SKSEVR plugin that adds projectile based water splashes and ripples, and underwater explosions. This requires Splashes of Skyrim and built from po3's source.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
See open source LICENSE on GitHub which trumps Nexus.
File credits
po3 - for all the work and code
Donation Points system
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THIS IS THE OLD VERSIONING SYSTEM. 1.4.0 is the newest as of 2022-10-27 Fixes potential CTD on start exposed by VR Address Library 0.14.0
Version 1.6.0
THIS IS THE OLD VERSIONING SYSTEM. 1.4.0 is the newest as of 2022-10-27 Fixed false positives where splashes would trigger on adjacent surfaces with same water height. Splashes will no longer trigger on surfaces with water havok material, as these are already covered by vanilla.
Version 1.5.0
THIS IS THE OLD VERSIONING SYSTEM. 1.4.0 is the newest as of 2022-10-27 Initial release based on po3's GitHub code.
Version 1.4.0
Please note version numbering for has been resynced with base mod. This means latest is 1.4.0 (we'll have to figure out what to do if further releases).
Powerof3 is an awesome modder but can't support VR due to a lack of a headset. I've offered to help where I can. I've built this from his latest source under MIT. VR versions will always have a tweak version of .1 although it will be based on SSE as long as possible (e.g., 1.5.0.1).