Skyrim Special Edition

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unblest

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unblest

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About this mod

SSEEdit script to automatically generate crafting/tempering recipes for weapon and armor.
You can also make crafting recipes to require a book to show up on crafting menu.

Requirements
Permissions and credits
Changelogs
Description:
These scripts are intended to used for custom weapon/armor mods that don't come readily with crafting/tempering recipes. Instead of generating them manually with Creation Kit, you can generate these recipes automatically using this script.

Warning: Always Backup Your Mod before Making Any Changes with This Script
Advanced Users/Modders Only

Requirement:
SSEEdit 3.1.3 or later
mtefunctions.pas from Merge Script or NPCVisualTransfer

Installation:
Drop scripts into SSEEdit\Edit Scripts folder

How to generate recipes automatically:
1. Load custom item mod along with dragonborn.esm in SSEEdit
2. Select single or multiple armor/weapon records that you with to automatically generate crafting/tempering recipes
3. RIght click -> apply script -> select _Construct crafting recipe tempering recipe.
4. Press OK
5. A pop up will ask you to select a material.
6. Click on a radio button to mark it and press ok

How to make crafting recipes to require a book (to reduce crafting menu clutter)
1. Load custom item mod that already has crafting recipes
2. Open that ESP's tree by clicking on a (+) button left side of the ESP
3. Open Constructible Objects
4. Select multiple recipes by dragging a box around recipes or using shift or control key + clicking individual recipes
5. Right click and apply script _make recipes require a book
6. A pop up will ask you to put editor id, title and the content of the book
7. editorid is usually generated automatically, so mostly you can ignore that part
8. put the title and content of the book inside the text boxes.
9. Note that contents written may be lost or get real ugly during the process, so I warn you not to put too much effort in the content field of the book.
10. Press ok
11. The generated book doesn't appear in game normally, you'd have to console it in or place it in the world. (my preferred method is putting it in a container somewhere)

Note:
1. When generating recipes, the script automatically skips if selected item already has a crafting recipe or a tempering recipe
2. When generating recipes, required perk is automatically added for the type of material you selected
3. When generating a crafting recipe, required material is in its simplest form: you'd want to manually tweak required items if you want more complex feature.

Credits:
SSEEdit team
Mator