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MaskedRPGFan

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MaskedRPGFan

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26 comments

  1. MaskedRPGFan
    MaskedRPGFan
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    Please use this topic to pick mods you want me to patch.

    If you appreciate my work please give me Kudos and Endorse my mods. For me, they are a source of motivation to work.
    Paypal or Ko-fi donation is also a good way to say thank you. You can be my Patron on Patreon.
  2. ChristopherC71
    ChristopherC71
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    Appreciate your tireless support of these mods! FHC is up to 4.2.1 will this version still work with the update or do you need to update as well?

    Thank you for your time sir! 
    1. MaskedRPGFan
      MaskedRPGFan
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      No need for update, MCM do not changed at all
    2. ChristopherC71
      ChristopherC71
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      Thank you for the confirmation. 👍
  3. HamsterSensei12
    HamsterSensei12
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    Does this need an update for FHC 4.2?
    1. MaskedRPGFan
      MaskedRPGFan
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      Yes, I am doing it and I will finish in less than 24 h.
    2. HamsterSensei12
      HamsterSensei12
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      Awesome. Thanks! :)
    3. MaskedRPGFan
      MaskedRPGFan
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      Done
  4. FlooWAP
    FlooWAP
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    • 6 kudos
    When activating your mod, the mcm for Farmhouse chimneys wont show up anymore. Havent had this problem with any oder of your setting loaders.
    1. MaskedRPGFan
      MaskedRPGFan
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      Please tell me the version of the game and the version of the mcm helper.
    2. FlooWAP
      FlooWAP
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      • 6 kudos
      Game Version 1.6.XX (the newest SSE Update [or AE]) with MCM Helper 1.3.2 8 For Skyrim Special Edition 1.6.x (Anniversary update).
    3. MaskedRPGFan
      MaskedRPGFan
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      Works fine:

  5. wxMichael
    wxMichael
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    Is DynDOLOD still able to detect Farmhouse Chimneys' settings with your new MCM?
    1. MaskedRPGFan
      MaskedRPGFan
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      It should detect them without problems, since all properties have been unchanged.
  6. Vendasia
    Vendasia
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    I encountered the same problem, with the chimney re-appearing again, after a game load or restart of Skyrim SE.
    This time it is the "Vanilla Dawnstar" setting.
    1. MaskedRPGFan
      MaskedRPGFan
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      Thank you for info, I will fix it.

      EDIT: Please try 2.0.1.
  7. TheFakeEmpire
    TheFakeEmpire
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    Could I please request an update foir 4.1.1, looks like some MCM settings have changed.
    1. MaskedRPGFan
      MaskedRPGFan
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      Thank you for the information, I have updated the mod.
    2. TheFakeEmpire
      TheFakeEmpire
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      Legend, thank you.
  8. Vendasia
    Vendasia
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    I encountered a really strange bug. And I am not sure if this is the fault of the settings loader. Every time I load into the game, there are chimneys in Kynesgrove. Normally they only appear when someone has the Arthmoors Kynesgrove box checked, but in this case, the box isn't checked. So every time I load or re-load a save, I have to go into the MCM, tick and then untick the mod support checkbox for Kynesgrove, so the chimneys are gone. But they are re-enabled every time I load into the game.
    1. MaskedRPGFan
      MaskedRPGFan
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      Thank you for report, I fixed it.
  9. Not sure what's up, but having this activated kinda breaks my Farmhouse Chimneys in certain towns.
    Mostly Ivarstead is very screwed. The chimneys are just jutting out the ground in random places.
    I also use JKs Skyrim and a patch for it and Farmhouse Chimneys, but this issue only exists when using this Settings Loader.
    1. MaskedRPGFan
      MaskedRPGFan
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      Thank you for report, I will check it.

      Please check if you are using: Vanilla Ivarstead or Arthmoor's Ivarstead Option.
    2. lilmetal
      lilmetal
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      • 80 kudos
      All settings are vanilla in the MCM.
      The only option I use and enable is Cutting Room Floor.
  10. Atardecer
    Atardecer
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    • 90 kudos
    Yesss

    I actually feel like that guy in your pictures now when I start a new game.

    Just chillin'.
  11. Kiddgimmick
    Kiddgimmick
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    • 329 kudos
    Thx again