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Changelogs
Version v0.62fix
(Outdate) Only dodge version : fix the Missing state machine info node error
Version v0.62
(Outdate) Only dodge version:Elevated the behavior node for the magic dodge state to a higher level, allowing for future compatibility with more behavior inserts without the need for specific compatibility work. This change also enables the use of dodge without needing to make specific modifications for compatibility.
Version v0.61
(Outdate)Fix iFrameDuration didnt work, now this function work well
(Outdate)Add the default displacement distance, so that these dodge animation without add AMR annotation can have basic displacement distance
Updated fomod patch [Allow dodging when stagger (DM)] description: To fix the issue when target locking, use the [TK dodge RE - stagger dodging when target lock fix] optinal file in Sound For TK Dodge SE mod page: https://www.nexusmods.com/skyrimspecialedition/mods/39689
Updated "Credit:" in description page
Version v0.55-rc1
This update is base on v0.5Plus
Added fomod patch option: "Allow dodging when stagger". Don't use this with my previous mod "Cancelable large stagger"
But you may need stagger test spells in "Cancelable large stagger" optional file (https://www.nexusmods.com/skyrimspecialedition/mods/51029)
Updated "defaultDodgeEvent" description in main file ini
Version v0.49
For Skyrim SE 1.5.39 - 1.5.97. add fomod patch option for support Precision and New Staff School
Version v0.48a
Add fomod option to allow you enable/ disable the weapon sheath dodge feature.
Add fomod option to allow you enable/ disable the blocking cancel attacking feature.
Version v0.48
Add a INI option to allow you perform dodge when sneaking.
Fix the issue that dodge could break killmove.
Empty stamina could perform dodge if set the stamina cost to zero.
Remove hardcoding restriction of disable dodge when staggering.
Version v0.46a
Fixed weird headtracking issue after dodging when using TDM with unknown mod
Version v0.46
Allow perform dodge when weapon sheathed.
Fixed the wrong dodge direction issue that occurs when enable TDM “Face Crosshair While Attacking/Blocking" option.
Version v0.45b
Fix the issue that character can steer 180 degree mid-dodge.
Version v0.45a
Fix the first person beahviour broken issues (Credit to loop!)
Fix the Third Person bows aiming misalignment bug (Credit to loop again!)
Version v0.45
Allow you perform dodge by tapping the sprint button.
Fix wrong dodge direction issue while sprinting at lock-on state of TDM.
Version v0.6
By directly handwriting edit behavior xml to Remove unnecessary erroneous edits that can be caused by from ZBT And retain the purest dodge behavior Make mods focus on dodge System to Compatible with most behavior mods
Adjust animation file file location to Made animations that ensure file consistency and don't affect vanilla skyrim's animation Now the animation files are all located under the animation\tkdodge\ path Also make animations better use AMR annotations
rename Nemesis patch name to Tkre so that can Independence from the editor from tkuc
This removes the pitch adjustment Disables the Modifier List that holds all the pitch adjustments so that can compatiable with Precision When you install precision ,During the compatible installation step of Fomod, You Need To Select" None"
ReWrite Magic Behavior to support New Staff School by Xing also compatible with Precision 1. Adjust the clip's speed so that The speed of your animation in 3d tools is consistent with skyrim 2.Dodge will no longer interrupt spell casting 3.remove Aiming ML's pitch adjust to compatible Precision
Version v0.5Plus
This update is base on v0.5Final-repack
Added fomod patch option: Cancel concentration spell when dodging
Added back some ini settings
Fixed some iframe issues in firsperson dodge when using magic
[TK dodge standalone] Fixed rotation lock not working when using right handed weapon and left handed spell
Version v0.5Final-repack
Fixed dodge rotation not working in TK dodge standalone.
Added more fomod options
EnableTappingDodge changed to EnableSprintKeyDodge in main file ini
Version v0.5Final
This update is base on 0.48a
Basic on vanilla dodge animation, fixed some clipping issues
Remove skating movement when return ready or block state
Fixed "Remove blocking cancel attacking" feature not work on power attack
Added optional new Nemesis patch : "TK dodge standalone"
Used dll plugin from https://www.nexusmods.com/skyrimspecialedition/mods/82736?
