Skyrim Special Edition
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agd25

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agd25

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This mod overhauls Alchemy for Requiem, designed to allow players to avoid Alchemy without nerfing themselves.

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  • Polish
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Requiem - Simple Alchemy Rebalance


Alchemy is the most overpowered skill in Requiem. It can generate unlimited money without leaving the safety of the cities, its potions are far more powerful than NPC alchemists who have studied their entire lives can make, and it gives passive buffs to the player that make it essential for every character. The passive buffs add up to 100 h/m/s, h/m/s regeneration and disease immunity. This leads players to prioritize Alchemy in characters that shouldn't use it, leading all characters to feel the same. This is compounded by Alchemy being by far the most boring skill to level, and the most powerful. This mod should help.

Firstly, all potions you craft have zero value. Nothing. Nobody will buy a bottle from you just because say it has a giants toe in it. Unless it comes from a proper Alchemist in a proper shop, it is worthless. This solves two problems. Obviously now the economy is fixed, as you can't make any money from Alchemy, although you can from ingredients you collect. This means you have to choose, a potion that will be useful to your character, or sell the ingredients. Secondly, Alchemy leveling depended on potion value, leading to players leveling by making useless but valuable potions. Now all potions level you at the same speed.

An MCM menu has been added with two options. One is the leveling speed, another is the time it takes to make a potion. The default is 1000 potions to get to skill level 100, and 15 minutes per potion, but these can be tweaked as you wish.

All potions that buff the player have been given a 300 second duration, just for quality of life, as before they felt far too short. Invisibility potions no longer work in combat, as they were far too powerful previously.

The perks that give passive buffs have been moved to beside the main Alchemy tree, with no Alchemy skill requirement. To get these perks, you now need a mutagen, and to spend a perk point. If you actually want to use alchemy, you can create mutagens yourself with a high enough skill level (at the cookpot). Otherwise, mutagens have been hand-placed in dungeons throughout Skyrim and Solsthiem, in places difficult enough to reach that the perks aren't overpowered for your level. In addition, the perks themselves have been changed to be more balanced. 

Mutagen locations

  • Night Vision: Evergreen Grove (guarded by a Spriggan)/Elgrim's Elixirs (can only be stolen).
  • Regeneration: Nightcaller Temple (by the Torpor).
  • Immunization: Ashfallow Citadel.
  • Fortify Muscles: Sinderion's Workshop.
  • Alchemical Intellect: Soul Cairn (by the Elder Scroll).

Perk Changes
  • Regeneration now gives a flat 1 regen per second to both health and stamina.
  • Immunization now give 100% disease and poison resistance, as they are both basically useless.
  • Fortify Muscles now gives only 50 health and stamina.
  • Alchemical Intellect now only give 50 magicka and 1 regen per second, as well as the spell cost buffs.

A patch for Nox's Special Feats is provided.
Load this after Requiem - Expanded Grimoire.