I still get error mesages with all the new versions of this. This error message:
REL/Relocation.h(1252): Required VR Address Library file Data/SKSE/Plugins/version-1-4-15-0.csv does not exist
It first said, its Animation Que fix. I deleted it. Then it said its, Auto Parallax I deleted it. Then it said its Behavior data injector I delted it. Now its combat path revolution.
I do not get it. Whats wrong with my setup that I get all these errors with any version above 0.124 and no one else seems to have these problems?
EDIT: Actually it works up to Version 129. It stops working at 130 upwards.
ok. A reply to my own post on how this problem was solved. I had to completely remove the mod and reinstall it. Just downgrading and upgrading etc did not do the trick.
I wonder however, what happend to my setup to trow these errors. I had a similiar situation for HIGGS. Updating my HIGGS resulted in the game did not recognise HIGGS as existant. Only removing it completely and re-installing it, led to the wanted result.
I know this was last year but it is driving me crazy so I thought I would share. If you are playing through Steam right click the game and Verify integrity of the game under installed files. Not sure what happed bc mine was working fine as well and then this messages just showed up. I hope this helps you.
Everything was working smooth, but after I updated a few days ago VR library, Papyrus Extender and Papyrus Extender VR to their last version I got versionlib-1-4-15-0.bin error.
When I install mod that requires this library it just won't launch. Pseudo Physical Weapon Collision and Parry or Dismembering Framework, for example. The error: "REL/Module.h(300): Failed to obtain module handle for: "SkyrimSE.exe". You have likely renamed the executable to something unexpected. Renaming the executable back to "SkyrimSE.exe" may resolve the issue"
That means you installed SE/AE version of Pseudo Physical Weapon Collision and Parry where you should have installed the VR version. You need to show the specific error for Dismembering Framework, because that supports all versions.
This can't be, because I've downloaded and installed the VR version. I've tried to find the log and install another mod that depends on that library, but it still shows the same error skse64 plugin preloader - d3dx9_42 exe path: C:\Games\Steam\steamapps\common\The Elder Scrolls V Skyrim VR\SkyrimVR.exe loaded into SkyrimSE.exe or SkyrimVR.exe, proxying SkyrimSE d3dx9_42 funcs and registering preload hook success hook triggered, loading dll plugins (meh's loader) failed to search dll plugin directory DLLPlugin loader finished hook triggered, loading skse plugins found plugin "EngineFixesVR" for preloading attempting to load found plugins attempting to load "C:\Games\Steam\steamapps\common\The Elder Scrolls V Skyrim VR\Data\SKSE\Plugins\EngineFixesVR.dll" LoadLibrary failed loader finished That's the only log I've got
Forgive me if this is a silly question but I am getting "REL/ID.h (192): failed to find the IDS within the address library: 12917216. This means this script extender plugin is incompatible with the address library for this version of the game, and thus does not support it." This is from a version of object manipulation overhaul However, my question is: How hard is to patch in these mods in address library VR? If you can point me to some guides, I don't mind learning and patching in mods that I want to use that give me this message.
may i ask a quick clarification and question. 1- do i need to download the original mod (address library AE) also or no. 2- when there are other AE mods that arent really VR mods that ask for the original address lidrary AE can i download both addresses anyway so that the other mod will work. i hope i explained that properly
1. No 2. No probably not worth attempting, only look at SE mods for vr, if anything is for AE it's 99% of times incompatible unless you are just replacing textures or models. When the search function is back you can search the posts and put skyrim vr in the search field to see if anyone else got it working in vr.
After trying different things I have mostly got the error AdressLibrary.cpp(126,34):failed to open and it fails to open versionlib-1-4-15-0.bin m i havent managed to make any progress on figuring it out but after searching the file path the file simply does not exist. ive tried redownloading and disabling the mod just to see what occurs and it still pops up with the same error im really confused.
I get an error when launching SKSEVR, it says "Failed to find the ID within the address library: 52065. This version of the address library is not compatible with this version of the script extender for this version of the game." But I've been using the same version of SKSE and Skyrim VR for years, and I haven't recently updated the address library for SE. However I tried older versions of this VR address library and I keep getting the same error message anyway. Any idea how to fix this? This is the only address library I update regularly.
I coming here to ask if any VR user is having loading screen(s) not now fading to black but instead freezing during loading causing nausea if you keep your eyes open.
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I may mention support for mods in testing on the files page. If you're not seeing it in the requirements, it is not released yet.
Mod request?
Ask here. Forum has been closed since Nexus forums suck for searching/voting.
AddressLibrary.cpp(116,31): Failed to open C:\Games\Steam
Library\steamapps\common\SkyrimVR\Data\SKSE\Plugins\version-1-4-15-0.bin.
Anyone got any advice on how to solve this?
This error message:
REL/Relocation.h(1252): Required VR Address Library file Data/SKSE/Plugins/version-1-4-15-0.csv does not exist
It first said, its Animation Que fix.
I deleted it.
Then it said its, Auto Parallax
I deleted it.
Then it said its Behavior data injector
I delted it.
Now its combat path revolution.
I do not get it. Whats wrong with my setup that I get all these errors with any version above 0.124 and no one else seems to have these problems?
EDIT: Actually it works up to Version 129.
It stops working at 130 upwards.
I had to completely remove the mod and reinstall it. Just downgrading and upgrading etc did not do the trick.
I wonder however, what happend to my setup to trow these errors.
I had a similiar situation for HIGGS. Updating my HIGGS resulted in the game did not recognise HIGGS as existant. Only removing it completely and re-installing it, led to the wanted result.
You need to show the specific error for Dismembering Framework, because that supports all versions.
skse64 plugin preloader - d3dx9_42
exe path: C:\Games\Steam\steamapps\common\The Elder Scrolls V Skyrim VR\SkyrimVR.exe
loaded into SkyrimSE.exe or SkyrimVR.exe, proxying SkyrimSE d3dx9_42 funcs and registering preload hook
success
hook triggered, loading dll plugins (meh's loader)
failed to search dll plugin directory
DLLPlugin loader finished
hook triggered, loading skse plugins
found plugin "EngineFixesVR" for preloading
attempting to load found plugins
attempting to load "C:\Games\Steam\steamapps\common\The Elder Scrolls V Skyrim VR\Data\SKSE\Plugins\EngineFixesVR.dll"
LoadLibrary failed
loader finished
That's the only log I've got
This is from a version of object manipulation overhaul
However, my question is: How hard is to patch in these mods in address library VR? If you can point me to some guides, I don't mind learning and patching in mods that I want to use that give me this message.
1- do i need to download the original mod (address library AE) also or no.
2- when there are other AE mods that arent really VR mods that ask for the original address lidrary AE can i download both addresses anyway so that the other mod will work. i hope i explained that properly
2. No probably not worth attempting, only look at SE mods for vr, if anything is for AE it's 99% of times incompatible unless you are just replacing textures or models. When the search function is back you can search the posts and put skyrim vr in the search field to see if anyone else got it working in vr.
and it fails to open versionlib-1-4-15-0.bin m i havent managed to make any progress on figuring it out but after searching the file path the file simply does not exist. ive tried redownloading and disabling the mod just to see what occurs and it still pops up with the same error im really confused.
I get an error when launching SKSEVR, it says "Failed to find the ID within the address library: 52065. This version of the address library is not compatible with this version of the script extender for this version of the game." But I've been using the same version of SKSE and Skyrim VR for years, and I haven't recently updated the address library for SE. However I tried older versions of this VR address library and I keep getting the same error message anyway. Any idea how to fix this? This is the only address library I update regularly.