Collision from "Precision - Accurate Melee Collisions" will cancel when dodge start
Disables the modifier list that affect the pitch adjustments
Version v0.5
Optimized data structure
Allow users to do dodge in place which defaults to a backward dodge
Sprinting key dodge feels much more intuitive and no longer requires "classic sprinting redone"
ported to AE; too lazy to compile the 0.5 SE version for now, sorry SE users!
This is an SKSE implementation of tktk's awesome TK Dodge SE. It's script free: all of it functions are executed through a dll plugin and the game behaviour engine, which means you won't get any script lag when performing dodge no matter how heavy your script enviorment is.
TK Dodge RE also contains several improvements from the original TK dodge:
For stamina consumption: player only loses stamina after successfully perform a dodge animation, stamina consumption only trigger when receive a callback animation event from the dodge behaviour. Therefore, you won't get your stamina drained anymore by pressing the dodge hotkey while jumping.
For Invincibility frames: Remake edtion fixed the "Cannot recover or get anything effects during dodge's invincibility" bug of original TK Dodge SE.
For dodge direction: Remake edition fixed the dodge direction repeating issue that occurs when you continually perform dodging before the previous dodge animation finished.
For weapon sheathed state: Remake edition allow perform dodge when weapon sheathed.
For Compatibility: Compatible with True Direction Movement by itself, not need extra patch anymore.
For God Mode: Not stamina consumption when enable TGM.
For Third Person bows aiming misalignment: This issue already fixed in TK Dodge RE, Loop had merged his fix patch into the mod.
I-Frame Generator (optional, only if you want invincibility frames dodge feature).
Delete files from original TK Dodge SE: To remove the script affect of the original edition, you have to delete these files from the mod files before install: the entire "Interface", "Scripts", "SKSE" folders as well as the "TKDodge.esp" file. The only thing you should keep is the "Meshes" folder which contains only the dodge animation , as the picture shown below:
For FNIS Users: This mod is incompatible with FNIS, please use Nemesis instead!
For Nemesis Users:
Install TK Dodge RE with Mod Manager.
Ensure that the "TK Dodge RE" is load after the "Nemesis" and override the "TKUC" patch files inside "Nemesis". You should see somethings likes that if you are using MO2. (If you are using Vortex, you will also need to delete all those ".vortex_backup" files inside your Nemesis folder.)
Open Nemesis. If your files overriding in previous stage is correct, you should see the patch "TK Dodge RE / Ultimate Combat" here, if not then your previous stage must went wrong! Click this patch and install it if you do see it.
For Non-FNIS & Non-Nemesis Users:
Install TK Dodge RE with Mod Manager.
Ensure that TK Dodge RE is loaded after the TK Dodge SE as well as the Ultimate Combat (If installed). Let the "1hm_behavior.hkx" and "magicbehavior.hkx" files from TK Dodge RE override the others.
Please notice that the step dodge will not work without Nemesis.
Configure the INI Settings:
Open "Data\SKSE\Plugins\TK Dodge RE.ini" file to configure the mod settings before enter the game:
DodgeHotkey:Map the Hotkey that perform dodge, go to this site to check the corresponding key code: https://www.creationkit.com/index.php?title=Input_Script#DXScanCodes
EnableTappingDodge: Set the dodge perform by tapping sprint button, that will replace the dodge hotkey with sprint key. Require Classic Sprinting Redone (https://www.nexusmods.com/skyrimspecialedition/mods/20166) to work.
StepDodge: Set if perform step dodge instead of rolling dodge, "true" is enable while "false" is disable. This feature requires Nemesis to work.
DodgeStamina: Set the stamina cost when perform dodge.
EnableSneakDodge: Set if allow perfrom dodge when sneaking.
iFrameDuration: Set the duration of invincibility frames, unit : second(s). Requires I-Frame Generator
If you change the setting mid-gameplay, you have to relaunch the game to make the modification apply!
omg1234(loop) for helping fix the first person behaviour well and the third person bows aiming misalignment bug and dodging rotation issue with TDM. Managed v0.45a~v0.48a behavior portion. And continue update behavior portion from 0.48a~0.55rc3.