Skyrim Special Edition

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IcePenguin

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Chesko

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  1. Chesko
    Chesko
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    Hey everyone,

    I have released updates to the Vivid style (Stone and Flat).

    * The file size was greatly reduced with no perceptible loss of visual fidelity.
    * The files are now distributed as loose files in order to improve compatibility.
    * A short script now sets the world map blur INI settings, instead of distributing a separate INI file with the mod, to improve compatibility.

    To address concerns that were brought up: If you do not trust me, or otherwise want to make these INI changes yourself, and don't want any scripts included with this mod, you can safely delete both of the scripts included if you want to make the following INI edits yourself:


    [MapMenu]
    bWorldMapNoSkyDepthBlur=1
    fWorldMapNearDepthBlurScale=0
    fWorldMapDepthBlurScale=0
    fWorldMapMaximumDepthBlur=0


    If you do trust me, then, the work is done for you when you start the game.

    I think it's important that you understand what is in the mod and what it does, and how it does it, and to try to dissuade you from the feeling that "script" is a bad word. The game is full of scripts, it's how many things in the base game runs.

    Here are the scripts. I'm happy to walk you through them. I hope this calms any fears you might have.

    There is a quest. It needs to be started when the game runs. The quest doesn't do anything other than give us something that's needed to listen for a game load event.

    The script reads, effectively, "If I'm not running, start myself."


    -----------------------

    scriptname _WorldMap_MapSettingsQuest extends Quest

    Event OnInit()
    if !self.IsRunning()
    self.Start()
    endif
    EndEvent

    -----------------------


    There is a Reference Alias filled by the player. (A Reference Alias can be thought of as a "container" for another object, and lets us listen for events on that object without affecting the object itself. In this case, the object is the player.)

    When the quest starts, this script runs. When it first runs (OnInit), and when the game is reloaded (OnPlayerLoadGame), it makes INI settings changes. INI settings changes via script are temporary, which is why we do it when they reload the game, too. This temporary-ness has the nice side-effect that if you uninstall the mod, the changes automatically revert to the defaults. There are no persistent changes or things "sticking in your save game". There are no loops or continuously running code.

    This script can be read as: "When I initialize, or when the player loads the game, set the camera settings. When I set the camera settings, I should set the value of these 4 things and stop."


    -----------------------
    scriptname _WorldMap_SetMapOnLoad extends ReferenceAlias

    import Utility

    Event OnInit()
    SetCameraSettings()
    EndEvent

    Event OnPlayerLoadGame()
    SetCameraSettings()
    EndEvent

    function SetCameraSettings()
    debug.trace("[A Quality World Map] Applying map camera constraint settings on load." )
    SetINIBool("bWorldMapNoSkyDepthBlur:MapMenu", true)
    SetINIFloat("fWorldMapNearDepthBlurScale:MapMenu", 0)
    SetINIFloat("fWorldMapDepthBlurScale:MapMenu", 0)
    SetINIFloat("fWorldMapMaximumDepthBlur:MapMenu", 0)
    debug.trace("[A Quality World Map] Settings applied." )
    endFunction

    -----------------------


    That's all there is to it. I hope this provided some clarity.

    Enjoy,

    -- Chesko
  2. Michlo
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    Hiya.

    Thank you very much for this wonderful mod and all of its choices! :)

    Just curious, do you have any idea why your mod and this one: https://www.nexusmods.com/skyrimspecialedition/mods/13905?tab=files are linked? I.E. If I make one inactive, it gives a missing master notification of the other. I can't ask on Flying as the comments are locked.

    Cheers.

    Edit: It's looking as though Thieves Guild For Good Guys may have actually been the culprit and/or MO2 giving a false error. *shrug*
  3. rastadreadlion2
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    How have people fixed the blue tint problem?
  4. f4chester
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    Is the paper map supposed to be so incredibly BRIGHT?! is there a way to make it not sear my retinas every time I press M?
  5. Xoth74
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    Hi Guys. I got the "no roads" Problem. The tips like esp file change or LOOT orders won't work.
    In the Skyrim.ini just edit
    [MapMenu]
    uLockedObjectMapLOD=0 to 8
    uLockedTerrainLOD=0 to 8
    or delete (better)
    Works fine now.
    I use the Flat street mod.
  6. Wargasma
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    hi, there,
    trying this mod out, (it's awesum) but, the menu/search bar at the bottom seems to be missing..........how can I get it back?
     
     
    thanks
     
  7. RAMMTank
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    Thank You for the TOTALLY AWESOME Map! Super Great Work!
  8. lokzaza
    lokzaza
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    Dear noobs,
    Here are the form44 converted esp s. Using Bethesda Launcher Creation Kit with CK64 fixes rev 2.8
    Microsoft oneDrive link:
    https://1drv.ms/u/s!Av0pgZ6-84p1aF8ut2jMusTKKsU?e=qgt8TU

