Skyrim Special Edition

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Carnage2K4

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Carnage2K4

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  1. Carnage2K4
    Carnage2K4
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    Q?: everything:
    A: (19/Mar/2022) Yes, I'm going to be starting more significant updates to this mod very soon, the following is a list of items I'm intending to complete in my free time in the next few months.

    • Topaz Gigapixel AI upscaling of all textures to 4K and 8K resolutions (Example).
    • Patch compatibility for my soon to be released DP Mask mod, Which will include: 

      • Separate masks and hoods. (WIP)
      • Proper Beast race models (WIP) (WIP) (WIP) (WIP) (not 100% new, but based on existing models to maintain texture compatibility with other mods).
      • Topaz Gigapixel AI upscaling of vanilla textures as a base (Standalone Available), but use whatever texture mod you like.
      • Eye slits that are fitted to the textures of Apophysis and any other potential texture mod. (WIP) (WIP, WIP) (WIPWIP) (WIPWIPWIP) (WIPWIPWIP
      • Future polygon up-scaling of hoods and masks (likely a V2 addition)
      • It's own patch for Konahrik's Accoutrements to take into account the hood fix to match that mods clothing, but retain the models added by this new mod.
      This will effectively make Improved closefaced helmets a not issue, use ICFH for other helmets and the new mod for the DP Masks with Apophysis or other texture mod, I'm specifically designing the new mod for these reasons. It will roll ICFH, HDPM as well as beast race versions (to which I do not know of a really good mod that does that, ICFH is fine, but... Look up! Roger Roger!) all in one for use with any texture addition (although custom eye slit compatibility will require a patch on the texture artists side, which is very VERY simple) Apophysis will get it the same day the new mod is released I already have them ready.
    • Dragonborn DLC textures, I have them semi prepared, I just need to put in the time.
    • Rebuild of Morokei and the Wooden mask.
    • Environmental Maps for metallic textures.
    • Some more interesting FX for a few of the masks, probably a v3 addition.
    • Patch for Konahrik's AccoutrementsAvailable now! in the optional Apophysis files.
    • Patch for Warmonger Armory.
    • Patches for some other small mask altering mods, if you have requests, this post is open to suggestions.
    I've been working diligently the last 3 months in my free time to get this all ready.
     
    1. Davishop
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      awesome! this mod is a staple of my load order, glad to see the dragonborn DLC masks are getting updated too, thanks very much!
    2. Carnage2K4
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      Cheers, Yep, they are still coming.
    3. ASavageEye
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      Any chance you can add in a Mask for Vahlok on Solstheim? Only Dragon Priest with no mask of his own. I just made a mod request today in the forums about this in fact lol
    4. Carnage2K4
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      None of the DPs in the DLC have Apophysis masks there are 4, I am working on them between my biology obligations.
    5. ASavageEye
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      Ok cool. I just figured you would only be doing the normal 3 that most other mods cover. Vahlok does not actually have a mask at all in the game so no other mod has ever touched him but it makes sense that he should have one. I mean the guy was more powerful than Miraak after all.
    6. wesisbes
      wesisbes
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      Just realized my post would've made more sense here, but I can't delete! Anyway, short summary is I would be so grateful a patch for Open Dragon Priest Masks by calyps (ported mod from Oldrim to SSE here). This is what they looked like when patched in Oldrim, aren't they absolutely gorgeous?? Thank you for your consideration!
    7. DrenX87
      DrenX87
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      new apophysis Morokei mask that you release doesnt work at all.... its the same old one no matter how many times i freckin reinstall it
    8. dragnierdraconai
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      Wondering if we could get a % progress update on the WIP mod? I wouldn't normally ask such a thing here, but it's been over a year and I'm hoping not abandoned.
    9. yu02241
      yu02241
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      Can we get a small update on how the mod revision is coming along? It's been quite a while and at this point I'm assuming it's just been scrapped.
  2. Jifors
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    For those who want to use both mods at once (strongly recommend)! In order for the new textures from the Apophis Priest Dragon mod to display correctly on open helmets from the Enhanced Closed Helmets mod, you need this patch: https://www.nexusmods.com/skyrimspecialedition/mods/18039?tab= files & file_id = 57505 & nmm = 1
    I hope I helped someone save a couple of extra minutes!
    DO NOT FORGET TO LIKE THE AUTHORS OF THESE MODS!
    1. danielz695
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      Wish I saw this earlier, absolute legend for linking it here, cheers man.
  3. elienaimg
    elienaimg
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    Installed the Konahrik's Accoutrements mod and the patch and the improved closefaced helmets mod meshes are still taking priority somehow...  This mod is up in the load order and all...
  4. capnjackspearow
    capnjackspearow
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    Does this still not have the Warmonger Armory patch where you can use these masks textures on the belt worn masks?
    1. capnjackspearow
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      Never mind, did a little searching and found a patch someone else did for this, but will post the link for anyone else that wants the patch for convenience sake.

