Hi tarlazo, would you be kind enough to point in me in the right direction to make this scene only happen some days after Aldurin appears? I am using alternative start mods to delay the main quest and subsiquently dragons from appearing. So it would be nice to make this obvious dragon carnage only happens when dragon starts appearing.
Although, I suppose Paarthanuax could have burnt this carriage down or maybe some very upset bandits.
Maybe you could flag the trigger reference as 'initially disabled'; set its base to a custom copy of the original trigger; replace its vanilla DefaultDisableOnLoadAfterTrig script with a modified (and renamed, of course) copy that also enables it 'on cell attach' if the dragons are enabled (only once) and enables the burnt rubble when the trigger disables itself. Then remove the 'enable parent' from the burnt rubble reference, and flag it as 'initially disabled' and 'persistent'. --edit-- Or set up a quest to manage everything, but it would be overkill IMO.
Love little immersion changes like this! I did notice that Interesting NPCs marks one of the sacks Persistent though. I'm concerned there might be a 3dnpc quest item placed in it (via script?) or something, so just to be safe I removed your change to that one item.
I'll have to agree with JCThunder here, the images are self-explanatory to the degree that they explain carriages (and apparently bodies) can be burned, but the thing is that the mod is called 'Burn Burn Burn' so while the images might be a bit self-explanatory, the mod functionality isn't.
Does the mod: - only affect carriages and bodies? - affect all wooden structures? - apply burn effects to things targeted by fire spells? - what about fire shouts? do they also apply the burn effect? - is it compatible with mods that replace meshes affected by those effects?
Those are only a few suitable questions I can think of at the moment, but a little effort into the description of a mod goes a long way.
Thanks Kevkas , and lol you got my thoughts elaborated into text .
That was exactly my doubts , and more, it doesn't explain what causes the burn effects or things to burn , if like you say spells , shouts etc . Some times one , myself in this case , know that installing mods are "Case" sensitive , when you have many mods we have to be extra careful installing new stuff , that is why I read carefully any mod description that I want to install, this mod looks awesome but I do not even know if its compatible with this or that or not , cause I have one mod at least that applies effects to body's from spells and shouts so that is my doubt ..
All my hopes are lost in time, like tears in rain This is one of my infamous, tiny, silly, 15-minutes-to-make mods; it only affects what's linked in the description -- that's why there is that specific link instead of one to the Muppet Show. Instead of having that cart smoking forever and ever, when you go back it's completely burned -- then you can cry out suddenly in surprise "Wow, this is amazing! So immersive!". The images are self-explanatory because there's nothing else to explain.
Well you have to agree that a link in the bottom of the mod without any other pinpointing texted information and redirecting you to an event of a part of a quest doesn't make it self explaining ... I saw the link , went to check it the first time and thought it was an example of what this mod could do along side with the images realized it could burn Carriages ... so you see that it was not that explanatory bud ...
Not my intention of making a fuzz just that I liked the idea but as I explained I am careful on installing new stuff .
Not my fault if someone imagines that there's more to it than what I show.
That was the all point , if you do not inform on what it does people can only go for speculation on what it does ! I was only trying to be constructive , have another of your mods , Civil war repairs , and never asked this to you , but it seems everything this days its like one is offending someone just for asking or clearing a doubt !
agreed by the way, i dont know what the hell this mod even does, all i got is that maybe the carts burn overtime then they turn to coal along with bodies.
maybe if its a joke you want to keep, maybe put info all the way at the bottom of the page. id understand if that was the reason. but still, need more info until im downloading. otherwise, cool mod.
Another essential mod from tarlazo. Honestly, I think I have most of your mods portfolio installed on every load order, so thank you for your continued work and improving all of our lives that little bit more.
43 comments
Although, I suppose Paarthanuax could have burnt this carriage down or maybe some very upset bandits.
Then remove the 'enable parent' from the burnt rubble reference, and flag it as 'initially disabled' and 'persistent'.
--edit--
Or set up a quest to manage everything, but it would be overkill IMO.
Any help appreicated.
TIA
If you're serious, please read the description and try to understand what this is supposed to do.
I thought I would find something in the ashe's that would allow me to
burn other deserted carts and soforth.
I'm pretty sure they're wild edits, maybe leftovers from some experimenting.
Sorry man but this burns Carriages ???
Does this mean fire burns every wood object ????
Its not that self explanatory as you think bud , and I think a little information on what a mod actually does , doesn't hurt .
Thanks anyway
Does the mod:
- only affect carriages and bodies?
- affect all wooden structures?
- apply burn effects to things targeted by fire spells?
- what about fire shouts? do they also apply the burn effect?
- is it compatible with mods that replace meshes affected by those effects?
Those are only a few suitable questions I can think of at the moment, but a little effort into the description of a mod goes a long way.
That was exactly my doubts , and more, it doesn't explain what causes the burn effects or things to burn , if like you say spells , shouts etc .
Some times one , myself in this case , know that installing mods are "Case" sensitive , when you have many mods we have to be extra careful installing new stuff , that is why I read carefully any mod description that I want to install, this mod looks awesome but I do not even know if its compatible with this or that or not , cause I have one mod at least that applies effects to body's from spells and shouts so that is my doubt ..
This is one of my infamous, tiny, silly, 15-minutes-to-make mods; it only affects what's linked in the description -- that's why there is that specific link instead of one to the Muppet Show.
Instead of having that cart smoking forever and ever, when you go back it's completely burned -- then you can cry out suddenly in surprise "Wow, this is amazing! So immersive!".
The images are self-explanatory because there's nothing else to explain.
Not my intention of making a fuzz just that I liked the idea but as I explained I am careful on installing new stuff .
Not my fault if someone imagines that there's more to it than what I show.
Still friends? :)
That was the all point , if you do not inform on what it does people can only go for speculation on what it does !
I was only trying to be constructive , have another of your mods , Civil war repairs , and never asked this to you , but it seems everything this days its like one is offending someone just for asking or clearing a doubt !
You know what forget it .. I will..
Yes, I see that Waldorf and Statler are always with us...
maybe if its a joke you want to keep, maybe put info all the way at the bottom of the page. id understand if that was the reason. but still, need more info until im downloading. otherwise, cool mod.
But having that cart change to a burned state after the fire has died is the second best thing.
This one approves !
*puts mod on the ever growing mod list*
Cheers
-=DD=-