This mod will alter the enchantments of the various items added in through the Creation Club add-ons Gallows Hall and Necromantic Grimoire. If you find one or two of the rewards within this content to be disappointing or think they can be better, look no further for I aim to do just that.
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Creation Club Content
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When it comes to the Elder Scrolls series, I love the artifacts. I'm a full on treasure hunter, willing to go out my way to hunt and gather all these ancient and priceless relics. For power, for fame and fortune, to hold a piece of history within the world.
Many of these artifacts have become key components to specific character builds with some being included within every kind of play-through. Yet while some are better than others, sometimes these great artifacts pale in comparison to their original counterparts, if not they are complete garbage, a disappointment, or would eventually become power crept by self-made enchantments.
It just saddens me when I see an artifact of legend gets overshadowed by a Wooden Sword with Chaos Damage enchanted on it. So I wanted to fix that, and through trial and error, looking through the lore and relics of the Elder Scrolls, I finally managed to do just that by tweaking these powerful items just enough so that they would be worth getting and be kept as balanced as possible.
With this mod, I have edited a select number of artifacts granted by the Creation Club content add-ons "Gallows Hall" and "Necromantic Grimoire" and this is for the necromancy player in mind. I personally enjoy the use of necromancy and have met in discussion whether or not such dark arts are evil. Spoiler of my opinion; it's not. Though dark, it's not the magic that's evil, it's the mage that uses it. And with these artifacts, you decide how you use such arcane arts.
Bloodworm Helm Original Enchantment: Conjuration spells cost 25% less to cast. Damage against undead increases by 25%.
New Enchantment: Conjuration spells cost 25% less to cast. Damage against undead increases by 25%. Allows you to cast the spell Bloodworm's Venom. Bloodworm's Venom: Drains the target's Health & Magicka by 7pts for 7 seconds. Drains the target's Stamina by 15pts for 7 seconds. Helm of Oreyn Bearclaw Original Enchantment: Stamina regenerates 20% faster. Increases your Stamina by 70 points.
New Enchantment: Stamina regenerates 20% faster. Increases your Health by 50 points. Increases your Stamina by 75 points. Revenant Boots Enchantment: Conjuration spells cost 25% less to cast. Increase Disease resistance by 50%. Created potions are 25% more powerful. Revenant Gloves Enchantment: Frost spells do 25% more damage. Destruction spells cost 25% less to cast. Increase Shock resistance by 20% Revenant Hood Enchantment: Increases your Magicka by 120 between the hours of midnight. Health regeneration decreased by 30%. Magicka regenerates 25% faster.
Revenant Robes Conjuration spells last 30% longer. Increases summon limit by 1 for lesser conjured or reanimated undead. Regain 30 Health and Magicka everytime a friendly conjured or reanimated minion dies. Staff of Worms Original Charge: 4000
New Charge: 8000
Original Enchantment: Reanimate a dead body up to LV40 permanently to fight for you.
New Enchantment: Reanimate a dead body up to LV65 permanently to fight for you.