      https://www.nexusmods.com/skyrimspecialedition/mods/32282
  5. TheFutileWar
    TheFutileWar
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    Hi bless you, the Vokun mask when dropped or in inventory is default texture,  when equipped is apophysis, my problem?

    NVM FIX is a conflict with LEGACY OF DRAGONBORN PATCh
    1. CountHazard
      CountHazard
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      How did you fix it?
    2. BroBroNelly
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      Would also like to know. Initially I had this problem with Volsung but now Vokun's giving me issues. Vanilla tex in inventory, modded tex on character with ICH patch.
    3. DimeSerene
      DimeSerene
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      Did y'all manage to find a fix? Vokun's mask showing up vanilla to me in inventory but when put on.. It's the Apophysis one. Also, the buffs are not applying using Apophysis, MLU, and LOTD with it. :/
  6. MrB0NK
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    whenever i equip a dragon priest mask it shows the vanilla texture instand of this mod, what should i do? Help needed!!
    1. MyHouseatl
      MyHouseatl
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      Load up your mods in XEdit and check for conflicts.
  7. BroBroNelly
    BroBroNelly
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    I'm using this and the ICH patch for this mod and for the life of me I can't figure out why Volsung's textures don't show up in the inventory/overworld but do when equipped.
    1. MyHouseatl
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      LOTD Patch conflict
  8. miller312
    miller312
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    Hi, I love your mod and I think It looks wonderful. But I can't get it to work with Cathedral armory, anyone know a way to overwrite the cathedral textures with the textures from Apophysis?
    1. BrownBag99
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      Hi there,

      I had the same problem. All the masks except hevnoraak, nahkriin, vokun, and krosis worked. For some reason, cathedral will overwrite apophysis no matter what with its generic looking textures, I almost mistook it for vanilla. I've tried every combination of load order with no luck. I've been trying to figure it out for awhile, and I just worked a solution. Is the the proper/best solution? Who knows, but it worked.

      Open up the cathedral armory file in your mod manager directory. I'm on MO2, so I found the mod in the list, right click, open in explorer.

      There will be 2 folders: meshes and textures.

      Go into each and find:
      dragonpriesthelms - in the meshes folder
      dragonpriesthelm - in the textures folder

      Don't delete these, just move them somewhere else like on your desktop but not in the cathedral armory master file. Keep them in case you need them later, then just drag them back where you found them. Load apophysis masks after cathedral. Bam- you should have the awesome mask textures :) 
  9. auelbekov
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    I have some masks left vanilla I put the loose version from the optional files everything is fine now
    1. CountHazard
      CountHazard
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      Just the textures, or the meshes as well?
      EDIT - doesn't matter, that didn't work for me. Unless you meant you uninstalled the .esp version and just installed the loose version instead.
  10. Autumnchain
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    What about the three Dawnguard Masks? Do they get their own textures or are they just still just recolors?
  11. kelvineppolon
    kelvineppolon
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    Thank you for sharing your work :)
    I have a question about your patch for Konahrik's Accoutrements in optional files section (version 1.11SE, uploaded on March 30, 2022).

    It has several SSEEDIT errors - https://pastebin.com/1BSzwc0M, which might be due to missing master files (neither Apophysis_DPM_SE.esp nor konahrik_accoutrements.esp is master file of your patch and I think at least konahrik_accoutrements.esp should be a master file of your patch).

    May I ask you whether you can check those errors when you update your mod?
    To be sure, I reinstalled Konahrik's Accoutrements (version 5.5.3 uploaded on January 1, 2019), your mod (version 1.11SE uploaded on December 10, 2016 with esp and bsa), and your patch but errors still exist.
    1. pulliin34
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      +1
    2. SteveTheBandit84
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      came here for this reason as well
  12. Syq111
    Syq111
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    I got missing textures mask on dragonpriest.I using this mod Konahrik acc and ICH with WACF. Anyone can tell me what i did mess up??