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ciome

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CiomeG

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55 comments

  1. MathieuTheDunmer
    MathieuTheDunmer
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    • 378 kudos
    Hello, would you give me permission to convert your movesets to MCO and SCAR and repost them here on Nexus? Good movesets like this are lost in the defunct SkySA ecosystem and can be revived and reused today, especially for NPCs.

    Obviously I intend to give you credit and I don't mind all the DP the mod receives going straight to your Nexus account if necessary.
    1. deleted155448263
      deleted155448263
      • account closed
      • 2 kudos
      pls let me know if you ever get permission this is one of my favorite movesets that i couldnt transition into mco
    2. hoangdai94
      hoangdai94
      • member
      • 175 kudos
      @CiomeG Plz permit @
      MathieuTheDunmer !!! :D
      @
      MathieuTheDunmer Did you try to PM him ? Also, is this mod compatible with Precision ? :)
  2. hoangdai94
    hoangdai94
    • member
    • 175 kudos
    ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
  3. deleted155448263
    deleted155448263
    • account closed
    • 2 kudos
    is it compatible with mco ?
  4. Mirandae96
    Mirandae96
    • member
    • 0 kudos
    i freeze everytime i try to do an animation am i doing somthing wrong? i have all the requirments but when i try to swing the staff i become t pose like frozen
    1. WolfiPL
      WolfiPL
      • supporter
      • 4 kudos
      Did you use Nemesis and have DAR? If no, download both and do a patch with nemesis
  5. alwaysj
    alwaysj
    • member
    • 1 kudos
    Is it possible to add other mods weapons into the conditions ? IsEquippedRightHasKeyword("othermod.esp" | 0x00001) AND IsEquippedRightHasKeyword("NewArmoury.esp" | 0x0E4581) 
  6. Zahurul23
    Zahurul23
    • supporter
    • 0 kudos
    when will we see a conversion to MCO?
    1. Kusko25
      Kusko25
      • supporter
      • 1 kudos
      You can convert it yourself using the converter available here https://www.skyrim-guild.com/distars-mods/adxp-mco
    2. Nothatimportant
      Nothatimportant
      • member
      • 0 kudos
      @Kusko25 Have you tried converting some animations? The converter kept saying "Key not found", but the files did get converted to MCO, not really sure if that's could be overlooked but certainly is an issue, I'm currently hitting a dead end trying to get the anims to work with MCO, no matter what I do, I've followed the instruction retried over and over and nothing.
  7. Shwerta
    Shwerta
    • premium
    • 16 kudos
    for me the animations are quite fast, is that how its supposed to be or is something wrong on my end. It's just an animated armoury thing, I got it sorted 
  8. MagicalGoat
    MagicalGoat
    • member
    • 0 kudos
    Anyone know a mod that adds more battle staff besides the ones in animated armoury?
  9. chompchompDoublon
    chompchompDoublon
    • member
    • 0 kudos
    I really like your animations, thanks a lot for it. However I have a small issue : the movement of the character does not match the animations.

    I know that thoses informations are embed in the skysa$601 -> skysa$620. in the nemesis engine folder.

    Can you add the ones you are using in your mod please ? I don't find how thoses files are generated.

    There is an example of path on the 2nd download (the skysa version) here : https://www.nexusmods.com/skyrimspecialedition/mods/55618
  10. One question tho. Why does it replace the Spear animations too?