File information
Last updated
Original upload
Created by
juhaaaa and XtudoUploaded by
juhaaaaVirus scan
Tags for this mod
Activity logs
This page was last updated on 13 November 2022, 8:45AM
- Changelogs
-
-
Version 12.4.2
- Fixed Papyrus stack error when using burner
- Fixed behavior conflict with Jump Behavior Overhaul and possibly other Nemesis mods with same StateIDs (requires rerunning Nemesis)
- Fixed missing property in vampire injector that resulted not receiving empty injector item once used
-
Version 12.4.1
- Fixed Hunters instinct mixed property that caused animation looping
-
Version 12.4
- Removed dependencies:
Dynamic Animation Replacer
Address libraries
SKSE
SkyUI
ConsoleUtil
UIExtensions - Added dependencies:
Nemesis - All meshes have been changed to be more vanilla like, reason is that I want the default experience to be vanilla-ish and I want to have optional mesh/texture add-on packs
- Removed features:
Wheelmenu crafting removed
MCM removed (no changing whetstone or hammer values, no un/install button, no wheelmenu settings)
swim detect
Animation canceling
Crystal Ward animation - Quest rewards are not instant, but they won't conflict with anything. Courier now delivers the items after the quest has been completed.
- Better effect handling with the help of perks
- Every sound has been redone
- Simpler animobject handling
- Animations blend better with the help of behaviors
- Scripting performance increased significantly
- Crystal Ward has spectral shield effect
- Ancient horn has different animation and is 5000 unit area effect
- Some animations have mid idle loops while crafting
- New Backpack
- Every animation tweaked
- Fixed OnHit event conflict with ordinator perks like "bleed like a lamb"
- Oils and Salts have damage multipliers (*1.20 for oils and *1.1 for salts + salt effects) instead of damage magnitudes that were scaled to player level.
- Spectral Pack costs 100 magicka (0 before)
- Daedra Heart adds 1.30 damage multiplier and a brain rot effect instead of the old effects
- Salts and oils last for 3 min and heart 5 min
- Added Bolts to crafting menu
- Ancient horn now needs dragonrend to be known to be crafted. Before you could just have horn of jurgen windcaller in your inventory to be able to craft ancient horn
- Ancient horn requires 100 magicka
- Smoke pellet requires 20 magicka and added mist form
- Old injector removed and now there are 2 injectors that give temporary vampire or beast form for 180 sec. Recipes are a quest reward from the last cure quest
- Mead now give 150 more stamina for 300 sec instead of restoring 3 stamina per second for 3 min
- Perfume now also gives 30 points to illusion and pickpocket for 300s
- Barbarian kick added. Quest reward from alduin's wall quest. 30 magicka cost
- When using any of the crafting tools, the script will also look for player being in combat state and cancels the animation safely, so that the player won't get stuck in animation when in combat state
- added blade's sacrifice. Quest reward from alduin's wall quest.
- changed item descriptions according to new effects
- Removed dependencies:
-
Version 11.1
- Whetstone and Hammer mechanics changed to use formlist as override and keywords as backup. If weapon/shield doesn't have keywords or you want to change the sharpness/toughness level, just add the weapon/shield into the corresponding formlist
- Animation cancel feature changes to be more responsive and now works with controller sneak key (Current keys are keyboard forward and crouch key and controller crouch key)
- Script performance improved in theory
- Fixed few papyrus stack errors
-
Version 11.0.1
- Fixed papyrus stack error and removed debugging leftover
-
Version 11
- If updating, I recommend a new save or re-install mod using the MCM and Fallrim Tools. No update testing done, so you are on your own.
- New optional requirement for wheelmenu crafting: UIExtensions https://www.nexusmods.com/skyrimspecialedition/mods/17561
- New wheelmenu crafting feature added. Currently you can craft different arrows within the four slots that can be changed in the MCM
- Fixed vibrant weapons lite mod effects not working with previous updates
- Added soul gem fragment requirements for crafting scrolls and removed player level related condition
- Smoke pellets are now quest reward only. Before you were able to craft it at forges
- Whetstone and Hammer mechanics have been reworked to determine weapon and shield specific sharpness and toughness level based on the formlist they are in. This way user or mod author can add different mod weapons and shields to the mechanic more easily and determine the levels of sharpness/toughness
- Salts and oils damage changed to scale of player level instead of player alchemy level. Also scale steps are less gradual: 10 mag (player lvl < 10), 15 mag (player lvl < 15), 20 mag (player lvl < 20), 25 mag (player lvl < 25), mag 30 (player lvl > 24) (reasoning: my wrists started cramp after 100th manual adjustment)
- Fixed an issue after using whetstone shield wouldn't not re-equip
- Removed prefix aaa from all scripts and Editor IDs
- Added option to change whetstone and hammer mechanic values in MCM
-
Version 10
- Fixed a lot of papyrus stack errors. New save is required to benefit from this fix
- MCM menu added. Currently you can (un)install the mod via it and change sharpness and toughness related settings
- Removed animation cancel feature from hammer and whetstone, because it caused some issues
- Added sound muting when canceling animation
- 2 New tools: Tempering tool, which allows player to temper armor on the go and a camping stove, which allows player to cook food on the go.
