Skyrim Special Edition

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RonnieMagnum EinBlonderTraum

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EinBlonderTraum

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About this mod

RonnieMagnum's mods (mostly weapon adders) merged, ported when only an Oldrim release was available, stats tweaked, CCORized, craftable versions added plus level list integration.

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RonnieMagnum has release  various mods for Oldrim and SE, and I attempted to combine most of them and improve where possible give my limited abilites.

1. Oldrim resources were ported before being merged in with the SE stuff

2. Some diffuse texture that were a bit blurry when zoomed in were Topaz Gigapixel upsized and Photoshop filtered; a small number of low we quality normal maps were regenerated.

3. Originally the various mods adding powerful items like Morrowind artifacts to various places in the game world. I deleted some of these added areas to reduce conflicts and the overall number of records, and recreated some of the cut items in different areas. If you don't want artifacts, delete the World and Cell section of the mod in XEdit (crafting and level list integration will still be there).

4. Many unique enchanted items had unenchanted and lower tier replica variants created that could be crafted.

5. Breakdown recipies added for some. CCOR conditions added and WAF/Frostfall keywords. Materials required depend upon weapon tier and also upon the appearance of the item(still room for improvement)

6. Non-artifact/nonenchanted items were added to level lists using the Open World Loot system. This mod is a requirement. Sorry.

Overall, this mod will add lots of swords, a modest number of non sword melee weapons, a few Enchanted staves, and a few shields. I have listed this mod as balanaced, but that only applies to the crafting and level list parts. The artifacts added by Ronnie Magnum may be unbalancing (the rings and Gothic 3 equipment probably isn't, but the TES artifacts I am unsure of; the enchantments may be too strong or maybe some of them are too easily located). I have this added an alternate esp with no placed items.

List of mods included:

SE:
ArkaysHandReborn
Azuras Shield
Etesian
FelNin
FrostkeeperShield
Gothic3WeaponsPack
Havsskurk
Heartbreaker Dagger
Hopesfire Resurrection
Renegade Axe
Ruby Blade
Scimitar Replacer (as Standalone)
Sentinel Falchion
Serpentis
Swordsman Assortment
Tullius Dagger
Umbra Mod
Velinars Averter
Wolfsklinge
Yamakaze

LE:
Argetlahm Sword
Arkays Hand
Ceremonial Sword
Chrysamere Resurrection
ForgottenShrineOfMagnus
Goldbrand Resurrection
GrayAegis Resurrection
Ice Blade of the Monarch Resurrection
LegendaryRings
Narmwald
NecroBladeNew
Necromancers Blade
NobleArtifacts
OldDwarvenKatana
OrdinaryWeapons
RMSilverSwords Standalone
Scourge Resurrection
Zireael Remodelled


For the latest version, I added the Scimitar replacer as a standalone, craftable and placed in the Alikr level list. For the optional crafting manual version, the manual is found at the end of the Helgen dungeon in a sack, and just outside the Helgen dungeon, to the left among the vegtation, in a sack.

Requirements (most of you folks with heavily modded game will be using all of them already bar OWL):
Unofficial Patch
Complete Crafting Overhaul
Weapons Armor Clothing & Clutter Fixes
Open World Loot or my closer to vanilla folk of it

A Note about the latest (and probably final) 1.02 update: FormIDs have changed so if you are using an earlier version spawned/crafted RonnieMagnum items will probably disappear. Why was this necessary? I incorporated this mod into my Loot Shoter and but the FormIDs were different in most of my standalone RonnieMagnum compilations except for  older version I had. The update is essential but it does rectify a few erros, add a few replica type versions, and most importantly rebalances minor stats (like Speed), crafting materials and cost (to more closely reflect input costs). The RonnieMagnum project was undertaken before I had significant experience in level lists and rebalancing, but now I am more experienced. However, I greatly prefer adding new material to revising older work. I have also redone my Ghosu additions in my Loot Shooter mod, but I don't think I have an older mod with the same formid so release ing an update will be more laborious than I would like (not simply copying changed records across in xedit).