Skyrim Special Edition
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WordsAboutWords

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Dingo2742

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About this mod

This mod does two things. First, it slightly moves the trap-door added by CCCH - Shadowfoot sanctum, so that it doesn't clip into the trophy bases added by by HSTNF. Second. it navmeshes all the doors added to Honeyside, Shadowfoot Sanctum, and The Ragged Flagon, so that followers and NPCs can travel through the various cells.

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This mod does two things. First, it slightly moves the trap-door added by CCCH - Shadowfoot sanctum, so that it doesn't clip into the trophy bases added by by HSTNF. Second, it navmeshes all the doors added to Honeyside, Shadowfoot Sanctum, and The Ragged Flagon, so that followers and NPCs can travel through the various cells.

Basically, this is so you can use MHIYH, NFF, or any other follower rehoming mods, where you can set a workday/sleep package in a separate cell from the home.

It's also totally compatible with JK's various interior overhauls around Riften, including ragged flagon, Elgrims elixers, and Bee and Barb.

If you put all these mods together, you actually end up with quite a network of ratway tunnels going all through Riften. It becomes one big extended underground thieve's lair.

Requires:


Shadowfoot Sanctum CC (available in anniversary edition I think)
Convenient Creation Club Houseing - Shadowfoot Sanctum
Honeyside TNF

Recommended:

JK's The Bee and Barb
JK's Elgrims Elixirs
JK's The Ragged Flagon