Skyrim Special Edition
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Moebius73-Gorgopis

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Gorgopis

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About this mod

We made this (SE-tested) save game--to test mods and to avoid grinding, after tens of fair-playthroughs. By the time of this save, Alduin had already attacked, and the player character awaits in Helgen Keep with Ralof and two thralls. The gate to the rest of the keep is still locked, but the player has the keys.

Permissions and credits
Helgen Headstart Overpowered Clean-Save

Ported for Skyrim SE; Update.esm; Dawnguard.esm; Hearthfires.esm; and Dragonborn.esm ONLY.  Starts After Alduin's Attack, during the First Quest: UNBOUND.   Your character is in Helgen Keep's first chamber, no enemies, with the first gate locked, Ralof Waiting. You have the keys to the gate. 

Clean-Save Features:

Player-Character: Female Nord Named Dragonborn: Use Race Menu to change as desired, but NOTE the risks.

NOTE: If you change the character's race, you will retain all perks/abilities below, but skills-values will revert to Skyrim's starting levels for your new race!

Despite all but five maxed out skills + perks below, the Player has NOT leveled up yet, and is still level 1: You can stay level 1 for as long as you want, but before you access the Skill Trees and Level up, perhaps make another save first, so you will have a backup of this original clean-save at level 1, if you change your mind, since you will have to next level up Health, Stamina, and Magicka.  Please note that you will jump from level 1 to Level 71, and end up carrying about 30 unused perks. You will never use/need all of these, as you continue playing.

Here follow the starting Skill Trees and Levels And Selected Perks for this particular player-character-save:

Alteration: 100: All Perks
Conjuration: 100: All Perks, but meter-bar not filled in. (?)
Destruction: 41: All Perks up to 40
Enchanting: 100: All Perks
Illusion: 100: All Perks; and Master Spells: Harmony, Mayhem, Invisibility.
Restoration: 100: All Perks except Avoid Death
Alchemy: 100: First 5 Perks, plus Poisoner, Physician, and Benefactor, for Resto-exploit, if you're not using USSEP.

Archery: 100: All Perks, but meter-bar not filled in. (?)
Block: 100: All Perks
Heavy Armor: 100: All Perks
Light Armor: 100: All Perks
Lockpicking: 15: Easy to level up, see below.
1-Handed: 100: All Perks
Pickpocket: 100: All Perks
Smithing: 20: Instantly upgradeable to 100 when you reach a grindstone/workbench, and choose to use the OP alch-smith ring/potions in your inventory.
Sneak: 100: All Perks
Speech: 20: Instantly upgradeable to 100 when you reach a merchant with your vaulable inventory below.
2-Handed: 91: All Perks through 90 (After about five-ten minutes of 2-H game play, should bop up to level 92.)

Standing Stone Already Activated: Warrior

Once you finish Escape Helgen Keep--UNBOUND with Ralof, you can fast-travel to the three main Guardian Stones if you wish.

Inventory

You have enchanted leather-armor, helmet and boots, and enchanted Daedric 2-H gauntlets, enchanted ebony bow, sword, and shield, along with Bound Bow/Battleaxe.  Your starting armor gives you 257K-plus health, 359K magicka, 359K magicka-regen, 359K stamina, 215K carry-weight.  You have a 200K alch-smith ring, that will make expensive potions or get you to 100 Smithing within six clicks at a workbench or grindstone at a smithy.  You also have OP smithing and enchanting potions that you can use to likewise more slowly level smithing or upgrade armor and weapons.  You have lots of necessary Alchemy ingredients for Slow, for Restoration, Smithing, and Enchanting potions.  You have loads of enchanted rings and boots, and potions that you can sell (one-shot) to raise Speech to 100, when you're ready, in Riverwood, or wherever.  The nearby thralled Imperial Captain also has a bunch of expensive and salable gear and items they are muling. A thralled soldier is there too, carrying gear.  Take good care of her/them, if you want.  If they're standing there when you load the save, you may have to kill and rethrall them to get them to follow.  If you don't want them, or don't want some or any of this stuff, just leave them, and leave the other gear in a chest in the barracks at Helgen.  

Is This Cheating?

If you've played Skyrim through 30 + times, and want to avoid early grinding, this save may serve.  Also, if you want to test mods, with no worries, then this save may serve.