I love this mod. All the greenery! That said, I have Verdant installed too and with the combo, it's *really, really* lush. Grass coming through the floor of the blacksmith, guards taking shrubbery to the face... It's totally my choice to use both mods, of course (the extra foliage is worth the clipping for me) - just noting it for anyone who's interested.
if you're still using this mod and Verdant load verdant after Lush Falkreath and you won't have the clipping. I just tested this out in my current load set up I'm doing
I was using this along with JK Cities and another Falkreath mod that caused several bugs (Like not being able to pull any weapons and pulling one making me T-pose ...... It didn't matter anyway because I never did see the freaking dragon even though he fried me 3 times before he flew off ,,,,,, I deletedthat one and then saw this and I'll think I'll delete it too .... I'm already losing 4-5 days by having to start all over again after removing these mods which will definitely break my save ..... Better now at level 11 than have everything come crashing down at level 50 or 60
Any word on compatibility with Interesting NPCs and Immersive Citizens? (two uber-popular NPC mods)
I checked the Immersive Citizen Compatibility list (http://nextgen-ai.com/immersive-citizens-compatibility-list/) and the patches available for Interesting NPCs (http://3dnpc.com/fan-patches/) but cant find any word on compatibility with Lush Falkreath.
Would suggest doing a quick cleanup with SSEEDIT, as it seems some SFO resources did end up in there. I did a quick scan of it bc I got a CTD after loading mod for the first time, wanted to see if this mod was actually causing it or not. SSEEdit is a real nice way to have complete control of the exact changes your mod makes, and helps fix any unintentional changes bc the creation kit is filled with hatred.
I would caution you to not touch the navmeshes unless you absolutely have to. A few cases where you have to is for doors, flags, and moving large objects like houses. In most cases, you can use L_NAVCUT boxes which is comparable to "punching a hole" in the nav mesh but with the best possible compatibility.
Well, it certainly does look nice! Though it's honestly pretty confusing for you to label any of the pictures as vanilla, even if you do explain what you mean in the description. Perhaps you might want to reconsider that.
Also, something to consider is that even if the NPCs don't have issues with the old navmeshes still being there, followers might, depending on how the player navigates the town.
14 comments
Plants. So very many plants.
Load this mod before/under Vurt's Flora Overhaul, if you have it.
Second can this mod be cleaned using SSEDIT?
third, is the author even still around?
I checked the Immersive Citizen Compatibility list (http://nextgen-ai.com/immersive-citizens-compatibility-list/) and the patches available for Interesting NPCs (http://3dnpc.com/fan-patches/) but cant find any word on compatibility with Lush Falkreath.
SSEEdit is a real nice way to have complete control of the exact changes your mod makes, and helps fix any unintentional changes bc the creation kit is filled with hatred.
In most cases, you can use L_NAVCUT boxes which is comparable to "punching a hole" in the nav mesh but with the best possible compatibility.
Also, something to consider is that even if the NPCs don't have issues with the old navmeshes still being there, followers might, depending on how the player navigates the town.
Are you saying followers are having trouble navigating? Hmm, I'll have to look into that :)
Thank you for your comments! :)