auryndin(Whatev is name was) keeps telling me about the key to the house but the dialogue is looped and the key never given.
hello thanks for the mod, just a question i have installed both patches and have been playing around with different starts. i was walking around and found myself at the ruin for the guildmaster start so thought id get the blade however there was no switch on the seat and no dagger in the room. has anyone else had this or is it something on my side?
edit just goin back to og starter dont know whats wrong with it
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Here's the fixed script: https://mega.nz/file/FftzCbiB#LNzFU1snkj1zB6eksXr3dZN3HF6YFkPsd9POjfVx1as
3.0 refractured some internals, Ill be updating this mod soonish with the new script
I think that in Alternate Start mod he actually send you there but here he only breefly mantion helgen and some artifacts there but no quest log so i dont know now.
Is there a way i will hear about Helgen somehow in a game for roleplay purposes or shoud i just directly go to Helgen on my behalf ?
Using alternate perspective v3, Legacy v5.6.4
Whenever I select from overseas > East empire trading company, a message box pops up saying "You seem to be stuck, I'll put in the helgen inn"
Whenever I select guildmaster of the explorer's guild, same thing
Although when I used the fixed script from Blackread, below. I did get the quest from selecting the east empire option, but it just sent me back to the helgen inn shortly after a loading screen. Not too sure how to fix this.. I have alternate perspective, and this loaded pretty much end of my load order.. With this overwriting the guild master start in the left pane of MO2.
EDIT: The "you seem to be stuck" Is related to something else that's wrong in my game, testing without this or alternate perspective, tried just leaving solitude on a fresh save and black screen then put me back in solitude.. So this mod probably works just fine. Apologies.
edit just goin back to og starter dont know whats wrong with it