Mod author here: If anyone would like to upload pictures of the other Temples or what the mod looks like on your rig, I'd be very grateful! Hope you all enjoy. Don't forget to endorse if you do!
Also I am looking for a modeler to make stained glass windows, sort of like you see in Oblivion, to create a more lore-friendly option for this mod. If you are interested let me know!
Everything has been updated for SSE, including the way installs work. Check the install instructions for details!
Not sure if anyone is still checking this page, but if so:
I'm just returning to Skyrim SE after a long time away from the game to focus on RL. Obviously RL is more important than modding, but I do want to try to get some updates out for this mod when I find the time and energy. Stuff I have planned:
- Better organized files sections - Recheck all the .esps and make sure there aren't any stray edits or incorrect headers that slipped through - Patch for BOYD - Patch for Chapels of Skyrim - Other patches as people suggest them
I am also considering stripping down the main file options to just have one size of fresco. Let me know which sizing you prefer in the comments!
UPDATE FOR THE UPDATE:
One computer crash later and I haven't gotten around to updating this yet. But others have! Here are some up-to-date ports and fixes:
2019 version (closer to my LE version): https://www.nexusmods.com/skyrimspecialedition/mods/29695 Mesh and cubemap fixes: https://www.nexusmods.com/skyrimspecialedition/mods/33514
I'm glad to see people still enjoying this mod! Many thanks to these authors for keeping it up-to-date and playable.
I have a bug (or something like issue), but dont correctly think what this is cos this mod, but in Caught Red Handed my temple icon on wall just stucking in air and broken some cells in interior (they are lost, floor and walls, for example). I think those troubles can make Lux or any light or shadow mod. In another interiors and shrines all is OK. Can you make a patch for Caught Red Handed pls?
Writed with help of translator. Thanks for understanding.
I'm just getting back into Skyrim and this mod was near the top of my list for interiors mods. Temples are boring without these frescos, these are great!
thank you for this stunning beautiful mod. adds so much elegance and art to game. I will use the updated 2019 version that partanSith118 posted with your permission, but I just wanted to leave a comment here! :)
Hi, I'm using only the normal size version along the full version of the mod. The full version esp dont seems to have any wrong edit. About patches: I'm really interested in BOYD. Obviously it is directly incompatible with any lighting mod or college overhaul, but it is good enough load it before them. I'm not sure if new worldspaces like Falskaar/Wyrmstooth have places where to place the frescoes. Maybe some player houses/castles could benefit from them but I think it would be better if their authors directly adds the frescoes.
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Also I am looking for a modeler to make stained glass windows, sort of like you see in Oblivion, to create a more lore-friendly option for this mod. If you are interested let me know!
Everything has been updated for SSE, including the way installs work. Check the install instructions for details!
I'm just returning to Skyrim SE after a long time away from the game to focus on RL. Obviously RL is more important than modding, but I do want to try to get some updates out for this mod when I find the time and energy. Stuff I have planned:
- Better organized files sections
- Recheck all the .esps and make sure there aren't any stray edits or incorrect headers that slipped through
- Patch for BOYD
- Patch for Chapels of Skyrim
- Other patches as people suggest them
I am also considering stripping down the main file options to just have one size of fresco. Let me know which sizing you prefer in the comments!
UPDATE FOR THE UPDATE:
One computer crash later and I haven't gotten around to updating this yet. But others have! Here are some up-to-date ports and fixes:
2019 version (closer to my LE version): https://www.nexusmods.com/skyrimspecialedition/mods/29695
Mesh and cubemap fixes: https://www.nexusmods.com/skyrimspecialedition/mods/33514
I'm glad to see people still enjoying this mod! Many thanks to these authors for keeping it up-to-date and playable.
I have a bug (or something like issue), but dont correctly think what this is cos this mod, but in Caught Red Handed my temple icon on wall just stucking in air and broken some cells in interior (they are lost, floor and walls, for example). I think those troubles can make Lux or any light or shadow mod. In another interiors and shrines all is OK. Can you make a patch for Caught Red Handed pls?
Writed with help of translator. Thanks for understanding.https://www.nexusmods.com/skyrimspecialedition/mods/29695
I'm using only the normal size version along the full version of the mod.
The full version esp dont seems to have any wrong edit.
About patches:
I'm really interested in BOYD.
Obviously it is directly incompatible with any lighting mod or college overhaul, but it is good enough load it before them.
I'm not sure if new worldspaces like Falskaar/Wyrmstooth have places where to place the frescoes.
Maybe some player houses/castles could benefit from them but I think it would be better if their authors directly adds the frescoes.