    To install:
    1). get the same version as the one you have installed.
    2). just in case (i don't know what mod manager you are using), remember the load order number of the esp plugin.
    3). either copy-paste & overwrite the .esp where the mod is installed
    4). (optional) for Mod Organiser 2 users, you can also define a new folder and create a new virtual mod, ensuring the new mod is below the original "a quality world map", so that it gets overwritten. In case you use multiple profile, "STEP SSE modding guide* " good practice is to also hide the original esp you are replacing (either by manually renaming the extension of the file or using MO by right clicking-> optional esp, and moving the old esp to the left).
    5). check that your plug-in load list has not changed. manually drag it to where it should be from point 2).

    (optional) Donate to this youtuber so you can cure my existential ennui:
    -edit: the bird pictured is now dead. Sadly, conjuration level too low to raise.

    https://www.youtube.com/channel/UC5mR8Jzj01FxqMEJWvrihlQ

    STEP SSE can be found here https://wiki.step-project.com/STEP:0.3.0b This guide is newer and easier to use than Lexy's guide.
    1. SenseiMewtwo12345
      SenseiMewtwo12345
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      This should be pinned. Hell, Chesko should just update the mod or hand control over it to someone who will actually maintain it.
    2. lokzaza
      lokzaza
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      Sweet dreams are made of this
      Who am I to disagree?
      I traveled the world
      And the seven seas
      Everybody's looking for something
    3. bluedude31
      bluedude31
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      love u
    4. lokzaza
      lokzaza
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      love you too <3
      The toucan's name is Maeve; they're like flying cat-dogs and about as clever as ravens. Insanely difficult to care for.
    5. Llewyndel
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      Should use MO2 to install these files as a separate mod, and if so should I put it after A Quality World Map in my load order?
    6. lokzaza
      lokzaza
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      TL;DR: do as you please.
      these are direct replacement esps for the original, so they should overwrite the original files. whether you drag & drop in the MO2 folder of a quality world map, or define a new mod in a new folder an copy the esp manually is your preference. As long as the new mod is lower in order on the left-pannel, it will overwrite the old. Generally, guides like STEP and Lexy's play safe and define a new mod instead of hard-overwriting; however, a good reason to not use this is if you happen to switch between mod profiles, where new folder additions will not be recognised in other profiles and will have a screwy load position (usually last).

      Either way, if using MO, your plug-in(ESP/ESL/ESM) load order will not be affected by any of these actions.
      use only the esp whose version you have installed.
    7. phpones
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      Vivid All Roads contains IcePenguinWorldMapPaper.esp
      Is it misnamed or is it the wrong file?
    8. lokzaza
      lokzaza
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      Fixed, sorry!
    9. VulcanTourist
      VulcanTourist
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      The OneDrive URL in the first post doesn't seem to work, and only a month has elapsed... and why is this even necessary? The ESP installed by the default download is already Form 44 (unless I did it myself earlier and have forgotten). And even though it's not already Light, Vortex will happily ESL-flag it for you with just a click.
    10. RNS
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      Works fine for me!
    11. lokzaza
      lokzaza
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      onedrive link works?
      The logic in the post is flawed.
      Ensure the link is copied and pasted correctly, or the conversion can be repeated with the 64-bit Construction Set downloaded via Bethesda Launcher.
      I do not know how ESL flagging works in Vortex- and whether it does more than just flagging- the code is closed source, so I can't advise on the procedure, as I exclusively use ModOrganizer and occasionally Wrye Smash, as recommended by mainstream modding guides. Either way, infinite diversity in infinite combinations.

      There is a debate about the different headers and record structure. https://www.reddit.com/r/skyrimmods/comments/5lyvf6/actual_relevance_of_forms_4344/
      Peace and long life.
  9. MithelCelestia
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    My map has this ugly jagged water lines with long straight lines and I dont know what Im doing wrong. Im using flat roads textures and I used sselodgen before downloading this mod. How do I fix this?
    1. lokzaza
      lokzaza
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      try increasing the resolution settings with SSElodgen. see settings here https://wiki.step-project.com/STEP:0.3.0b#STEP_5
      many users reported success by unpacking the BSA archive.
  10. KatCut
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    In response to post #83173738.


    Spoiler:  
    Show

    I posted the solution below.
     


     
    Turns out i missed a setting in xlodgen so my map was messed up ;p
  11. KatCut
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    xLodGen Changes the world map lod is there a fix for it? I mean this mod only retextures the map so even if i let this mod overwrite xlodgen's textures i'll still get the messed up map lod. please help me
    1. Zanderat
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      I posted the solution below.