Skyrim Special Edition
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Reinyn

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reinyn

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Hi there, it has been a while, this time i will be covering dwemer automatons, i hope i have not made them to powerful. But if so just tell me ok.

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Alright, so as i have said we will be covering dwemer automatons this time. These beings are made of dwemer materials and are supposed to be machines that barely feel any pain. ( in the base game that was true because sometimes it was over so fast they did not feel anything at all. ) Well i have toughened them up a bit.

This goes for all lower level dwemer machines.

- Removed any health maluses they have.
- Removed any damage reduction perks they have. (Perks that reduce damage done to you or others)

Dwarven spiders:

All:
- Health offset of 150
- Level 15 levels with you.

Warped dwarven spider: Levels with you from 5 to 20 and starts at 344 health points.
Dwarven spider worker: Levels with you from 5 to 20 and also starts at 344 health points.
Dwarven spider: Levels with you from 10 to 25 and starts at 399 health points.
Dwarven spider guardian: Levels with you from 15 to 30 and starts at 454 health points.


Dwarven sphere:

All:
- Health offset of 200
- Level 20 levels with you.

Warped dwarven sphere: Levels with you from 20 to 40. Starts at 609 health.
Dwarven sphere: Levels with you from 15 to 35. Starts at 554 health.
Dwarven sphere guardian. Levels with you from 20 to 40. Starts at 609 health.
Dwarven sphere master. Levels with you from 30 to 50. Starts at 719 health.
Malfunctioning dwarven sphere. Levels with you from 16 to 36. Starts at 565 health.


Dwarven centurion:

All:
- Health offset of 800
- Level 35 levels with you.
- Level at a rate of 1.1 to your 1.

Dwarven centurion: Levels with you from 25 to 60 at arate of 1.1 to your 1. Starts at 1464 health.
Dwarven centurion guardian: Levels with you from 30 to 65 at a rate of 1.1 to your 1. Starts at 1519 health.
Dwarvenn centurion master: Levels with you from 35 to 70 at a rate of 1.1 to your 1. Starts at 1574 health.


Special centurion. The forgemaster:
I found 3 entries for this one.
- Has an health offset of 1000 instead of 800.
- Levels 50 levels with you.

1) Levels with you from 25 to 75 at a rate of 1.1 to your 1. Starts at 1664 health.
2) Levels with you from 30 to 80 at a rate of 1.1 to your 1. Starts at 1719 health.
3) Levels with you from 35 to 85 at a rate of 1.1 to your 1. Starts at 1774 health.

EDIT: Version 1.1

I made a few changes to the dwemer constructs in skyrim to make sure that they keep up with my other mods.
Changes:

Dwarven spiders:
1) All dwarven spiders except for the dwarven spider guardian now level to 50. (guardian to 55).
2) Each higher rank spider has more health then the one before them, (spider worker health offset 150, regular spider 200, guardian 250)
3) All dwarven spiders level with you at a rate of 1.2 to your 1.

Dwarven spheres:
1) All dwarven spheres except for the dwarven sphere master now level with you to 60. (master to 65)
2) Each higher rank sphere has more health then the rank below them. (regular sphere health offset 300, guardian 400, master 500)
3) All dwarven spheres level with you at a rate of 1.2 to your 1.

Dwarven centurions.
1) All dwarven centurions except for the centurion master now level with you to 70. (master to 75)
2) Each higher rank centurion now has more health then the ranks below them. (regular health offset of 1200, guardian 1400, master 1600.
3) All dwarven centurions level with you at a rate of 1.2 to your 1.

The forgemaster.
1) The first entry of the forgemaster now levels with you from 30 to 80. Has a health offset of 1400 and levels at a rate of 1.2 to your 1.
2) The second entry levels with you from 50 to 80. Has a health offset of 1800 and levels with you at a rate of 1.2 to your 1.
3) The last entry levels with you from 70 to 85. Has a health offset of 2200 and levels with you at a rate of 1.2 to your 1.

This is pretty much what i made of them. If you have any suggestions i will gladly take them into consideration, provided of course they are within my capabilities and that they are realistic for this type of enemy. I did not do anything with the summoned versions of these. So if they are affected that is because they use the normal entries that i did change. If not then honestly should, i give the pc access to such overpowered creatures?

EDIT 1.2: Someone asked me about dwarven ballista's a while back and honestly up until then i had never encountered one.
I have not managed to test this one out as much as i like because most of the time i do not enter Solstheim. (And if i do enter Solstheim then most likely not before level 35)

Changes made to dwarven ballista's only.
Here they are:
1) Both regular dwarven ballista and ballista guardian level with you to level 60. At a rate of 1.2 to your 1.
2) Ballista master levels with you to 65. Also at a rate of 1.2 to your 1.
3) Regular one has 400 health extra.
4) Guardian one has 550 health extra.
5) Master one has 700 health extra.

As for the requirements. They are:
Skyrim
Update
Dawnguard

Additionel requirement for the 1.2 version:
Dragonborn