If you have download, two, three...of my mods,you can buy the books ONLY for the LAST mod (at the bottom) in the list ...you must CHOOSE one mod at a time !
You can have ALL the mounts of my mods, BUT to obtain/buy the books /spells/ mounts of a new downloading mod, YOU MUST PUT this one at the bottom of list when you launch the game, EVERY TIME ! ...And you buy the books IMMEDIATELY before downloading a new mod ! ...ALL my mods are STANDALONE !
If you have not bought a book/spell, NO PROBLEM, you can always put again this mod at the bottom of the list… buy the books, etc...
This is pretty cool. I hope you are still working on it.
If I can make a few suggestions:
1. The animal sounds when you dismiss the animals following you are very loud. Particularly the pack-goat. It's very annoying. Maybe shorten it too.
2. It seems like you should be able to restore the place? Like the windmill is turning, but the gears are broken. maybe the player can use nails to get it working again? or if you lead all the animals out of the building you can hearthstone up some furniture?
3. The draw full of scrolls and spells is kind of OP. I know they're animal summons and it is to be silly, but maybe scatter them around a bit? Add some more lore about the person who lived there somehow? Like they some kind of weird druid mage or something? Maybe a few days after you find the note, someone comes by looking for them? or you find a journal tucked away somewhere?
4. As a farm, it would be nice if there were some planter boxes outside to grow thing :)
Again, just some ideas to make it a bit more interesting/immersive. Really cool though. Hope you are still working on it.
1) "Adds a new Farmhouse (3 Houses + the Windmill) between Helgen and Riverwood."
2) It contains a chicken REPLACER that will over-ride any chicken texture mods you might use.
3) Has spells purchasable from a merchant in Whiterun used to populate farm animals around the place.
4) It's hard to tell from the description, but from the pics, it looks like the mod author's previous MOUNTS are included in the spells you can snag in Whiterun, including ridable pigs, chickens, and goats.
6 comments
You can have ALL the mounts of my mods, BUT to obtain/buy the books /spells/ mounts of a new downloading mod, YOU MUST PUT this one at the bottom of list when you launch the game, EVERY TIME ! ...And you buy the books IMMEDIATELY before downloading a new mod ! ...ALL my mods are STANDALONE !
If you have not bought a book/spell, NO PROBLEM, you can always put again this mod at the bottom of the list… buy the books, etc...
If I can make a few suggestions:
1. The animal sounds when you dismiss the animals following you are very loud. Particularly the pack-goat. It's very annoying. Maybe shorten it too.
2. It seems like you should be able to restore the place? Like the windmill is turning, but the gears are broken. maybe the player can use nails to get it working again? or if you lead all the animals out of the building you can hearthstone up some furniture?
3. The draw full of scrolls and spells is kind of OP. I know they're animal summons and it is to be silly, but maybe scatter them around a bit? Add some more lore about the person who lived there somehow? Like they some kind of weird druid mage or something? Maybe a few days after you find the note, someone comes by looking for them? or you find a journal tucked away somewhere?
4. As a farm, it would be nice if there were some planter boxes outside to grow thing :)
Again, just some ideas to make it a bit more interesting/immersive. Really cool though. Hope you are still working on it.
2) It contains a chicken REPLACER that will over-ride any chicken texture mods you might use.
3) Has spells purchasable from a merchant in Whiterun used to populate farm animals around the place.
4) It's hard to tell from the description, but from the pics, it looks like the mod author's previous MOUNTS are included in the spells you can snag in Whiterun, including ridable pigs, chickens, and goats.