About this mod
My Tweaks for the Lord of Coldharbour mod. I removed NPC records from Harkon, which is good for independency of load order position and leaves the mod compatible with other mods that alter Harkon directly (Real Bosses, PAN NPCs Dawnguard) and left just my tweaked version of his outfit. Also added a option that replaces his sword and more via SPID.
- Requirements
- Permissions and credits
- Changelogs
My tweaked version of Lord of Coldharbour mod.
Comes in different tastes, one that doesn't replace Harkon's Sword and another that does, replace his outfit or don't, remove the container in the Soul Cairn or don't, it is up to you, select during installation process.
Just a warning, if you select an option that removes the Soul Cairn Container, the file will be ESPFE (ESP flagged ESL) and won't, technically count towards the 254 esp files limit, but you must use it on a save that has never ever seen this mod before!
Requires the original mod, of course! This is a "patch".
SPID is a requirement for my changes 2 and 7 [See below] - OPTIONAL in the FOMOD
MAIN CHANGES FROM THE ORIGINAL MOD - Optional changes available in the FOMOD
- Removed NPC records on Harkon in xEdit.
- Added an enchanted version of the Helmet record, and added it to Harkon's Inventory via SPID , and he should drop after the boss fight (not fully tested)
- Increased the values of some items.
- Changed the Harkon outfit armor pieces to the enchanted version.
- Changed Harkon's sword enchantment magnitude from 15 to 20.
- Replaced Harkon's sword with the Montane Greatsword (same enchantment mentioned on item 4) [Optional file without this change available]
- Added the enchanted version of the Rapier to Valerica and give it a unique name, via SPID [See pictures]
WHY?
I make this to avoid problems in load order and make this mod compatible with any mod that alters Harkon's appearance/NPC records, such as Real Bosses and/or Pandorable's NPCs - Dawnguard, and I also wanted some changes, such as his sword and drop, etc...
INSTALLATION
Install via mod manager and let this overwrite the original mod.
COMPATIBILITY
Incompatible with any mod that aims to change Harkon's outfit or any mod that aims to put a new outfit on Harkon and probably any mod that changes the Lord of Coldharbour mod.
Patches are provided for:
Reliquary of Myth - Artifact Overhaul
Visual Animated Enchants - VAE
Both of them together with RoM's patch from its FOMOD /\
Bring Your Silver Lite Special Edition
Let my mod overwrite mmccarthy4's Arsenal.
WHAT IF?
- I merge Lord of Coldharbour with other weapons and armor mods because of my big ass modlist and want to save slots in my load order, will your tweaks continue working?
- I want Valerica or any other NPC to have another weapon of the mod.
Montante: 0x02F9C
Mace: 0x16C83
Unenchanted Rapier: 0x11D3C
And add the name of the NPC alongside or replacing Valerica's name, e.g. Valerica, Serana. I recommend you to go to the SPID mod page to learn more about it.
THAT'S IT
ALL Credits to
mmccarthy4 for Lord of Coldharbour.
powerofthree for SPID.
xEditTeam for xEdit.
You can check my collections/modlists.
My Collections
Essentials:
- SKSE and Behaviours Essentials(For 1.6.353 Game Version)
- (SE) SKSE and Behaviours Essentials(For 1.5.97 Game Version)
- Bug Fixes & Optimization (Non-SKSE) (Version Independent)
- Truly Essentials for AE 1.6.640 (For 1.6.640 Game Version)
- Truly Essentials for SE 1.5.97 (For 1.5.97 Game Version)
Vanilla Overhaul:
- Vanilla Quests Expanded (Version Independent)
- Dragonborn DLC Overhaul (Version Independent)
- Dawnguard DLC Overhaul (Version Independent)
- College of Winterhold Overhaul (Version Independent)
- Dark Brotherhood Overhaul (~Version Independent)
- The Companions Extended(~Version Independent)
- Thieves Guild Overhaul (~Version Independent)
- Some Vanilla Locations Overhauled(Version Independent)
- Seasonal Skyrim (~Version independent)
- (SE) Animations Reworked (For 1.5.97 Game Version)
- Animations Reworked (For 1.6.353 Game Version)
- Immersive Expanded Gameplay (~Version Independent)
- Shouts and Dragons Overhaul (~ Version Independent)
- Logical Races System (~Version Independent)
- Vokun - Stealth & Crime Overhaul] (~Version Independent)
- Pruzaan Lah - Total Magic Overhaul (~Version Independent)
- ZAM Graphics and Visual Overhaul (~Version Independent)
- Sensible NPC Visual Overhaul (~Version Independent)
- Architecture Models Redone 2K (~Version Independent)
- Simple Aesthetics Overhaul (~Version Independent)
- Objects & Effects Replacers 2K-1K (~Version Independent)
- Creature Models Redone - 2K (~Version Independent)
- Gahrot Zoloh - Ornament Replacers (Weapons, Armor, Clothing, and Jewelry Replacers) (Version Independent)
- ENB Shine Pack (~Version Independent)
- Basic Nature Graphics Overhaul (~Version Independent)
- Lights and Shadows Improved - ELFX (~Version Independent)
- Statues and Shrines with Wintersun (~Version Independent)
UI, Interface, Audio, and Quality of Life:
- (SE) Mixed Interface and QOL (Special Edition, 1.5.97 Game Version Only!)
- Please, Please my Ears - Complete Audio Replacer (~Version Independent)
- Just QOLity Mods (~Version Independent)
Additions:
- New Quests Pack I (~Version Independent)
- NPCs and Encounters Expansion (Version Independent)
- New Followers Pack I (Version Independent)
- Lokriin Gahrot - Additional Ornament (Weapons, Armor, Clothing, and Jewelry Additions) (~Version Independent)
Tiny Packs Series:
- Alternate Start Pack (Version Independent)
- SunHelm Survival & Needs Pack (~Version Independent)
- Nordic UI and HUD Pack (~Version Independent)
- The Spell Research Pack (~Version Independent)