- Changed how the sound is managed with crafting menus that stop time
- Changed time to slow down to 0.001 instead of 0.01 when in crafting menus
- Fixed a property missing in A Return To Your Roots quest. No real effect on the quest
- Bunch of other script improvements
- Added mute sound replacers for 3 npc combat idle sounds, which are used to queue effect within scripts. Before you could hear some weird ass idle bonks as the sound played
-
Version 9.0.3
- Fixed issues (discoved by RadiantWings, cheers!)
- Smooth Jazbay quest reward fixed to have soul gem transfuse instead of scroll crafting
- Hanged man's venom effect was not applied by the MGEF. Undead oil effect was falsely applied instead by that effect.
- Undead oil enchantment was not applied by the MGEF. Beast oil enchantment was falsely applied instead by that effect.
- Undead oil name was incorrect
-
Version 9.0.2
- Added USSEP script changes to A Return To Your Roots quest (discovered by TemplarSwift, cheers!)
- Added animation cancel feature to rest of the animation (excluding crafting mechanics)
- Added space key to canceling keys (WASD + space)
-
Version 9.0.1
- Added an uninstalling spell that makes uninstalling (and possibly updating) the mod easier
-
Version 9.0
- New save is required if updating from older versions to 9.0
- New requirement: ConsoleUtilSSE which was required for time freeze during crafting https://www.nexusmods.com/skyrimspecialedition/mods/24858
- Crystal hammer and whetstone yeeted for now as the mechanics got a rework
- Sharpness and toughness mechanics now affected by the material of the weapon and shield
- Salts and oils now scale to player alchemy skill (5 dmg scaling per 10 level increasement i.e lvl < 20 = 5dmg scale, lvl 20...30 = 10 dmg etc...)
- Spells are now quest rewards
- Smoke pellets reworked to have faster animation, new explosion pattern, new sound effect, tweaked effects (stagger and a change to knockdown NPCs)
- New Tool: spectral pack horn
- New spell: Scroll Crafting
- Perks and spells required by the sharpness and toughness mechanics and spectral pack are given to player when mod is first installed
- Minor changes to spell world objects and spell world object items changed from spell tomes to document tube and pouch
- Script performance should be a lot faster in theory
- You can now cancel some of the animations by pressing WASD keys (I'll add more buttons later)
- Art objects are delivered more neatly by a spell
- Currently enchantment effects from vibrant weapons aren't working
- Fixed consumable script melee detection which might have falsely think that bows/crossbows were melee weapons
-
Version 8.3
- Changed soul gem transfusion to no longer gain smithing skill due to how Skyrim gives exp. Also added level gates for each tiers of gems: Lesser lvl 20 and up, common lvl 30 and up, greater lvl 40 and up, grand lvl 50 and up, black lvl 60 and up
-
Version 8.2
- Fixed crystal hammer and crystal whetstone crafting recipes not having requirement for normal version, now they do as intended
- Changes to following recipes: perfume, injector and filled injector
-
Version 8.1
- Fixed crafters crate not working after spending some time in the menu.
- Following changes were made for items (user feedback):
injector restores 30 magicka for 180 seconds + cures diseases
salted horker meat increases health by 150 for 300 seconds
mead with juniper berry restores 20 stamina for 120 seconds
bandage heals 10 hp for 60 seconds
acidic berry extract heals for 300hp - Ancient horn can be crafted at forges if Horn of Jurgen Windcaller is posessed in inventory
-
Version 8.0
- Every animation has been tweaked to be faster and more fluid.
- Almost everything was rescripted.
- Hammer has new mechanic similar to whetstones
- New menus for backpack/crate crafting and soul gem crafting. Similar to in-game crafting, you can see required items, the items you can craft and the resources you need with a quick glance.
