Skyrim Special Edition
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Carlos Leyva

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Papitas

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23 comments

  1. aragonit
    aragonit
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    I haven't yet tried this mod, but this kind of functionality was in Arods Better Containers in LE (it's still working under SE). It was very well implemented and works with any number of containers for any kind of item.
    I'd love to see an update to that mod with modern tools, if you are up to it and still work on this one.
    1. Papitas
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      I've been working on this for storing items by type and whatnot, but it's still a bit unstable.

      Once I finally manage to understand how to completely prevent some issues, I can release it.
  2. theicedevil
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    Can this be used on multiple containers with uneque marked lists for each container?  This would killer for sorting alchemy ingredients, Smithing materials and other stuff into different containers.  If not, then that is okay.  It's just something I hope you consider expanding on in the future. 
    1. Papitas
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      You know what?
      I was kinda expecting someone would ask for this and the plugin is actually prepared for doing that, but I need more info:

      • How many different lists do you need?
      Would you prefer:

      • A different hotkey for each list?
      • A popup menu asking you which list you want to work with each time you press a hotkey?

    2. Khayyin359
      Khayyin359
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      For my part, I'd prefer a single hotkey (and/or power) that brings up a menu.

      If it's a set number of lists, somewhere between 5 and 10 lists would probably be enough for me? If it can be a flexible number of lists, that'd be ideal, because I'm sure there someone out there that'll want 30 or more.
    3. Papitas
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      Right now I took a route where there are many hotkeys. One for each type of item (alchemy, armors, soul gems, books...) but I haven't release it because under certain circumstances (that I can sometimes reproduce and sometimes not) it bugs the UI, basically breaking your save.

      It's a problem that seems to be related to the (FAST) speed in which items are removed.

      Once I solve that so this mod can be reliably used, I will publish that update.

      I wanted to go the menu way, but it was too complex to do.
  3. soodanim6
    soodanim6
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    I know it's not the same, but functionally this seems to be the closest I've seen to an LE mod that I miss: https://www.nexusmods.com/skyrim/mods/71634. Add some SkyUI markers and change the context of looking at a container to the being in the trade screen, and you're mostly there.

    Does Skyrim Platform make things like this easier, or has no one just got round to it before now?
    1. Papitas
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      Oh, how I loved that mod... 
      I won't deny this was inspired by that mod and I hope to someday make one that does what that mod did. 

      I think Skyrim Platform makes that mod kind of possible, but I'm still figuring SP out. 

      You know, instead of using a custom Flash SkyUI menu (what that mod uses), it is possible to do a brand new one using SP Html + CSS features. 

      In fact, I'm quite sure the only reason no one has remade that mod is precisely due to that Flash menu.

      But yeah... I want that mod back, so I can eventually work on it. 
    2. kazuakisama
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      I just found this mod and it'll do as a replacement for auto-sell junk but I'd love to have the real thing some day!

      It just makes managing items for the legacy of the dragonborn museum much easier.
    3. Papitas
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      I added an option to sell marked items in an unreleased version of this mod. 

      I made this mod precisely to make the museum item management less of a chore for myself. 

      But the selling option just converts items to money on the spot, without talking to vendors or gaining speech experience.

      I haven't released it yet because I just formatted my computer and haven't felt like setting up my Skyrim. 
      I'll do that when I feel like playing it again, which will be happening in a few months. 
    4. kazuakisama
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      Oh wow I didn't expect a reply this quickly.

      No worries, I'm just glad it's been worked on at all. I've waited six years for someone to do some equivalent so a few months won't be too bad.
  4. nuecreature
    nuecreature
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    If I remember right. There was a mod for LE that would let you mark a container in an interior cell and when you put all the items in that container it would transfer all those items back into your inventory when you opened a crafting station in that interior cell.
    The problem was It was slow as hell because it relied on papyrus. But with the speed of Skyrim platform and a few tweaks this could really shine. :D 
    1. Papitas
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      Totally.

      This is work in progress, but right now I want to concentrate on the mod I really want to bring to SP.
      Once that mod is finished, I want to work on this.

      Right now this is more like a tutorial for modders than a real mod.
      I want to add some UI using HTML, do proper checkings and whatnot.
  5. onart
    onart
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    My alterternative solution...drop them on the floor in radiant rayment.... :p
    1. Papitas
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      xD

      I think I can make this plugin to do just that, just for shits and giggles xD

      Imagine dropping a literal ton of equipment in their store xD
    2. darksynth0
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      I used just to stash it inside the skeleton underneath dragonsreach bridge xD
    3. onart
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      I'd love that!!!
    4. Papitas
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      xDDDD
  6. darksynth0
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    I tried it, and it seems like EVERY time I look at a container (any,NPC or not), it still shows the store prompt dialogue, maybe I forgot to configure something?
    1. Papitas
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      No. It's my own code xD

      Since I still haven't found a reliable way to make sure you don't mark/transfer to things you shouldn't, I ask you to be judicious for the time being and not using it on alchemy tables (it's possible, trust me xD). 

      Right now that tag line "ANY container" is totally accurate :P
    2. Papitas
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      Oooooh. I know what's happening.
      You are using wasd controls, right?

      Yeah, you need to change the "mark item" hotkey in the configuration file. Its default is W. 

      Sorry about that. Didn't remember it's a quite common playing layout.
      I'll update this mod tomorrow to change default hotkeys to other ones. 
    3. Papitas
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      Updated to new version.

      I fixed the default keys.

      Now they are num1 and num2.
    4. darksynth0
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      yeah lmao I am no wasd :)
      thanks for the update mate <3