Skyrim Special Edition
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thehajo

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thehajo

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About this mod

Fixes the Ethereal Ammo Perk to correctly work with Conjuration Perks for VKB.

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Credits to:
seorin for creating SPERG
Enai Siaion for creating Ordinator
and i quote "kb4 and his harem" for creating Vokriinator Black

Here i fixed the Ethereal Ammo Perk from SPERG to correctly use the Bound Weapon Perks from Ordinator if you are using Vokriinator Black.

What I did:
Made Soul Raider now proc a Spell that applies Soul Raider, Rend from this World, Void Burn, Hollow Binding, Dark Whispers, Brand of the Necromancer and Covenant of Coldharbour. It is the same Spell that is called on when using Bound Weapons, and only gets activated if the player is holding a bow and has the Keyword SPEEtherealAmmo, which you only have when wielding Ethereal Ammo.
As far as I understood it, Soul Raider gets applied a bit differently in normal Ordinator, and the Spell that i was talking is only started to get used when one gets the Rend from this World Perk.
Here i added the Spell directly to Soul Raider, and added the Soul Trap effect to the Spell that gets proced, as well as a conditional Turn Undead effect that only triggers once you have the Rend from this World Perk. I also increased the duration to 15 seconds, as for some reason with 5 seconds it wouldn't work.
(Hit enemy with Ethereal Arrows till dead -> No soul, Hit enemy with one Ethereal Arrow and use the kill command -> Soul??? If anyone knows how or why that happens, i'd appreciate an explanation)
Due to the Spell usually only starts getting used when the player has the Rend from this World perk, there was no condition on the Summon Banish condition, which i added. (Same with the extra damage to daedra)
Finally i swapped the Perks that get read into the properties for the script, as the original order in SPERG is Default 16 damage, Spirit Binding (Soul Raider) 20 Damage, Mystic Binding 24 Damage and Oblivion Binding 28 damage. (Basically Spirit Binding came before Mystic Binding)
As that is not the case in VKB, and the order is Mystic and then Soul Raider, those two had to be swapped (Otherwise i would've needed to modify the script, but i figured this was the easier way to do it).
Yes this does mean that both Soul Raider and Oblivion Binding increase the damage as well now.
Also i removed the chance that the effect only gets activated 20% of the time, but rather always applies now. Does that make it way stronger now? Yes, but you're already playing VKB, so balance is already thrown out the window in the first place.

I am not quite sure if the Turn Undead and extra damage to daedra work correctly. They should, but i didn't test yet, so any feedback on that is appreciated.