Skyrim Special Edition
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doodlum

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doodlum

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About this mod

A simple fix for an annoying horse sprint bug. For SSE, AE, VR and Enderal. ESP-FE

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DESCRIPTION

Skyrim has a bug where if you have zero stamina, then your horse can't sprint

You can observe this bug with Horse Stamina HUD



My horse has full stamina, but can't sprint? What treachery is this?

Turns out if the player is unable to sprint, neither can the horse. Typically the player has stamina regeneration so this bug does not manifest into an actual issue. However, if your character has low or zero stamina regeneration then it can cause a problem, and so you either need a potion or to wait to fix it.

This often happens if you are a vampire, and sometimes with Survival Mode.

I've reported the bug to Bethesda, but they may or may not fix it. This bug really annoyed me, so I whipped up a little fix to stop this happening. SSE, AE, Skyrim VR and Enderal compatible of course.

The fix is a lightweight, event-based script, which ensures there is at least a single stamina point on the player when they mount their horse, to stop this bug manifesting. You can see the whole script here:
Spoiler:  
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scriptName HorseSprintFix extends ReferenceAlias
;-- Properties --------------------------------------
Actor property PlayerRef auto
event OnInit()
RegisterForAnimationEvent(PlayerRef, "SoundPlay.NPCHorseMount")
RegisterForAnimationEvent(PlayerRef, "HorseEnter")
RegisterForAnimationEvent(PlayerRef, "HorseEnterInstant")
RegisterForAnimationEvent(PlayerRef, "HorseEnterSwim")
endevent
function OnRaceSwitchComplete()
Utility.Wait(1.0)
RegisterForAnimationEvent(PlayerRef, "SoundPlay.NPCHorseMount")
RegisterForAnimationEvent(PlayerRef, "HorseEnter")
RegisterForAnimationEvent(PlayerRef, "HorseEnterInstant")
RegisterForAnimationEvent(PlayerRef, "HorseEnterSwim")
endFunction
Event OnPlayerLoadGame()
RegisterForAnimationEvent(PlayerRef, "SoundPlay.NPCHorseMount")
RegisterForAnimationEvent(PlayerRef, "HorseEnter")
RegisterForAnimationEvent(PlayerRef, "HorseEnterInstant")
RegisterForAnimationEvent(PlayerRef, "HorseEnterSwim")
endEvent
function OnAnimationEvent(objectreference akSource, String asEventName)
if PlayerRef.IsOnMount() && PlayerRef.GetAv("Stamina") < 1
if asEventName == "SoundPlay.NPCHorseMount" || asEventName == "HorseEnter" || asEventName == "HorseEnterInstant" || asEventName == "HorseEnterSwim"
PlayerRef.RestoreAV("Stamina", 1)
endif
endIf
endFunction


CREDITS

wSkeever because I stole his brand. I had a chance and I took it.
iEquip for listing animation events.
SoS