Skyrim Special Edition

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Ekseth

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Ekseth

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23 comments

  1. Temporal7991
    Temporal7991
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    Cool little mod. That peaceful explosion file is really useful.
  2. SnowDevil666
    SnowDevil666
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    I was wondering if you could do an update that adds the Dawnguard axe's enchantment to Dawnbreaker as well cuz i feel like it would fit well.
  3. lazloarcadia
    lazloarcadia
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    So what is the difference between the Sunfire and the Holy Fire versions?
    1. silentkhaos1
      silentkhaos1
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      I know this comment is long abandoned, but I'm bored so... The Sunfire version has 20 Fire damage, 10 Sun damage and an extra 10 Sun Damage to Undead. So what this means is that non-undead recieve 30 points of damage (20 fire and 10 sun) while Undead take a full 40 damage (20 Fire and 20 Sun). The Holy Fire version deals 20 Fire damage and an extra 20 Sun damage to Undead. That means non-undead take 20 Fire damage while Undead take 40 damage (20 Fire and 20 Sun). So by this math, the better of the two us Sunfire because it deals the more damage to non-undead than the Holy Fire version while dealing the same amount of damage against Undead as the Holy Fire version.
  4. agelmar101
    agelmar101
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    For longtime this was my go to mod for Dawnbreaker, just realised I hadnt endorsed the SSE version.

    Sadly I no longer use this mod as I loving Reliquary of Myth - Artifact Overhaul at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
    for my artifacts overhaul.
  5. SphericalCube7
    SphericalCube7
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    Does it have any effect if installed on a save where Dawnbreaker is already in the inventory, or will there be issues?
    1. Aureus
      Aureus
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      I already did that and I am about to do it again... ;)
      There won't be any issue. Dawnbreaker enchantment stats are not baked into saves.
  6. Adg01
    Adg01
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    The damage is technically wrong. Sun damage is intended to work as a "undead take triple damage" effect.
    There's very few weapons with it, but they all follow the same formule.
    If it has 10 sun damage, it deals that 10 sun damage to everybody. It has a secret, invisible effect that is "sun damage for undead only", at double that. So, in the example - 20. So everybody gets 10 sun damage, but the undead get 20 too, making it total 30 sun damage from both effects.

    Your options double it instead. The base sun damage values should, technically, be half of the undead-only damage.
    Again, though, this is just a nitpick from me. The weapon here is already overpowered with enchant stats way above what most relics get, I believe.

    I edited the values of the sunfire version for myself, since I felt like 10pts Fire damage and 10pts sun (+20 for undead) sounded most reasonable to me.
    Taking away some of it's strenght against everybody, but I don't *know* for sure if 20 fire damage is a lot. If I get to late game and decide I can make way better enchants, I might revert it to 20. Otherwise I just wanted to keep in like with the "undead take triple" sun damage of vanilla, and changed it for myself.

    Why did you settle on double? Is tripple too strong considering the already strong fire damage, especially since undead are weak to fire?
    1. muzicar
      muzicar
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      Hey. Question: which values in xEdit did you edit to change these values?

      Edit: found it :)
  7. BlazinHothead
    BlazinHothead
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    Wait, is this a regular 1H Sword or a 2H Greatsword? Description says 1H but images have it equipped on players back like a 2H. Which is it?
  8. Ohpus
    Ohpus
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    Does this cast light? If not, why not? :)
  9. FirebIossom
    FirebIossom
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    Greetings!

    This might sound a bit of a dumb question to a modder that knows their stuff but is this mod compatible with Unlimited Charge for Daedric Artifacts and other Unique Items? If not can I edit it with the creation kit? (Asking for permission)

    Oh oof, I just read that it has unlimited charges, not sure how I didn't see that one, sorry...
  10. VikingrUlfr
    VikingrUlfr
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    Can I learn this enchantment?

    I use sun damage only.