At Your Own Pace - Thieves Guild has a minor conflict with Cities of the North - Anga's Mill Addon, where there's a lockbox floating in the air. I'm posting on both COTN patch page and this page in hopes somebody can resolve the conflict, as I cannot.
Are you SURE that the patch for Wintersun, works? Did you test it? Just forwarding the script properties in the .esp *doesn't* ensure that whatever conflicting script is loaded last will recognize the new properties...
Wintersun and AYOP Thieves modify the same script, which is the QF_TG09_00021555.pex file. All your patch does is forwarding properties from both the mods in regard to THAT same script, but without modifying the script in itself.
Can the Skyrim's engine situationally take into consideration different parts of the same script, taken from different sources (different mod folders)? I wasn't aware of that and it sounds very VERY strange to me that it would be capable of that. The Creation Engine is quite dated.
I didn't think it would be an issue, because as far as I could tell they both added scripts which would be triggered at different points. The position of the triggers isn't changed in the patch or anything, but I think you might be right. I've been looking at other patches that do a similar thing for Wintersun and other mods, and for the most part they do include an additional or replacement script. Thanks for the heads up.
Is it possible for a Pace patch with just amidianborn skyforge?
Edit: Nevermind. I tried making my own patch in xedit but the radiant quest requirement still remain 1 in game. I’ve tried other mods that do the same but to no avail. Thankfully I can choose to deny the werewolf offer from Skjor, and just roleplay that my character does not think hes worthy/ready yet, and thus will do a bunch of radiant quests as training
Hey, just a heads up, I think you've made the same mistake I often make. Your patch is for Book Covers Skyrim (changes the appearance of the books so they're not all identical) not Books Of Skyrim (adds a nice bookshop in Solitude), right? (Installed it and this seems to be the case.) Also, would it be possible to make a version for Legacy of the Dragonborn (which incorporates BCS)? Either way, thanks for this! Now I just need to figure out how to edit AYOP-MQ to leave the 'Delphine is a right nuisance and steals the horn' section of the MQ intact cause while I prefer it the way AYOP does it, all my followers get very disgruntled about something that didn't happen...
I'm not sure it was a good idea to share the SRC patch. That plugin has multiple different versions made with different sets of mods in mind, so your patch likely won't work on other people's installs of SRC.
Thanks for the heads up. I just checked it with three different versions. Each one included the same record but there was a slight difference in a reference number, and I'm not sure what effect that will have. I've taken it down to be on the safe side.
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Are you SURE that the patch for Wintersun, works? Did you test it? Just forwarding the script properties in the .esp *doesn't* ensure that whatever conflicting script is loaded last will recognize the new properties...
Can the Skyrim's engine situationally take into consideration different parts of the same script, taken from different sources (different mod folders)? I wasn't aware of that and it sounds very VERY strange to me that it would be capable of that. The Creation Engine is quite dated.
Edit:
Nevermind. I tried making my own patch in xedit but the radiant quest requirement still remain 1 in game. I’ve tried other mods that do the same but to no avail. Thankfully I can choose to deny the werewolf offer from Skjor, and just roleplay that my character does not think hes worthy/ready yet, and thus will do a bunch of radiant quests as training