File information

Last updated

Original upload

Created by

Soupicide

Uploaded by

Soupicide

Virus scan

Safe to use

14 comments

  1. hifromneptune
    hifromneptune
    • supporter
    • 0 kudos
    I love this mod. All the greenery! That said, I have Verdant installed too and with the combo, it's *really, really* lush. Grass coming through the floor of the blacksmith, guards taking shrubbery to the face... It's totally my choice to use both mods, of course (the extra foliage is worth the clipping for me) - just noting it for anyone who's interested.

    Plants. So very many plants.
    1. redneck1st
      redneck1st
      • premium
      • 3 kudos
      if you're still using this mod and Verdant load verdant after Lush Falkreath and you won't have the clipping. I just tested this out in my current load set up I'm doing
    2. longjohn119
      longjohn119
      • premium
      • 5 kudos
      I was using this along with JK Cities and another Falkreath mod that caused several bugs (Like not being able to pull any weapons and pulling one making me T-pose ...... It didn't matter anyway because I never did see the freaking dragon even though he fried me 3 times before he flew off ,,,,,, I deletedthat one and then saw this and I'll think I'll delete it too .... I'm already losing 4-5 days by having to start all over again after removing these mods which will definitely break my save ..... Better now at level 11 than have everything come crashing down at level 50 or 60
  2. redneck1st
    redneck1st
    • premium
    • 3 kudos
    First off which is correct do I load it before or after Vurt's Floral overhaul as it can't be both as per the description page states

    Load this mod before/under Vurt's Flora Overhaul, if you have it.


    Second can this mod be cleaned using SSEDIT?


    third, is the author even still around?
  3. Frikster
    Frikster
    • member
    • 2 kudos
    Any word on compatibility with Interesting NPCs and Immersive Citizens? (two uber-popular NPC mods)

    I checked the Immersive Citizen Compatibility list (http://nextgen-ai.com/immersive-citizens-compatibility-list/) and the patches available for Interesting NPCs (http://3dnpc.com/fan-patches/) but cant find any word on compatibility with Lush Falkreath.
  4. SarcasticBird
    SarcasticBird
    • member
    • 15 kudos
    Would suggest doing a quick cleanup with SSEEDIT, as it seems some SFO resources did end up in there. I did a quick scan of it bc I got a CTD after loading mod for the first time, wanted to see if this mod was actually causing it or not.
    SSEEdit is a real nice way to have complete control of the exact changes your mod makes, and helps fix any unintentional changes bc the creation kit is filled with hatred.
  5. Worms47
    Worms47
    • supporter
    • 0 kudos
    Hello, good work for that! Does it work with "Holds The City Overhaul by Galandil" or "Kato's Falkreath by Katoxivar" ?
  6. goldentrash
    goldentrash
    • member
    • 0 kudos
    Does affect the performance but I love it too much so it shall stay in my mod list forever
  7. Licoricemint
    Licoricemint
    • member
    • 0 kudos
    Hi, does this mod change only Falkreath or also the surrounding forest area?
    1. Soupicide
      Soupicide
      • member
      • 4 kudos
      Hi there! I'm sorry for the late response. It only changes Falkreath and a very limited amount of the surrounding areas
  8. hishutup
    hishutup
    • premium
    • 170 kudos
    I would caution you to not touch the navmeshes unless you absolutely have to. A few cases where you have to is for doors, flags, and moving large objects like houses.
    In most cases, you can use L_NAVCUT boxes which is comparable to "punching a hole" in the nav mesh but with the best possible compatibility.
    1. Soupicide
      Soupicide
      • member
      • 4 kudos
      That's actually what I am doing. Thank you for your advice!
  9. graymaybe
    graymaybe
    • supporter
    • 46 kudos
    Well, it certainly does look nice! Though it's honestly pretty confusing for you to label any of the pictures as vanilla, even if you do explain what you mean in the description. Perhaps you might want to reconsider that.

    Also, something to consider is that even if the NPCs don't have issues with the old navmeshes still being there, followers might, depending on how the player navigates the town.
    1. Soupicide
      Soupicide
      • member
      • 4 kudos
      On that first point, yeah, I realized that after I uploaded them...going to be fixing that soon, the description was just a little hotfix.

      Are you saying followers are having trouble navigating? Hmm, I'll have to look into that :)

      Thank you for your comments! :)