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Christopher Grabowski aka SamuraiWindu updated by Old Nick

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Old Nick

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61 comments

  1. Old Nick
    Old Nick
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    BTW, I've extended the mod to cover Ash-Spawn and Seeker remains from Dragonborn, I meant to add Wisp Cores as well but it seems I forgot (I only realised when I was packing up and testing the installer). If anybody really wants Wisp Cores added I can, I'm pretty sure the base game will remove them eventually though, and you're unlikely to get any in towns etc, so it's probably not really important...

    Thanks to Erhabenheit, I've uploaded a German translation. Go give him some kudos if you download it
  2. kradus
    kradus
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    I'm just testing this out, and I've noticed that bodies that collapse on their own, after you killed their necromancer, will leave no ash pile. It's like the ash pile vanishes immediately. The only ones that stay are the ones that are killed directly.

    Has anyone noticed this?
  3. ftwranger
    ftwranger
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    should be safe to esl flag
    1. Raevkit290
      Raevkit290
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      confirmed?
  4. dkanjFFk12
    dkanjFFk12
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    It still works well. Even the ashes that already existed will disappear after a designated hour if the character moves to the spot
  5. quietlychamil
    quietlychamil
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    I can't be certain it's this mod but it may be incompatible with SkyrimVR.  With this mod installed, I've been getting CTD's shortly after generating an ash pile.  But the game is fine without it.  I know all it does is add a little script but wskeever's pickpocket mod also added a little script that turned out not to be compatible in VR either.
  6. C0SMICK
    C0SMICK
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    can anyone confirm if this works on AE?
    1. sabelmarter
      sabelmarter
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      Deleted.
    2. 666AXIST666
      666AXIST666
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      A bit late but yes it works. I got this mod since the Plague of the Dead zombies that leave ash piles when killed with Dawnbreaker would never seem to go away even if I waited 30 ingame days.
  7. M300
    M300
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    will this mod work with Reusable Corpses for Necromancy
  8. Ruhna
    Ruhna
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    I chose the one day option, and it works! Got rid of a pesky ash pile that wouldn't remove itself on a road near Whiterun. ENDORSED!

    Thank you!
  9. cbaker19
    cbaker19
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    Pretty sure this working so endorsed. Had a ton of ash piles from traveling with Serana for a long time. Might be starting to clear up...
  10. deleted99696343
    deleted99696343
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    hi,

    1) what´s the difference between bsa archive and loose script? which one shall i install?
    2) what is the time in vanilla settings the game will delete the ash piles? do you know, how fast/slow the time in game is (without using your mod)?
    3) is this safe to use? does it break anything?
    i´ve read, markfordelete is not always the best order/choice. but "disable" is also not very much satisfying... maybe using both together?

    thx
    1. Back2friday
      Back2friday
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      Loose files will always overwrite bsa. So if you think you have a mod that altered ash piles, you should take the loose files and you probably have to overwrite some files and end up with conflicts you need to patch in xedit (not always the case) 

      If you don't have anything that altered ash piles you should take bsa. 
      Or loose files doesn't matter really, because it's a small file. 
      Bsa also tends to load faster. But because the file is small, it doesn't matter. 


      I don't know the time for it to disappear, but cells will reset after 30 in game days. (30x24 hours) 


      Safe to use? Probably. Not sure what you mean with 'safe'.
      Will it break your game? Depends on your modlist. But no it wont break anything. If so, just uninstall and load up a save before you installed this mod. 
  11. LadyKarrakaz
    LadyKarrakaz
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    Thank you, this removed annoying ash piles in goldenhills plantation left after dawnguard vampire attacks. Thanks and endorsed. :)