- Fixed a dirty edit in blackreachzcell10
-
Version 7.0-beta
- Renamed "Crafting backpack" to "Crafters backpack"
- Crafters backpack changes: crafted at forges, new recipe, value lowered, caption adjusted, doesn't require seperate spell to be crafted (the spell automatically appears in magic menu)
- Injector changes: Empty and full injector weights reduced, new recipes, current effect: 3 magicka and stamina /s for 3min
- Pefume changes: 3 bottles are created instead of 1
- Horker meat added to crafting mechanics
- Crafting animations and menu tweaked
- Books are no longer leveled list items, they can be found in Sinderions' field laboratory (for better compatibility)
- Five new consumables: undead oil, dragon oil, vampire oil, beast oil, hanged man's venom
- New spell: smoke pellets
- Mesh fixes for following items: acidic berry extract, frost salt and shock salt
- New mesh for soul gem transfusion
- Various item value and weight changes (mainly lightened items)
- Hammer has more seamless transition to animation
- Whetstone changes: whetstones grant different levels of sharpness. After 10 hits blade degrades to lower level. Sharpness levels are stored for each weapon
-
Version 6.0
- Torch and shield unequipping added to some of the tools and consumables
- Fixed Soul Gems to use correct textures
- Backpack textures optimized
- Vitrium book typo fixes
- A copy of Vitrium book can be found in Sinderion's lab and outside the Sarethi Farm
- Mesh collision fixes
- Backpack value reduced greatly and carrying capacity increased to 50
- New consumable: salted horker meat
-
Version 5.0.1
- Hotfix: compacted forms for ESL
-
Version 5.0
- Three new tools: crafting backpack, crafting crate and ancient horn
- New consumable: mead with juniper berry
- Adjusted effect sound levels to correct level so that the action matches to sound level it produces and alerting enemies correctly
- Script adjustments and effect cleaning
- Corrected item descriptions to be more accurate
- Adjusted some effect durations
- Added menu to soul gem transfusion similar to item crafting
-
Version 4.0
- New consumable: bandage
- New Spell: soul gem transfusion
- Changed spell menu icons for spells
- New consumable: bandage
-
Version 3.1
- HD textures and meshes for salts and daedra heart
- Minor adjustments to book
-
Version 3.0
- Two new consumables: salts (fire, frost and shock) and a daedra heart
- Added a book that shows all recipes and effects of the tools. The book "Vitrium" can be bought of mage vendors
- Adjusted hammer and whetstone animations
- Fixed few minor script inconsistents
-
Version 2.0
- Two new tools: Injector and Perfume
- Fixed issue when using AllGUD or DSR, you no longer need to have "keep shield on hand while equipped" as now the shield is automatically unequipped while animation plays and re-equipped when it ends (if the animation requires it)
- Fixed a problem where you could use whetstone while magic was equipped in right hand
-
Version 1.1
- Fixed wildedit that changed snowberry value from 4 to 1
- Changed crystal ward and hunters instinct book covers to restoration and alteration book covers
- Added custom texture and models for hammer and acidic berry extract
- Increased shield effect time from 60 to 180 seconds
- Increased normal whetstone effect duration from 60 to 180 seconds and increased effectiveness to 10%
- Increased crystal whetstone effect duration from 60 to 300 seconds and increased effectiveness to 15%
- Spell Tome distribution now follows USSEP fixes
- All items are displayed as art objects so they won't use item slots
-
- Author's activity
-
Load more items
November 2022
-
13 Nov 2022, 8:45AM | Action by: juhaaaa
Attribute change
'Description changed.'
October 2022
-
29 Oct 2022, 8:25AM | Action by: juhaaaa
Attribute change
'Description changed.'
-
10 Oct 2022, 10:55AM | Action by: juhaaaa
Attribute change
'Description changed.'
-
10 Oct 2022, 10:55AM | Action by: juhaaaa
Primary image changed
-
10 Oct 2022, 10:55AM | Action by: juhaaaa
Mod image added
-
10 Oct 2022, 10:47AM | Action by: juhaaaa
Primary image changed
-
10 Oct 2022, 10:47AM | Action by: juhaaaa
Mod image added
-
09 Oct 2022, 2:28PM | Action by: juhaaaa
Attribute change
'Description changed.'
September 2022
-
28 Sep 2022, 10:12AM | Action by: juhaaaa
Attribute change
'Description changed.'
