Hello, would you give me permission to convert your movesets to MCO and SCAR and repost them here on Nexus? Good movesets like this are lost in the defunct SkySA ecosystem and can be revived and reused today, especially for NPCs.
Obviously I intend to give you credit and I don't mind all the DP the mod receives going straight to your Nexus account if necessary.
i freeze everytime i try to do an animation am i doing somthing wrong? i have all the requirments but when i try to swing the staff i become t pose like frozen
Is it possible to add other mods weapons into the conditions ? IsEquippedRightHasKeyword("othermod.esp" | 0x00001) AND IsEquippedRightHasKeyword("NewArmoury.esp" | 0x0E4581)
@Kusko25 Have you tried converting some animations? The converter kept saying "Key not found", but the files did get converted to MCO, not really sure if that's could be overlooked but certainly is an issue, I'm currently hitting a dead end trying to get the anims to work with MCO, no matter what I do, I've followed the instruction retried over and over and nothing.
for me the animations are quite fast, is that how its supposed to be or is something wrong on my end. It's just an animated armoury thing, I got it sorted
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Obviously I intend to give you credit and I don't mind all the DP the mod receives going straight to your Nexus account if necessary.
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I know that thoses informations are embed in the skysa$601 -> skysa$620. in the nemesis engine folder.
Can you add the ones you are using in your mod please ? I don't find how thoses files are generated.
There is an example of path on the 2nd download (the skysa version) here : https://www.nexusmods.com/skyrimspecialedition/mods/55618