-
17 Sep 2022, 10:35AM | Action by: juhaaaa
Attribute change
'file visible to the public'
-
17 Sep 2022, 10:35AM | Action by: juhaaaa
Attribute change
'File \'Vitrium Texture Pack\' category changed to Optional files.'
-
17 Sep 2022, 10:35AM | Action by: juhaaaa
Attribute change
'File \'Vitrium - Spells and Tools Pack - Legacy Edition\' changed to \'Vitrium\'.
File \'Vitrium\' category changed to Old versions.'
-
17 Sep 2022, 10:35AM | Action by: juhaaaa
Attribute change
'File \'Vitrium - Spells and Tools Pack\' changed to \'Vitrium\'.
File \'Vitrium\' category changed to Old versions.'
-
17 Sep 2022, 10:34AM | Action by: juhaaaa
Attribute change
'File \'Vitrium - Spells and Tools Pack\' changed to \'Vitrium\'.
File \'Vitrium\' category changed to Old versions.'
-
17 Sep 2022, 10:34AM | Action by: juhaaaa
Attribute change
'File \'Vitrium - Spells and Tools Pack\' changed to \'Vitrium\'.
File \'Vitrium\' category changed to Old versions.'
-
17 Sep 2022, 10:34AM | Action by: juhaaaa
Attribute change
'File \'Vitrium - Spells and Tools Pack\' changed to \'Vitrium\'.
File \'Vitrium\' category changed to Old versions.'
-
17 Sep 2022, 10:34AM | Action by: juhaaaa
Attribute change
'File \'Vitrium - Spells and Tools Pack\' changed to \'Vitrium\'.
File \'Vitrium\' category changed to Old versions.'
-
17 Sep 2022, 10:34AM | Action by: juhaaaa
Attribute change
'File \'Vitrium - Spells and Tools Pack\' changed to \'Vitrium\'.
File \'Vitrium\' category changed to Old versions.'
-
17 Sep 2022, 10:34AM | Action by: juhaaaa
Attribute change
'File \'Vitrium - Spells and Tools Pack\' changed to \'Vitrium\'.
File \'Vitrium\' category changed to Old versions.'
-
17 Sep 2022, 10:34AM | Action by: juhaaaa
Attribute change
'File \'Vitrium - Spells and Tools Pack\' changed to \'Vitrium\'.
File \'Vitrium\' category changed to Old versions.'
-
- Mod page activity
-
Load more items
April 2025
-
08 Apr 2025, 3:27PM | Action by: schnnepp
Untracked
'Vitrium'
-
07 Apr 2025, 7:27PM | Action by: SparkTheLightbulb
Tracked
'Vitrium'
-
07 Apr 2025, 8:38AM | Action by: Zinni
Tracked
'Vitrium'
-
06 Apr 2025, 6:13PM | Action by: TheOof01
Endorsed
'Vitrium'
-
05 Apr 2025, 4:36AM | Action by: Atypicalaccountname
Untracked
'Vitrium'
-
04 Apr 2025, 6:22AM | Action by: WiccanMaximoff
Tracked
'Vitrium'
-
03 Apr 2025, 3:38PM | Action by: Viktor2789
Endorsed
'Vitrium'
-
03 Apr 2025, 5:35AM | Action by: locolobo1969
Tracked
'Vitrium'
-
02 Apr 2025, 9:10PM | Action by: AlgonquinLlama
Untracked
'Vitrium'
-
01 Apr 2025, 10:59PM | Action by: PloxFR
Tracked
'Vitrium'
March 2025
-
31 Mar 2025, 8:20AM | Action by: MajorKururu
Untracked
'Vitrium'
-
31 Mar 2025, 4:44AM | Action by: samwhit09
Tracked
Vitrium
-
29 Mar 2025, 11:04AM | Action by: BanishedBandit
Untracked
'Vitrium'
-
29 Mar 2025, 5:04AM | Action by: JitalKaiser
Tracked
'Vitrium'
-
28 Mar 2025, 6:50PM | Action by: crazygamer64
Tracked
'Vitrium'
-
28 Mar 2025, 1:11PM | Action by: Ghast568
Untracked
'Vitrium'
-
28 Mar 2025, 1:00PM | Action by: Ghast568
Tracked
'Vitrium'
-
28 Mar 2025, 6:06AM | Action by: SpoonyOrbit
Endorsed
'Vitrium'
-
27 Mar 2025, 6:22PM | Action by: GMBuild
Endorsed
'Vitrium'
-
27 Mar 2025, 12:18PM | Action by: bambie2406
Tracked
'Vitrium'
-